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angry_fridge

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202557DepthsStars In The Deepjam6583.223.102.724.153.363.073.083.26

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by angry_fridge

LD57 — Depths

Perspector by Parxer 2025-04-08T18:26:47Z

Ok, this is actually very impressive and honestly original. The graphics are nice crisp and the motion of the character is very fluid. The only thing I would say is that it is a bit ark in some places, making it difficult to see the edges and then falling down because of it. Also on the first level, it looks like if you go toward the end of the platform and closer to the edge, you can fall through the ground. Other than that, I think this is a very interesting game with a potentially very interesting mechanic

Refinerator by Jimbly 2025-04-07T18:33:37Z

Figuring out the click swap took some time, I really liked it, I like games like these where you can just play for 5-10 min while doing something else =)

Mirror City by vidarn 2025-04-07T17:39:38Z

I love the style and the sound tho not very clear how to play at the beginning but got the hang of it

Archeologic by auxC 2025-04-08T18:43:01Z

I am impressed by the quality of it, a 3D puzzle game tha looks good is not an easy feat. Also the controls feel quite good and snappy, I played that on a laptop without a mouse and did not struggle at all. My only piece of feedback would be that the camera looks a bit low and when the character mocves to the other side of the platform it becomes a bit difficult to control, other than that I think this game looks and feels good to play

Deep Guild by argensis 2025-04-07T17:54:10Z

When I open the game, it appears small and at the top left corner, the details are very tiny to make out and cannot really play, tried to zoom with my browser but nothing happens, any ideas?

Deep Guild by argensis 2025-04-07T18:17:16Z

@argensis Ah, I understand, I will check it out later on my PC, should ok then :)

The Vault by EX3D0 2025-04-07T18:19:20Z

Hmm, I hit start but nothing happens, is that intentional?

Cast Iron Hammer Golf by HacksawUnit 2025-04-24T20:29:02Z

Cool concept but, the controls took a bit time to get used to but I think it was fine. Like the above comment, I think there were too many things moving at once and the actual area of interest was a bit small. Other than that, I think this is a pretty good entry for a 48 hour jam! Well done!

Pack by Jeremy Ryan 2025-04-07T17:57:09Z

Really relaxing music, just to help you with the stress of packing :) Really like the graphics and the music. Is there a rotation option? I did not see one

Pack by Jeremy Ryan 2025-04-07T18:18:13Z

@jeremy-ryan thanks! That makes sense

Mush Rush by mcovert 2025-04-08T21:33:17Z

Managed to get 1747 score but I was never really big on card games. It was fun to play with nice art and music and I really liked the mushroom faces, they were cute

A Memory of Her by ConradoClark 2025-04-07T17:51:19Z

Love the art and the animations, looks and feels really good. The matching was a bit unclear as if the shapes are different and only certain match but I think the quality is really good!

Tiefbauamt by Norb 2025-04-08T18:33:46Z

I am not sure how the controls work, I select the worm and I drag a path through the tiles but nothing happens. Am I doing something wrong?

Gaga Diver by JustusPan 2025-04-09T21:37:40Z

Game feels very fluid and the controls are very easy and the sounds effects and music are really nice. The animations and colours are really good as well, I think the quality of this game is really good! I also like how you slow down the player to buy what they need to buy. A very solid entry I would say, enjoyed playing that :)

Shafted by DecadeDecaf 2025-04-07T17:32:01Z

A bit hard to predict where the coin will land but I think this is just one of those things where you just need to play to get the hang of it, love the concept and the music!

Dig Digger by Transkuja 2025-04-08T21:45:46Z

My personal best so far, this is amazing, what an amazing job you guys have done. I really liked the rhytm and the chaining of the powers, it just felt good. Wish I can vote more than once, such a cool game!

Vs. the Deep by Life_Lich 2025-04-08T09:40:27Z

Cool entry, like the music. A bit unclear where the hull number is displayed given that at the beginning you cannot play a lot of cards other than the hull upgrade and it says something being at 100 and you gain an effect and perhaps a small torpedo with 2 points. Also not really sure what the blue bar on the left represents, is that the depth? The other thing is that the colours are the same for the cards, makes them hard to separate them visually, have to read every card. Also the enemies seem to have a lot of health which makes it a bit frustrating at the beginnig as there are not many useful cards that can be played. Other than that, I think the art is great and the music too, really sets the atmosphere =)

Ascend From Depths by gamurmakesgems 2025-04-10T08:12:22Z

Great atmosphere and it really captures the theme I think. A few things I struggled with: - it is a bit too dark and difficult to see my character - the fish are hard to see, sometimes I just a light and a part of thier face - once a fish starts chasing you, you can't seem to escape and you always die? - the swimming animation looks more like a jump animation

Other than that, the controls feel nice and smooth and easy to use. The sound is verry fitting, tho I would turn down the swim sound just a little bit, but thats nothing major. I like it, well done!

