Scavenger Deep by hope42morrow 2025-04-08T01:20:43Z
it's look really awesome! nice job.
Foon → Ludum Dare Explorer → Users → KALABHERS
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | MISSION 404 | jam | 185 | 3.90 | 3.66 | 3.95 | 4.08 | 4.50 | 4.09 | 3.35 | 4.10 |
| 2025 | 58 | Collector | 👥 | --- | jam | 3.21 | 2.83 | 2.78 | 3.80 | 3.07 | 3.50 | 2.28 | 3.66 | |
| 2025 | 57 | Depths | 👥 | into the forest depths | jam | 455 | 3.53 | 3.16 | 2.91 | 3.26 | 4.38 | 2.00 | 3.19 | 3.53 |
it's look really awesome! nice job.
Such an incredibly cool take on the theme! It's so refreshing to see such a wholesome, lighthearted game. I absolutely adore how cohesive everything feels - character designs, objects, color palette, sound design, and humor. Leaves you with such a warm aftertaste.
Totally reminded me of that old viral video where a woman rummages through her bag and freaks out finding a rat inside!)
The music is great, though feels slightly mismatched with the game's overall vibe.
Funny story — it took me a while to realize I needed to hold the mouse button instead of clicking (but that's on me, not the game).
Overall — awesome project! You can tell a ton of work went into this, and it's impressive you delivered this during a jam. Hats off to the devs!
Awesome game! When I first saw the unnamed cards at the top, I was worried it would be confusing, but I got hooked really quickly. Such an addictive little thing—would love to see an expanded version with more content and an updated UI!
Gotta give special props for the awesome sound design! Didn't quite get the reasoning behind the abrupt ending - smoother conveyor movement would be dope. Would love to see a more polished and feature-complete version - I bet it could be infinitely more addictive!
Hey everyone, thanks so much for all the kind feedback - this support truly means the world to us! ❤️ We're already planning a polished post-jam version with tweaks and improvements
@xpoho спасибо за отзыв) как референс брали fear&hungry, но я старался сохранить фишку механики урона по частям тела, но не переборщить с уровнем жести было тяжелой задачей
Thank @apophatique, This was our first game jam with this team, and we didn’t quite manage to organize all tasks perfectly from the start — so we couldn’t implement the sound in time. But we’re already hard at work finding the perfect audio for the game!
@tetracold thanks for the feedback! We honestly underestimated the time needed for sound design — a clear planning oversight. It especially bugs me personally that the audio ended up neglected. Valuable lesson for future projects
Thanks for so the detailed feedback! @lcstark You’re right about the combat imbalance — we intentionally made the postman an unskilled fighter, and planning for him to gain control as he ventures deeper into the forest. We considered UI combat transparency (damage previews/body part effects) but kept it hidden for the jam. Severing legs increases only hit chance against enemies. But your ‘escape boost’ idea is very cool — stealing this for the post-jam patch!
«13 butt-sliding cats out of 10»
At first, the game feels like pure chaos — I had no idea what to do in the browser version, but somehow couldn’t close the tab. Then I downloaded the archive version and… still clueless! But running around in the gloom, accumulating a tail of red-eyed shadow cats stubbornly sliding on their butts is inexplicably fun. The character animation and eerie vibe are weirdly captivating.
Quick guide for fellow confused players:
Move with arrow keys (←↑→).
Drink bottles by pressing DOWN — screen darkens, spawns a new shadow cat.
To drink again, hold SHIFT to burn energy, then press DOWN.
Endgame: You lead a parade of creepy-yet-adorable freaks.
Jokes aside: The game is bizarre, hilarious, and full of atmosphere, but I’d love to see a more polished version — with clearer mechanics, a bit more context, or even a narrative thread. The devs clearly have a knack for crafting unique, memorable experiences, and it’d be great to see that potential fully realized.
Gotta give special props for the awesome sound design! Didn't quite get the reasoning behind the abrupt ending - smoother conveyor movement would be dope. Would love to see a more polished and feature-complete version - I bet it could be infinitely more addictive!
