Zarguuf The Summoner by Juutis 2024-04-18T20:19:26Z
Well done. Nice art style, nice gameplay. But definitely would benefit form a little bit more juice. Also I would make a shortcuts or move respawn point.
Foon → Ludum Dare Explorer → Users → DancingImp
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | 👥 | Big Pig & Dig Gig | jam | 361 | 3.65 | 3.42 | 2.81 | 4.05 | 3.95 | 3.32 | 3.44 | 3.55 |
| 2024 | 55 | Summoning | 👥 | Piggy Harvest | jam | 292 | 3.83 | 3.81 | 3.51 | 3.07 | 3.74 | 3.72 | 3.88 | 3.81 |
Well done. Nice art style, nice gameplay. But definitely would benefit form a little bit more juice. Also I would make a shortcuts or move respawn point.
3180. I truly felt like hell office worker and wished to make mistake after some time so someone would put me out of this misery. But in general cool concept and solid implementation. The best fit for the theme so far. Some opportunity for interesting jokes missed, would love to see more specific wished and maybe some unique not generated cards and gameplay motivation to read them.
People kinda already said everything. Problem with stretched spellbook was pretty confusing. It would be much better to make movement tile based. But art and music are good and concept is alright too.
I like the art part and nice music (except the volume), but unfortunately game brakes pretty soon so can't really appreciate gameplay part
Unexpectedly enjoyed it, maybe even will check out other endings. Well done
Kinda slow progress but in general solid game
Idea is cool and new, at least for me. But it is hard to keep track of what where when happens and I don't see how the story benefits from fracturing. It would be really cool if by discovering new words I could go back and fix something in previous scenes and open new ones in this way. It still could be a linear progression but in this case I as a player would be reworded for paying more attention to the story. In a way I see game now to progress I need just find all highlighted words and then brute force combinations of discovered words. Also visualizing a tree of possibilities would help a lot in this scenario (probably showing only already discovered options). Anyway good job!
Well you made a playable game, congrats! There are clearly a lot of room for improvement, hope you enjoyed the journey and are inspired to continue
Idea itself of diving into a deepness on a rope is pretty cool, there could be a lot of creepy things implemented, but unfortunately game doesn't work properly technically. All I can do is just press S repeatedly to s l o o o o w l y go deeper and seen nothing much new. After some time I discovered I can spam S and it works but at the same time brakes the game even more. MC animation is nice though. Can't say the same about music. Not sure you need there music at all - just some ambiance would be nice.
In the "end" after hit I though "omg now I need to run back from this thing which probably didn't appreciated that I hit it, cool twist". And than it didn't happened. Fun MC animation though, a bit nostalgic i guess
Idea itself is cool - I like digging myself - but there are a lot of stuff that could be improved pretty easy. For example diggers that dig with speed of the light. I have no time building product delivery chain if in two hearts beets my workers already dug tunnel to the another dimension :D. I also think you guys need to prioritize features more. Upgrades and million different resources are fun but they are secondary. Also tutorial would be much easier to understand if you used a gifs and there is free open source app for it called ScreenToGif. Music and messages about changing prices pretty cool though!