FoonLudum Dare ExplorerLD55 → Curse of the Mystical Mushroom

Curse of the Mystical Mushroom

By bacon-beast

View on ldjam.com

CategoryRankScoreCount
Overall4793.6521
Fun2143.8621
Innovation6773.2621
Theme5313.7321
Graphics8733.2121
Audio6972.8620
Humor3473.4421
Mood7953.3621

Comments

sarah-vasilides 2024-04-15 12:15

This game is well made and fun. The music and gameplay made it easy to slip into a flow state, and I feel like I could sit and play it for a while. Nice job!

ravernt 2024-04-15 12:31

Quite addicting little game! The concept is really good and the game has very nice gameplay loop. Well done!

robowarrior1982 2024-04-15 15:57

Good work ! Mushroom powa !

poutine-studio 2024-04-17 16:23

Wow cute little relaxing game. Good job!

vessalius 2024-04-17 16:29

Cute and fun. I like that the witch is using a horde of tiny mushrooms to destroy another mushroom.

Critiques are: The attack sound for the mushrooms clips a little bit, and I think economy acceleration would work better than extending time as an upgrade.

Otherwise very well done! The dialogue is a nice touch too :)

alexhoratio 2024-04-17 16:36

That was great! Nothing as fun as spawning 100 mushrooms and watching them destroy the entire map. lol

atan 2024-04-17 16:36

Deforestation done.Výstřižek.JPG

dancingimp 2024-04-17 16:38

Kinda slow progress but in general solid game

nadia-pixel 2024-04-17 16:41

Nice game! I must say at first I didn't get it at all, but after some time I got a nice feeling of it. I just like when things go as planned and here it its. And yes the game lacks a bit greater story, more atmospheric art and I had to turn off the audio, buuuuut I became so addicted! Just a bit more time and you'll make a perfect scramble, oh I mean game! Congrats!!

kotolazer 2024-04-17 16:43

The game sucked me in for a long time. I played it for more than 30 minutes. I didn't notice any bugs, everything is done very well and the themes are followed well.

xeltide 2024-04-17 16:49

That was fun! Only thing is the hit sfx gets to be a bit much when your little army gets rolling.

ansible 2024-04-17 16:52

I was a little confused at first, but quickly got the hang of it. It was really satisfying dropping my mushroom army in and I had to finish it!

cody-holt 2024-04-17 17:38

Pretty chill game. I enjoyed it a lot. One thing I would have liked to see is a button to buy max mushrooms I could afford instead of clicking and holding while it bought them slowly. I wonder how it would play out with different mushroom types added into the mix.

doonutsaur 2024-04-17 18:01

I played this game for half an hour, and I really like the way mushrooms grow in the game; you can get stronger with each round.

dmitry-mozgin 2024-04-17 20:33

I have to say that I enjoyed playing the game. It is a very simple auto-battler, yet it has variety of options to upgrade your troops of mushrooms. It is also interesting that you've included two themes in the game and participated in both game jams. It looks like the themes are well complement each other. I destroyed the big mushroom. Well done!

emaigualmc2-art 2024-04-19 23:15

Good entry! I really liked the idea and the mechanics, I found them very fun. I would like to see more worked and polished art to improve the atmosphere and the game feeling XD Well done!

lcstark 2024-04-26 20:03

Really cool game! It feels like a crossover between an incremental game and an autobattler, filling a really nice niche, I think there's a lot of potential for this style of games.

The artstyle is pretty good, and I like the style of billboarded sprites in 3D space, kinda make me want to make a game like that myself! :D

The animations of the forest felt weird at first, seeing everything - bones, logs and living trees - move in unison felt somewhat uncanny, but I guess that added some weird mood to the game. Did you experiment with having every object have a slightly different animation speed to make them look like they're all animated independently?

The music is nice, really fitting for the mood of a witch stuck somewhere in a forest.

I really liked that your mushrooms retarget when there's a ghost nearby instead of just continuing to attack their current target and take a beating. Well done on adding that one small but important piece of AI! :)

Overall, the game is really great. It feels good to progress, and once you upgrade the max mushrooms high enough it gives you that real sense of power, especially when you start seeing them quickly obliterate the low-hp targets. I'd say all that's left to do here is some more balancing on the upgrades, as for example the "free premade mushrooms" upgrade is practically not worth it after the first level - I've played a lot, but I don't think I got the cost returned for anything beyond the second upgrade. I thought I might play till I got all the upgrades, but the final few got a bit too expensive for me to try and grind for them:

mushroom2.png

Also, for my first playthrough, I've focused on getting the time extended as much as possible, and it made me feel like it would be nice to have something for the player to do during the level. Perhaps some buff / debuff spells you could cast for a small energy cost? Another thing which would be nice is to add some bonus reward for returning home before the timer fully runs out. Oh, and while we're on the subject on the timer, I've discovered one interesting thing - fullscreen apps with media playback should prevent screensaver from appearing, yet while playing your game mine still activated. Not sure if it's a Unity bug or if perhaps there's something you've missed in the build options.

It would also be cool to have a max button for the buying mushrooms - clicking individually or holding the mouse button takes way too long once you get your max mushroom count higher up.

One small bug I found - the furthest mushroom on the right has its HP bar displayed behind its sprite:

mushroom.png

I thought that it might have been the bones behind it, or a spawning ghost, but once everything was cleared, there still was an HP bar partially obscured right until I've destroyed that mushroom.

Overall, it's a really fun and well made compo entry. I hope you're going to keep working on it, as it is a cool idea, and I can see many ways in which you could expand it further. Well done!

chuchugeralt 2024-04-27 20:29

This was really fun to play!

Mushroom1.png

I would have loved if the big mushroom had some sort of barrier, so that you cant spam your mushrooms there.

If you want to be nitpicky, the sound design could have been improved, especially when you summon 100 mushrooms :id:

But overall a really fun game which I liked to play!

okamit 2024-04-28 16:48

Cute and fun little game, it was fun leveling up to beat the game! Two QoL-suggestions: Different colors or looks for the health bars for "enemies" and your own mushrooms, and a "buy max" for the menu to avoid having to hold the button for too long.

Good work!

kjscott 2024-05-01 07:45

Cute, simple, and straight forward. I carried on playing this game until I had won and had fun. Was a nice little game!