Bagatelle by Aune 2025-04-11T09:41:09Z

I think the stamina meter takes a bit to get used it, at least for me but the figuring out the rest of the game took literally seconds, which is great. I am not a big fan of having to control the aim and movement (drag and release) of 2D games with a mouse, would be good to be able to press space for example and hold it and just aim with the mouse. Other than that the art is really fitting for the game I would say and the music and sound effects are good, also the bounces felt smooth! Looks like a fun concept with the bounces!

Elfen Golfen by mackain 2025-04-08T21:20:18Z

That was a bit difficult to play but funny, I like the flapping the character does to slow down and also the hit effect is funny. The controls feel responsive, just the falling is a bit too fast

Sea Dicegarden by zimny11 2025-04-07T17:46:24Z

I can't understand how to play this game, looks interesting tho

Big Pig & Dig Gig by sami822 2025-04-10T08:03:44Z

I tried to mine the blocks but nothing happens and also I fell down the shaft and couldn't get back up, but a least I met another two piggies to talk to. The movement feels a bit floaty and when it builds up the movement, it is a bit difficult to stop at the time I intended. I like the climbing feature, where the piggy climbs a block but think that can be slightly quicker. Also the rope climbing can be a tad bit quicker I think.

That being said, I think the game looks really good and the art feels somewhat polished. The dialogue is short and concise, does not really take away a lot of time which is great. The music is really fitting too I like the shop mechanic too and it looks good, the game has a few good mechanics. And piggy noises are funny too. I really like this entry, feels like a slice from a polished game

Belly Flop by DarkWolf 2025-04-08T21:39:50Z

Just played the game and it looks like everything was a perfect dive or 10/10. Also managed to get stuck somehow when I did a rotation and couldn't progress to the next level. I do like the idea of it, I like being able to perform tricks. Here is a screenshot of the issue that stopped me progressing, it just stayed there:

Screenshot 2025-04-08 223827.png

Faith-e-vator by BadPiggy 2025-04-08T16:28:33Z

Leaving a comment so I come back later and play it

Focal Depth by parkuhrmd 2025-04-08T09:14:10Z

Very atmospheric, both the art and the music, tho not sure what the banging sound is? Also, when I was up close to a school of fish and had the focus adjusted to be clear, it still said I need to adjust the focus, not sure if that was intentional. Otherwise I think this is a very quality entry and it does set a really good atmosphere, liked the mechanic where you need to extend the tether by supplying oxigen to the red post things

Into The Abyss by Locke8 2025-04-08T13:20:23Z

Is there a web version for this game? It says it does but can't see any, just wanted to check if I missed anything

Scares on Schedule by python-b5 2025-04-10T08:17:46Z

Love this entry, I think the art is really fitting and music is awesone too, really fits the tone. I found the games a bit hard and too quick at the beginning, I would make them slower at the beginning and ramp up gradually to show the player "hey here is how you need to do it, now we go quicker", but that is just a minor thing. Well done, what a nice little game!

DorfSlinger by gdman 2025-04-24T20:11:20Z

Cool game, the music is very fitting. Some of the upgrades were a bit confusing and felt like I need to stash my money so I can get them but I can see why this was done. I think for a compo entry its a pretty solid game, works well, nice vibe music and matches the theme, I think its pretty impresive game done in only 48 hours!

Crab Royal by woona 2025-04-08T09:28:07Z

Just played the game and it is very similar to mine (submarine wise!). The fish felt that were coming a bit too fast but I liked that you can kill them with the mines. It would have been cool for the light to diminish as we go deeper and have to use a light but I understand that in a game jam not all is possible. The controls felt smooth and responsive, and the music was fitting.

SLITHER by slimetrash 2025-04-07T18:23:40Z

I like the bounciness, a bit hard to make it accurate, I feel it needs a bit more weight while in the water but other than that I love the atmosphere and the simplicity of it!

