based-on-life 2025-04-08 02:16
Really nice! Feels like a fully fledged out world. Only complaint was my first attempt I fell down the mine shaft and got stuck down there, and the elevator didn't come pick me up
Foon → Ludum Dare Explorer → LD57 → Big Pig & Dig Gig
By sami822 and DancingImp
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 361 | 3.65 | 22 | |
| Fun | 404 | 3.42 | 22 | |
| Innovation | 700 | 2.81 | 21 | |
| Theme | 201 | 4.05 | 22 | |
| Graphics | 289 | 3.95 | 22 | |
| Audio | 388 | 3.32 | 22 | |
| Humor | 208 | 3.44 | 21 | |
| Mood | 444 | 3.55 | 22 |
Really nice! Feels like a fully fledged out world. Only complaint was my first attempt I fell down the mine shaft and got stuck down there, and the elevator didn't come pick me up
Great entry. Love the humor and artwork, I felt like we could maybe ramp up the powerups a bit faster, it was slow to start. On theme and creative.
Great game for LD! Artstyle and dialogs so funny)
Pretty unusual atmospheric entry, had some good fun with it
Super fun and funny game! Really like the sound effects and the pig snorting for reason cracked me up haha! Overall had a good time
kewl
I accidently got of the elevator thing and fell down very deep and got trapped there, otherwise it was a very good game
I tried to mine the blocks but nothing happens and also I fell down the shaft and couldn't get back up, but a least I met another two piggies to talk to. The movement feels a bit floaty and when it builds up the movement, it is a bit difficult to stop at the time I intended. I like the climbing feature, where the piggy climbs a block but think that can be slightly quicker. Also the rope climbing can be a tad bit quicker I think.
That being said, I think the game looks really good and the art feels somewhat polished. The dialogue is short and concise, does not really take away a lot of time which is great. The music is really fitting too I like the shop mechanic too and it looks good, the game has a few good mechanics. And piggy noises are funny too. I really like this entry, feels like a slice from a polished game
Brother! As the tall skinny gods weren't able to provide enough oats, I set out into the mines to find the promised oatium, so that we can all feast like our tall skinny gods want us to. Long was my way, but I did not perish! After working through countless stone using this stick with it's pointy head, I finally found it - the glorious oatium! Now let us dine, brother!
Screenshot 2025-04-13 221643.png
Really love the artstyle of the game, awesome pigs! Loved how the elevator would fling you up into the air after driving to the surface. Gameplay felt solid with some rough edges, especially looking at the movement and controls. The dialogues were nice and fun to read.
Really cool game! I love the aesthetic, and the pig theme was pretty funny. :) I liked the background music, though it made me feel I'm gonna go explore some creepy dungeon instead of pretty cute pig mine.
Mechanically, I really liked how you "limited" the elevator with some blocks, not letting you go too far too quickly, but still letting you dig out those blocks and go further when you feel like it's a good idea. Only thing I'd change with the elevator is make it follow the player better. A few times it felt like it was following me down at the right rate, then when I was trying to jump out of a hole it got about half a block over the ground level and remained there, even though I was standing right next to it. Another time I got really surprised when the elevator landed on my head and held me stuck between it and some blocks, luckily it didn't get me stuck for long.
Story bit seems like a classic, go down there and find your brother, but I'd say for such a simple story element it works fine and you realized pretty nicely. The not-exactly-separate plot of looking for the golden oatium made it feel like there really was a big story there, so that's cool. :) I also enjoyed finding the few random pigs stuck in several locations.
The main gameplay loop worked pretty well. Several block types of different hardness, several different resources and an upgrade shop all felt quite good. One thing I'd maybe modify is to make the upgrades a bit cheaper, to make the game jam playthrough go quicker, but that's only a small balancing issue and those are tough to get right in a jam anyway.
All in all, pretty fun and cute game you've made there. Well done! :)
bpdg.png
The music is great, though feels slightly mismatched with the game's overall vibe.
Funny story — it took me a while to realize I needed to hold the mouse button instead of clicking (but that's on me, not the game).
Overall — awesome project! You can tell a ton of work went into this, and it's impressive you delivered this during a jam. Hats off to the devs!
I loved the graphics and the sfx! Well done!!.
Loved the humour and the sound, art was quirky but fit the theme and I loved the energy. Maybe have a bit of a ramp up in the gameplay and tweak the loop?
Good game, nice sound
Really nice and fun game! It didn't take me too long to find the oatium, but it did take me a while to realize that i needed to hold the mouse button to mine (thanks @kalabhers for the comment otherwise i probably would've stopped playing...) Would love to see this game expanded upon!
Very fun, the wall climbing was nice, but unpredictable when it would do it.