Very nice, cute, and wholesome game. I only managed to beat the Normal difficulty, but that didn’t ruin the experience. Thanks for the game! Cool visuals, pleasant sound - overall, it left me with a very warm feeling.
Sometimes the spinner’s sprite would disappear or glitch out if you spun it too fast.
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Love the visuals and the UI - very pleasant vibe. But the tempo wasn't for me - couldn't push myself to finish. Sorry about that! Trying to play as many games as I can today. **But these clouds and the background are just gorgeous!**
**Awesome game** - challenging at moments, but I was completely hooked. Gave me Roald Dahl's 'The Bet' vibes. Such a great conceptСнимок экрана 2026-05-06 215025.png
***Thank you to everyone who played our game and took the time to leave a comment. We finally sat down, read everything carefully, and wanted to reply. As a small team, every piece of feedback means the world to us.***
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@toshiy @muzzlove @rezonanc @mc-shopot @dywanix @yugimuto — thank you for the kind and positive feedback! It really energizes and motivates us.
@criatura-nocturna @slowline @tykki19 — as the person behind the visuals, it's especially nice to hear such warm words about the style and atmosphere. This is exactly why I draw)
@trav @jpat @fredrik-andersson @myokka @fkjaha @tetracold @winbion @penagwin @bobanko — huge thanks for the honest feedback. We really did notice the input response issues in the web version too late. We've already widened the input window a bit, so it feels more responsive now. That said, the best experience is still the Windows build if you download and play it, those issues aren't there. Honest feedback like yours is incredibly valuable.
@bigfatgua @geeni @ii-p — thank you for the feedback. This is our first attempt at a rhythm game, and we couldn't quite nail a smoother flow of actions without breaking the rhythm. Something to learn from.
@tkap1 — thank you! With just three days for the jam, we only managed to get the core in, a lot stayed out of scope. Glad you liked the visuals though)
@zidan-banan Thanks for the feedback! This is our first rhythm game – we stumbled upon a lot of pitfalls. Never thought about mechanics like this, but when else to try something new if not at a jam? Glad you liked the style and the ending. Thanks for the note about the rhythm – we'll keep it in mind!
@ao-85 Thank you so much! Honestly, we'd also be curious to see a polished version of our little jam idea. Feels like you believe in this game's potential even more than we do) **Thanks again for the kind words - it means a lot.**
@alexandr-gerya **Oh, thanks!** I personally felt so satisfied when we untangled all the ideas and they came together into such a tight, cohesive story. Glad you appreciated it.
@madbarron Yeah, once the jam was over and the feedback started rolling in, we realized a few ways to make the gameplay feel better. This jam taught us a ton - we've definitely taken notes) **Thanks for the kind words!** And I made a note to check out your game from last jam too
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What I loved Really fun and cheerful concept! I enjoyed watching the characters change — it's genuinely funny and amusing. The spirit feels just like old-school Flash games. Thanks for that vibe!
Suggestions for improvement
1. Progress reset behavior Currently, there's no difference between a full fail and manually removing the gesture (signal) — the progress bar resets to zero in both cases. It would work better if removing the signal simply paused progress or let it decay slowly, with a full reset only for real mistakes or timeouts.
2. Level count indicator It would help a lot to know how many levels remain. For example, during transitions, show "Level 4/10". If I knew only two levels were left, I'd push to the end. Without that info, I just played around, understood the mechanics, and stopped — because I have no idea how much more is left.Снимок экрана 2026-05-02 170658.png
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Realy nice gameplay. i like it!
Cool game! It could use some difficulty scaling - starting easy and gradually getting harder. Overall a nice experience though
At first I didn't get the point - playing as a blender-car against cabbage. But then I got into it. I was even a little upset that the game ends so abruptly - would love to drive around some more. I like it!
Really cool concept - love how the signal theme is interpreted. Great mix of puzzle and rhythm game.