In the DEPTHS by Planetary 2025-04-09T21:44:59Z

I think I understood the basic concept of tho did not understand what the purpose of the shock stuff were, the lamps I understood. I like the premise and sounds and graphics and the little ball thing feels smooth to operate and the line that catapults it is pretty accurate and consistent, which means as a player I can get a sense of where I need to land. I really like this game, I think its a solid entry

The Fall by Teist 2025-04-22T19:40:50Z

I liked it! Loved the neon and the vibe! I found a very interesting bug while playing - so moving left or right with the keys is fine and I cannot exit the bounds but if I do that while passing through one of the pink rings, I can leave the bounds of the game. Also, volume up and volume down keys on my eyboard move the character to the right, just thought I'd let you know :)

neon_vibe.png

Miner Complications by shamotte 2025-04-08T13:28:04Z

The movement is nice, I don't mind it, I really like the music too. I think I got stuck at the same place as @keith-wang so had to come and see, the numbers did not make sense to me, I thought it was a sequence of number that had to be pressed but now that I can progress, its all good. The art style is also ver consistent and really like it. I think this is a very solid entry!

GOLD HUNGER by Mibi88 2025-04-08T15:12:42Z

Hey, is there any specific reason this is built only for linux? I am on a windows machine and I want to try your game but I can't. Can you do a web export or a windows export? I feel you are really limiting yourself with getting more people interested

GOLD HUNGER by Mibi88 2025-04-12T20:59:51Z

I just played the game and did my fans started to spin up and I have a pretty beefy PC with 64GB RAM. That aside, I think the premise was interesting - plot your movement before you run out of energy so you can replenish the energy.

I think there is some RNG involved because one the rounds had food on my right, then some yellowy mines to avoid and there was no food in sight so I just died. Also ran the game on windows and there wasn't any sound but I understand you did a port to windows that you did not plan so I can ignore that. I am not sure what

I don't know what to suggest to make it better, but I would probably fix that RNG issue where you just die regardles or maybe thats not an issue and I am just a bad player but it felt a bit out fo reach.

Also as other have mentioned, the hunger meter did feel like it drained a bit quickly.

Actually, thinking now about a suggestion - could have like a combo system where you do something say eat 3 of the same kind in a row within some time and a few levels are cleared to help you out, like a reward of sort. Anyway, I think that is all from me, cool little game.

GOLD HUNGER by Mibi88 2025-04-13T18:11:58Z

@mibi88 no worries at all, I think trying to build your own engine to support different builds during a game jam is a different game, hats off to you

Hellish Mindscape by Topnaan 2025-04-08T09:20:24Z

How do I play the game? Do I need to download it?

Deep in the Folders by Playrea 2025-04-08T13:17:50Z

I love these types of puzzles, I think its a really solid entry and it looks different. When backtracking to look at the folder fol clues, I feel I can get distracted and forget what I was doing, but thats just a me problem.

I can see this going even lower level, like on CPU level where the bug is hidind and you have to go through the logical gates as a puzzle to get through, think there is potential here.

Prismarine by Anekich 2025-04-08T10:57:35Z

I love the art and the music and the general vibe of it, I think its a solid entry. One thing that was a bit too much for me was the typewriter sound. The other thing is it is a bit unclear how to match the fish parts to get an image, I matched what it looked correct proportions and parts but got 0%, would have been good to know which parts matched and which did not so you kinda know moving forward. Other than that, as I said I think this is solid and really liking the atmosphere

Inner Beasts by jscommander 2025-04-08T10:42:13Z

I like the style and the music a lot, really fits the character. Also echoing one the comments above, easy to pickup and use controls, no need to scroll down. I think this is a really solid entry!

Echo of the Lost Soul by milu raien 2025-04-08T18:30:33Z

The game doesn't seem to be loading for me?

Balloon Haivan by sayrex 2025-04-08T15:11:10Z

The game is not loading, if it is made in Godot, it is because the zip includes a folder and then the rest of the files. What you can do is select all game files in the zip, copy them, go outside the zip and paste them. After that select all files and create a zip and it should just include th efiles, no top level foldes

Awakening by Celian 2025-04-08T09:54:57Z

Very smooth controls and really liked the music and the overall atmosphere. The glow was just right in my opinion, not too much and not too little. Wish there was some warping sound when the teleport happens and also some soft hit effect sounds too, I think this game can lean on the soft visuals and sounds a bit more, other than that I think this is a really solid entry, the depths theme is quite visible while you play the game so that is great

