coderaurus 2025-04-07 10:49
Great entry. A real head-scratcher at least for me.
Audio levels seemed off. I know, I know, there are settings. My issue was watching the end and credits where no audio was adjustable.
Well done!
Foon → Ludum Dare Explorer → LD57 → Mirror City
By vidarn
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 6 | 4.21 | 32 | |
| Fun | 14 | 4.01 | 32 | |
| Innovation | 1 | 4.71 | 32 | |
| Theme | 219 | 3.20 | 32 | |
| Graphics | 8 | 4.43 | 32 | |
| Audio | 20 | 4.00 | 31 | |
| Humor | 177 | 2.54 | 26 | |
| Mood | 22 | 4.15 | 31 |
Great entry. A real head-scratcher at least for me.
Audio levels seemed off. I know, I know, there are settings. My issue was watching the end and credits where no audio was adjustable.
Well done!
This is awesome, top notch, really like the shift of the vibe in the middle
The only moment, it's not even clear if it was not done in time or deliberately not done. If it was possible to do undo on the last put or something like that, because when everyone resets - not very convenient)
I love the style and the sound tho not very clear how to play at the beginning but got the hang of it
@coderaurus Thank you for letting me know about the audio levels of the outro music, and good point about the volume slider not being available during the outro.
@tugaryn Thank you! You're right, that would have been a great feature and would have made it more convenient to play. I guess I just didn't think about it, so it's good that you brought it up.
@angry-fridge I'm glad you liked it! I'll try improving the instructions a bit so it's easier to get started.
A really cool game! I absolutely love the overall vibe. Took me a while to get a hang of the puzzles but overall a solid idea and execution!
What an adorable game. I really appreciate that the game have rules that don't require any text, and it's through their manipulation that we come to reveal and understand the complexity of their composition.
I find the grid to be the perfect size, large enough so that you can't really brute force it, but small enough to get the mirror trick _by chance_ on second puzzle.
Every time, your art style is always incredibly coherent.
I'm impressed by the story telling of the animation sequence very effective :astonished: !
@mayrakissa thank you! Sorry if the puzzles were a bit unclear in the beginning. I had a bit of difficulty figuring out how to explain the mechanics in a way that people could understand. Looking back I could probably have designed the puzzles a bit differently to lead the player in to the game in a better way.
@aune Thank you! I wanted to challenge myself with making a game without text this time, so I'm glad you liked that aspect. Also thank you for the nice comment on the art, it means a lot coming from someone as skilled as yourself.
Really great entry! Loved the concept and the gameplay was very intuitive (though challenging). A really clever take on a puzzle game.
One thing that would improve the game for me, is more visual distinction between the buildings. While I liked their design, I think the game would be a lot more visually appealing with different colored building.
Whoa, I really love that one! The game looks very polished, the mechanic is simple yet a very good one for puzzles, and both graphics & audio are good. Congrats, that's one of the best COMPO entries I tried so far!
Really polished puzzle game / experience! It's cool how much puzzle variety you got out of just changing the starting pieces. And it was an epic moment when the mirror-cracking tower broke all the boundaries for the first time.
I thought the game did a really good job at tutorializing how it works without explicitly describing it. It felt cool to figure all of that out for myself, but was gradual enough that it never felt frustrating.
Mostly my fault, but for much of the game, I didn't understand what the left example pics meant. Instead, I just figured out what spaces needed to be "building" or "grass" by trial and error.
Music and art were lovely. The buildings were just asymmetrical enough to make it obvious they were mirrored, but still blended well with each other and the scene.
Best entry so far for me and also the first game I've seen to use mirrors/reflection in this way. The puzzle mechanics are intuitive except for the placement order, that stumped me early on.
Very nice entry. Very good polished feel to it. But I feel like a was to stupid for this game :D
This game is so sick. Absolutely love the puzzles and style. Immensely creative. I found myself wanting an undo button but the restart button was good enough.
Bit of a brain burner! Very strong entry, amazing job :clap: Highest marks I've given so far. I'm envious of your ability to come up with something like this. win.jpg
I love the sudden mood shift when the spire is placed down! It's so unsettling and mysterious, especially with the music switch! I will admit a few of the puzzles stumped me, so thank you for having hints and solutions on itch!
Great work!
Very beautiful and unusual puzzle, thank you, it was interesting to play
Really interesting puzzle game, it's easy to pick up the rules for each piece but difficult to work out how to place them. The vibe of the game is great as well, liked the mirror cut scene at the start and the chill music. Not sure how linked to the theme it feels, but a really polished jam game!
Hard but very interersting puzzle game. Good job!
A great puzzle game! Got stuck on the second puzzle for a good while, due to misunderstanding the placement rules at first, but once I got past that, it was a really fun little puzzle game.
Great work! <3
Although I don't really see the theme "depths" so clearly in this game concept, I love the idea you went with here. This is a very innovative kind of puzzle, I don't think I've seen others like it. And you really made it work with such amazing art, great level design with intuitive gameplay, a dark, while mysterious story, behind it and a very polished finish.
I will suggest just one small improvement: I didn't understand at first that the tile requirements only had to be filled when placing them... I though the final placement had to fulfill all tile requirements simultaneously, so I was stuck for a long time on puzzle 2 and had to use the hints (thanks for those). Might be nice to think of a way of explaining this more clearly.
Amazing puzzle game! Please make more of this! Awesome graphics and music, also breaking the mirror was genius story and game play wise.
You came up with a great puzzle mechanic! For some reasons at first I assumed I could only place stuff in the middle grid, I got mind blow when figured how it actually works. Graphics are beautiful and go well with the music to create a chill mood. High quality on all aspects (weaker on the theme tho). Congrats!
Very clever game mechanics !! Beautiful mood (visual and music) ! Never saw a puzzle like this one !
Oh this is super cute! It took me a second to figure out what as going on, but then once you see, it's really cool! Fun puzzles and I liked the little opening scene as well. Really well done, it's very polished!