@bleys glad you liked it, this means a lot, thank you :)
@flaterectomy thanks a lot and I am really glad you liked it, this being my first game ever means a lot! Also yes, this is really good feedback, what happened was that I left the art literally at the end and was scrambling at the end to make the assets but I def learned the importance of keeping things consistent! Thanks you for taking the time :)
@cameronpenner haha, yeah, I tried to make something simple yet a bit butt-clenching! Godot is absolutely brilliant to work with and I think it would be my primary enginer for the future, really liking it so far, it just enables me to put something that can be accessed quickly which helps a lot with people playing my game. Thank you for playing my game =)
@darkwolf thanks a lot and thank you for the feedback, it is really useful and hopefully it wasn't too frustrating to play! Yeah the collectables were supposed to be power ups and give you either speed or repair the hull, but ran out of time for that so it sorta remained like salvage, serving no real purpose and it was just easier to make it as a metric at the end but def understand where you are coming from. Thank you!
@mcovert yeah the slowness proved to be a bit of a problem, I aimed at trying to simulate what it would be a real submarine moving under water but missed the mark with it. The salvage issue is totally valid, it was supposed to be something else and I see it serves no real purpose. Really appreciate the feedback, this will help me make the right changes! Thank you :)
@ricesteam my pixel art skills are basic as they come and had to look at other online references and adjust that, I think you just need a little pracitce, in my case I think I have a total of 10 hours practice with pixel art. I wouldn't worry too much about the art, its the effort that counts. Thank you for playing my game =)
@jonasolsson really happy you liked it and thank you for taking the time to play my game, it does mean a lot :)