Fishing Therapy by Dadidou 2025-04-08T10:36:45Z

I don't get the dresses and rings items and it looks like we are going down a body of water only to be met with demon babies that we have to kill. Am I missing the point here when you say space shooter? There is no shooting in space? Also the game appears to have no sounds. The controls are snappy and easy to use but I don't really get the worm shooting bombs going down, avoiding dresses and rings and then having to kill demon babies

Depth Cores by no_firing 2025-04-08T21:51:53Z

Really cool concept, I like it. The controls are easy to use and all looks good quite good even without major assets or art. I did have some trouble with the sound (there was no sound) and also it lagged a little bit. Also noticed that some of the red capsule enemies seem to take more hits than others, not sure if that is intentional. Other than that, really liking it, well done! Can see this becoming a nice resource farming/bullet hell

Stars In The Deep by angry_fridge 2025-04-07T17:58:24Z

@yubs thank you so much! I tried to make the submarine feel like it builds momentum under water but I 100% see what you are saying, thank you for the feedback!

Stars In The Deep by angry_fridge 2025-04-07T18:34:55Z

@threegoldeneggs thanks a lot and thank you for taking the time!

Stars In The Deep by angry_fridge 2025-04-07T21:16:49Z

@silliest-goose this means alot, thank you! Yes, I was trying to make something to feel like we are really moving under water but it looks like it needs more work. Ah, thanks for the colision feedback, I will go and double check! Hopefully it wasn't too frustrating! =)

Stars In The Deep by angry_fridge 2025-04-08T10:52:39Z

@woona thanks a lot for the feedback and I am glad you liked it! If you could change one thing about this game, what would you change? You are fine not to answer if you cannot think of anything, I appreciate the time you took to try out my game =)

Stars In The Deep by angry_fridge 2025-04-08T13:03:38Z

@playrea thank you so much! Glad you liked it and honestly this is giving me confidence to plan an update for this game at some point!

@franz267 thank you! For the audio effects I used freesounds.org, I did not create them myself but I did my best to pick only the sounds that fit the game. The tentacles having an outline is def a good idea and it will make them more prominent for sure!

@jscommander thank you so much and I am really gald you liked the twist! Yes, the colider size has been a consistent feedback so that will def be fixed first, I hope this did not cause too much frustration. Thanks a lot for playing anyway!

@the-stewarts thanks a lot for playing and glad you made it! Yes, the controls are not quire right, I tried to get something that resembles a submarine in real water but it did not quire hit the spot. The resolution comment is actually a really valid point as I used a mix between 32 and 64px sprites which I see now creates incosistency. Yeah, dash is a good idea, I think I will plan an updated version of this game at some point where I address all of the feedback. Thanks a lot for playing! <3

Stars In The Deep by angry_fridge 2025-04-08T15:15:12Z

@igorekkedziorek thanks a lot and glad you liked the twist :) Is there anything I could have done better in your opinion?

Stars In The Deep by angry_fridge 2025-04-08T16:25:19Z

@no-firing thanks a lot and for taking the time! Yeah, I think I went a bit overboard with the colliders here, I hope it wasn’t too frustrating!

Stars In The Deep by angry_fridge 2025-04-08T21:16:17Z

@bleys glad you liked it, this means a lot, thank you :)

@flaterectomy thanks a lot and I am really glad you liked it, this being my first game ever means a lot! Also yes, this is really good feedback, what happened was that I left the art literally at the end and was scrambling at the end to make the assets but I def learned the importance of keeping things consistent! Thanks you for taking the time :)

@cameronpenner haha, yeah, I tried to make something simple yet a bit butt-clenching! Godot is absolutely brilliant to work with and I think it would be my primary enginer for the future, really liking it so far, it just enables me to put something that can be accessed quickly which helps a lot with people playing my game. Thank you for playing my game =)

@darkwolf thanks a lot and thank you for the feedback, it is really useful and hopefully it wasn't too frustrating to play! Yeah the collectables were supposed to be power ups and give you either speed or repair the hull, but ran out of time for that so it sorta remained like salvage, serving no real purpose and it was just easier to make it as a metric at the end but def understand where you are coming from. Thank you!

