FoonLudum Dare ExplorerLD57 → Belly Flop

Belly Flop

By darkwolf

View on ldjam.com

CategoryRankScoreCount
Overall7832.9223
Fun7632.7724
Innovation4273.2623
Theme6133.3624
Graphics7512.6923
Humor1263.7123
Mood8412.5023

Comments

yohadams 2025-04-08 06:58

I think you didn't publish the itch.io project it's showing 404

notredamstra 2025-04-08 06:58

Art work +10000, gives it a lovely silly vibe. Also, kudos for belly flops. Original spin on the water interpretation of the theme!

rustywolf 2025-04-08 07:10

Itch page isn't public

darkwolf 2025-04-08 07:26

@yohadams @notredamstra @rustywolf

I've fixed the itch.io page if you want to try the game. Thanks for letting me know about that.

I suspect itch might have automatically put it back into draft mode when I reuploaded the web build to fix an issue during submission hour, but I'm not sure. Anyways, it's for sure public now.

rustywolf 2025-04-08 07:42

Love this take of depths haha, its a nice break from dark holes in the ground

indiealesha 2025-04-08 11:31

Cool game! We picked really similar themes, but you nailed the game design, while I leaned more into humor. I love ragdoll mechanics—definitely giving this a high rating!

jonasolsson 2025-04-08 20:45

Nice interpretation of the theme! Deeper is sometimes not scarier apparently :D Funny and perfectly silly game that I want to play a couple of times and try to do stupid tricks. Ended up with my head in the glass, love it! Good job!

angry-fridge 2025-04-08 21:39

Just played the game and it looks like everything was a perfect dive or 10/10. Also managed to get stuck somehow when I did a rotation and couldn't progress to the next level. I do like the idea of it, I like being able to perform tricks. Here is a screenshot of the issue that stopped me progressing, it just stayed there:

Screenshot 2025-04-08 223827.png

darkwolf 2025-04-09 00:58

@notredamstra I'm glad the silliness of the character came through. I think when there's an obvious interpretation of the theme the most out of the box takes are often the most interesting, even if not the best.

@rustywolf Thanks, that's what I was going for with this take on the theme. I had a couple pretty good game ideas for the obvious directions, but after seeing multiple takes on those already I'm glad I went with this.

@indiealesha The ragdoll actually cause a fair bit of trouble due to not being able to get the angular limits working correctly on Godot's pin joints. The solution I found was just make the ragdoll stupider by not bothering with the limits, and that turned out to be funnier too in my opinion. Thanks for playing.

@jonasolsson I'm impressed. The glass was a late addition that I didn't test very thoroughly, just trusting the comedy factor to be a good enough ending. Apparently, it will dive. Thanks!

@angry-fridge The respawn button (backspace) should unstick you from situations like that. In hindsight I should have made the control prompt pop up any time the player fails a dive and needs to retry, but I only mentioned it in one of the tutorial levels. Sorry about that. The original idea was that you would need to land differently to not only hit the water first (what the final game checks) but also land so your ragdoll doesn't hit anything with too much force. That would encourage the titular belly flops as a way to reduce speed and deal with shallow water. As for the text blurbs, it will pick a random one out of a category based on how you land. Vertical gets 10/10 or Perfect. Horizontal gets Belly Flop, Perfect Flop, or Miraculous. A cannonball (arms and legs in regardless of body angle) gets Cannonball. Anything else gets either Good Enough or Nice. Hitting anything other than the water gets Ouch, Medic, or That looked painful. Apologies about the wall of text, but thanks for playing.

verttixpertti 2025-04-09 17:58

Felt like a happy wheels minigame haha. Enjoyable experience except for the last level which I don't believe is possible after trying like 20 times and getting in it but I guess just barely clipping my foot

jacobingalls 2025-04-13 04:04

Fell so hard my foot turned into a propeller. Don't worry, I'm fine. :rowboat: ezgif-8d3019b17c1eae.gif

jtap 2025-04-13 19:25

Very funny game, would like more progression or gameplay. Sometimes the character gets stuck and nothing happens, you have to restart the game, you can't select the current level again. Thanks, it was fun

darkwolf 2025-04-15 03:12

@verttixpertti The last level wasn't intended to be possible, just a humorous way to end the game. I tried to signpost it well enough with the message "that's all folks", but I can see how that could be miss interpreted. Thanks for playing my game!

@jacobingalls I spent well over an hour trying to prevent the propellering and nothing worked completely. The spin was destined to cause chaos, but its funny so its fine. Love that you shared a gif!

@jtap If you press Backspace it respawns you on the current level. Landing outside the water won't count as beating the level, and the original intention was to also not count it if the ragdoll its anything too hard, but I ran out of time for that part. In hindsight I should have made the tutorial text for it pop up every time you might need it instead of just mentioning in the tutorial levels. Still though, thanks for playing!

oadt 2025-04-25 19:16

Fun idea! The bucket level was too diffuclt for me :smile: It was a bit hard to visually see what the person is actually doing and why the springboard behaves like it does, but after a short while you get some feeling for it and is a fun short game!

ntmalichi 2025-04-25 22:09

I also failed at the bucket level :laughing: But that's a really really innovative game! The physics are great, the commentary is funny and overall I liked it very much!

I wish there was more control over the character, I felt like I can't really control the horizontal movement very well (maybe it's just me though). I think that either slowing down the fall (some sort of slow motion) or somehow being able to control the jumping force (and not just falling) could make the game much deeper (hehe deeper). Slow motion could maybe make it more trick-oriented, and controlling the jump is more like those games where you have to control every limb separately.

mod-wiz 2025-04-25 22:39

Short and quite fun!