@mcovert yeah the slowness proved to be a bit of a problem, I aimed at trying to simulate what it would be a real submarine moving under water but missed the mark with it. The salvage issue is totally valid, it was supposed to be something else and I see it serves no real purpose. Really appreciate the feedback, this will help me make the right changes! Thank you :)

@ricesteam my pixel art skills are basic as they come and had to look at other online references and adjust that, I think you just need a little pracitce, in my case I think I have a total of 10 hours practice with pixel art. I wouldn't worry too much about the art, its the effort that counts. Thank you for playing my game =)

@jonasolsson really happy you liked it and thank you for taking the time to play my game, it does mean a lot :)

Stars In The Deep by angry_fridge 2025-04-09T07:02:52Z

@katastudios thanks a lot, that is very nice to hear! Also glad you liked the movement, there is still some work to be done to make it better but I am glad you found it satisfying =)

Stars In The Deep by angry_fridge 2025-04-09T13:42:45Z

@5huno-3 happy you liked the game, thanks a lot for taking the time :)

Stars In The Deep by angry_fridge 2025-04-09T19:06:52Z

@justuspan thanks a lot for the honest review and for taking the time to play the game, I agree with everything and cannot wait for the event to be over to add the updates after!

@planetary thanks a lot! Yes, the movement is not quite right, I think I was too ambitious with making it feel like it moves through real water, I hope it wasn’t too frustrating and thank you for your time to play my game and to give me feedback =)

Stars In The Deep by angry_fridge 2025-04-10T08:20:24Z

@swordguy47 thanks a lot and thank you for taking the time to play my game, really appiciate it =)

Stars In The Deep by angry_fridge 2025-04-10T15:09:36Z

@gamurmakesgems thank you for playing my game :) The torpedos I did consider but ran out of time lol, but the fish mechanic sounds interesting! I have planned a set of fixes and small improvements that I will add into a post-jam update and could try and sneak a feature or two from what people suggest. Thanks again for taking the time!

Stars In The Deep by angry_fridge 2025-04-10T18:25:30Z

@beebster-games thanks a lot for the suggestions, that does make sense and I actually did not consider that! I basically had to justify why we need to get to the bottom and a crystal from space made perfect sense lol, also the monster then chasing would be an alien of sorts, just silly stuff like that. Also thank you for your time and for playing my game!

@vidarn glad you found it enjoyable and thank you for the kind words =)

Stars In The Deep by angry_fridge 2025-04-11T09:45:51Z

@tosmaster haha, thanks a lot for your time, glad I managed to surprise you :)

@aune glad it made you laugh! Yes, I tried to make it a bit high stakes on the way up but not too much, glad you liked it. Haha, no it wasn't me sadly, it was an asset from freesounds.org. I did plan to do some of the sounds like the monster and the propeller sound myself but I came really unprepared for the sound work (just did not know where to begin with making custom sounds) and scrambled at the end to find something that works and this is a huge learning for me and will come a lot more prepared for the next jam

Stars In The Deep by angry_fridge 2025-04-12T21:03:21Z

@zimny11 yeah I think I messed the colision big time and them being one shot as well, probably no the best combo lol! Hopefully it wasn't too frustrating and thank you so much for your time to play my game!

@mibi88 yeah, I had a planned system for the salvage to give more integrity or weapons but ran out of time to implement the system and just had to leave them as salvage boxes that really do not do anything, I understand why this was confusing. Thank you so much for playing my game!

Stars In The Deep by angry_fridge 2025-04-22T19:42:47Z

@agraffs thanks a lot for your time and for playing my game! The monster was a last minute drawing I did lol, had a totally different plan but I think it is fine as is I guess :)

Stars In The Deep by angry_fridge 2025-04-24T20:20:20Z

@gdman thanks a lot for the feedback, this is very useful! Yes you are right, sometimes for some reason the red mines do not spawn, I am not sure exactly why because it happens fairly infrequently but I will fix this in the post-jam update :) Thank you for taking the time to play my game!

@static-leap-studios glad you liked it! Yeah, I messed the hitboxes on the mines, hopefully it wasn't too frustrating! Thanks for taking the time, appreciate it!

Stars In The Deep by angry_fridge 2025-04-26T08:23:09Z

@gdman thanks for checking this out and no problem at all, I have left the code to be veiewed or forked if anyone needs it. Ah, it looks like the trigger should be a bit higher so the mines are triggered before the item is picked up and there is space between them. I think the should be a visibility notifier node that would destroy the nodes outside the screen to improve performance but I need to double check as I don't remember directly. Thanks for looking into this!

@sam-flemington thanks a lot and glad you liked it! Yeah I think the slight tilt was a nice touch, for platform-like games when going up or down it is not always visible so I thought a slight tilt might be a good idea.

The 4BY55 by angelwings 2025-04-09T12:23:04Z

I will try and download the game later and give it a proper go but the web version is very tiny on the screen and the text is not really readable and also there appears to be no sound. The crafting, purchasing and inventory tabs appear to be the same and hard to know what I am looking at. The shop has items with random letters or numbers at the end, not really sure what that means and because they are just text in a black box, I need to read to understand what I am buying. Would have been better to have images so its clear what is what.

The character appears to have no animation and moves a bit slow. I assume you have focused on other mechanics such as crafting and inventory, but this is a bit unengaging to be honest.

Also there is quite a bit of text at the beginning that was no formatted for better readability.

The control mappings feel a bit over the place, with tab, I, mouse clicks and space, find it a bit difficult to use.

Perhaps all this is different if I download and run the game, but the web version as it stands is a bit difficult to get into.

All that being said, I can see that the game has some interesting mechanics, that are no small feat to implement and you also have a variety of controls, which seem interesting.

DropDeep by Elian Geser 2025-04-08T10:30:05Z

I like the splash when it is too fast, feels like it has weight. The music is pretty good too, I would say its a fun game to test your reaction times and do speed runs!

Lift by Mikan 2025-04-07T18:28:31Z

Love the simplicity of it, I couldn't here any music or sound in the background, not sure if this is intentional

Depth Diver by EddieYang 2025-04-09T12:32:25Z

I love the dim lights and the shadows at the side, I think it looks great. The sounds is also very atmospheric and it makes it feel immersive. The character is a bit difficult to control and it looks like that the player has to literraly press both buttons at the same time to move forward without spinning left or right, which I couldn't do, it alwasy spun in one direction and then moved forward, moving the player not in the direction I wanted. Wish there was also a health bar of sort, so I know if I can take more risk or be careful. I think it fits the theme perfectly and it's def an interesting mechanic, I think it's a solid entry, well done!

Edit, it also appears I cannot rate the game, just wanted to check if that is intentional or a bug or something?

Depth Diver by EddieYang 2025-04-09T13:50:51Z

@eddieyang no problem! I think we should be able to select a number of stars for each category but that seems to not be available, I am wondering if the voting has stopped or something

Echo Dive by Ricesteam 2025-04-08T21:26:31Z

I really liked the aesthetic and the vibe, I think it looks great. The controls are nice and snappy and easy to use and the UI as I mentioned is good. It does get a bit dark and hard to see, that would be my only feedback. One other thing as well: the game seems to only work when I go on itch.io and it doesn't seem to work in the embedding on the page, it just shows this and pressing buttons does nothing, just flagging this if you want to take a look

Screenshot 2025-04-08 222246.png

Echo Dive by Ricesteam 2025-04-08T21:59:03Z

@ricesteam ah, I did not read that part of the description, apologies; it does work fine in itch so that is what matters :)

Raid the Abyss by Static_Leap_Studios 2025-04-24T20:16:38Z

Wow, what a cool game. The character animation is also so smooth, did you do it in 3D? My only piece of feedback is the font, found it a bit difficult to read and thats about it. Music is great and the game plays well, I really like this entry. I would def buy a game with these sort of mechanics

931 by Kukatoo 2025-04-07T18:39:46Z

Really liked the setup, the ending got me!

SKYLINE EXCAVATOR by swordguy47 2025-04-10T08:24:37Z

Wow, that game surprised me when the ball fell down and started digging, I just assumed it was bouncy ball on a platform, I thought that was really cool! One tiny bit is that I found the font on the digging summary modal a bit hard to read but other than that I really liked it! Well done!

Crypt by Sam Flemington 2025-04-24T20:26:02Z

What a cool little entry. The controls were a bit difficult to use but got managed to get the hang of them quickly. I found the art to be a bit too basic but I understand if that was a stylistic choice. The controls felt smooth to use, the sound was fine and it was clear what I needed to do. Great work I would say!

Depths of Color by threegoldeneggs 2025-04-07T21:42:35Z

Haha, this was refreshing, managed to get through all of them, loved the vibe and the music!

Depths Diver by ordohydra 2025-04-09T12:38:51Z

Nice little game, nothing comples or difficult - avoid fish, avoid mermaids (they seem to do different damage based on their hair colour). I think I managed to get outside of the bounds of the game, where everything was light blue and there was nothing and then I could come back to the game.

I like the art of the fish and the mermaids, looks nice and also the glow on the fish was nice. Well done on your first game, I know how it feels!