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BACON BEAST

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202660Old TechSweepin' Spiritjam
202659SignalDowntown Delivery Clownjam3.503.503.303.503.003.003.703.60
202455SummoningCurse of the Mystical Mushroomjam4793.663.873.263.743.212.863.453.37

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by BACON BEAST

BACON BEAST leaves an average of 6.0 feedback comments each event.

LD60 — Old Tech (6)

Troll the King by Sheepolution 2026-10-25T20:16:59Z ♥ 2

This game was very charming and humorous to play. I think the highlight of the game is writing the letters. The art and music is very well done, and the gameplay is simple and fun. I'm curious about how the letter writing is implemented and what works as an effective insult or not.

Telerhythm by baziki 2026-10-25T19:44:49Z ♥ 1

This game makes me wish I was more ambidextrous. I did somehow pass the "tutorial" level, but the level after was where I noticed that some of the issues/bugs that you pointed out started happening. What I did manage to go through was a lot of fun though. Perhaps instead of failing from missing beats, it would give you score from successful ones, then you have to meet some sort of threshold in order to proceed. That way the player can play through the whole music for practice, then try to work on doing better by repetition. Nice work!

A Little Louder by Nesmon 2026-10-25T19:08:25Z ♥ 1

Nice game, I like the unsettling dark atmosphere and character designs. I think the text box should be a bit more obvious that it's there, because at first I wasn't sure what to do until I noticed that it even was a text box. Other than that, I think the game is pretty solid and would be cool to see expanded upon with new gimmicks and perhaps some more horror elements!

Moth in the Machine by KediKat 2026-10-24T17:05:50Z ♥ 1

This almost doesn't feel like a game jam game with how high quality it is. Admittedly the walking to destination and hold mouse button gameplay isn't the most fun, but everything else from the graphics, mood, audio, and the story is very polished! The hints were almost necessary for me in order to play, but if it continued through several days in the game, maybe start having the player figure out and learn how everything works to the point where they become an expert on how the system works and it becomes routine. A very polished entry, well done!

Haunted Score by EOShadows 2026-10-24T16:21:12Z ♥ 1

As someone who also made a jam entry around the theme of the Game Boy, I had to check out this game. I think the idea of someone interfering with you playing a game is cool concept. I can imagine a simple platformer or something where the ghost hand tries to press buttons to mess you up while you are playing. The ghost gets awfully aggressive around the 5000-6000-ish mark so I wasn't able to beat their score. No need for them to go directly after the player I guess! I like the visuals and sounds of the ghost hand as well, quite creepy!

TapeSides by Roma4ka 2026-10-22T01:20:57Z ♥ 0

I completed the 3 levels and found the game overall to be enjoyable.

I died a few times on level 1, and it does sort of provide the largest challenge of the 3 games, but I really like the aesthetic of the stage and obstacles here the most. Would be interesting to see mini mode have more of an interesting mechanical use, but I like the visual effects from using it!

The slippery character controls has caused me a few deaths trying to get the key just underneath the exit door. The level design here is kind of basic and the level could have been more interesting if the key was more hidden or the level was **slightly** more explorative, but overall the level wasn't bad.

The level select of being different objects is cool, and the aesthetic and mood of the game is pretty good. I also like the little cassette tape character! Overall, a good entry!

LD59 — Signal (2)

Cross Roadent by PoshDan 2026-05-03T17:35:51Z ♥ 1

It gets very chaotic later on and becomes almost impossible to manage the high traffic count. The AI is a bit goofy with how they drive around, so it makes it difficult to actually manage anything when there's instances where the vehicle will just decide to drive into a wall or take another path entirely. Maybe if there was a way to stop individual vehicles instead of an area, it might be slightly more manageable. Despite not reaching the goal of 200, it's still a lot of fun and kind of silly to see so many car crashes happen.

Short-Range Robot by AJISBOSS 2026-05-01T00:54:50Z ♥ 0

It's a little too challenging for me, but I think the idea of staying close to some target while avoiding projectiles is a neat concept. I like how the static becomes more present the farther away you are from the controller. Maybe some sort of feedback when you get hit would be cool, like something as simple as a sound effect playing or screenshake, screen visual effects, slow-down, etc. Neat game!

LD55 — Summoning (10)

WORD EXORCIST by MarcoDeevil 2024-04-28T15:38:10Z ♥ 1

I like the presentation, the graphics and audio are very well done!

Maybe it’s a skill issue on my end, but I found that if I missed 1 word, then the timing window to recover and type the next name was too short since the names where so close to each other vertically. Perhaps have the names pause or slow down significantly for a second once one hits the ground?

The names getting flipped was a fun and challenging twist, and I appreciate it eventually flipping back if you manage to handle it for long enough.

The game is very polished and well made! Good work!

Tom Has Joined a Cult by LCStark 2024-04-25T18:46:46Z ♥ 2

I’ve played and beaten the compo version of the game and little bit of the post-LD version. I like the idea of tracing the symbols and the how on level 3, they rotate to make it more challenging. I played the game both with and without toggles for movement and incantation enabled and found it to be easier with both enabled; Although I feel like the game would be a lot more fun if the player drew at the mouse position rather than the player position as someone already pointed out.

Here are some my other suggestions/ideas:

1. Have a percentage displayed with the progress meter

2. If you’re gonna use have the player be the source for drawing and…

a. …Want to reduce player focus on one particular shape, you could introduce enemies that either follow the player or block portions of a shape and make it so that you would need to switch to another active shape and return later when it moves away to finish it or…

b. If you want to increase focus, add some sort of grading scale where the percentage of traced versus ‘mis-traced’ reflects on some sort of final score. Perhaps that score is used as a bonus objective for ranking (S rank, B rank, etc.) or the objective itself (e.g. Beat X score in Y time to progress to the next level).

Overall, the game was pretty neat and has an interesting premise, but I believe the gameplay could be improved.

Summoner by WildCodePlay 2024-04-25T17:48:26Z ♥ 1

I like the risk of hitting your own totems and the limited space you have to move around, but as others have mentioned, the uneven spawning of enemies vertically is unfair compared to horizontal.

I like the voice acting at the beginning as well as the music and sound effects giving the game a certain mood. I managed to beat the game; I like how the enemies spawn more rapidly as you get closer to the goal.

Good work!

Cloudy with a Chance of Fall Damage by Moritz Jaeger 2024-04-22T16:51:44Z ♥ 3

The narration is definitely a great addition to the game, makes me want to keep trying!

At first it took me a bit to realize that the wind is basically an air dash, rather than something that you place down and use to gain momentum.

Didn’t get far enough to try out the cloud summoning, but from what I played, it was a lot of fun, and the character feels great to control!

Revenge of Lord Chicken by Sergio_gp11 2024-04-19T18:09:09Z ♥ 2

I like the simple, yet fun premise of the game! The graphics are very well done as well!

A criticism I have is the lack of health indicator for the player, considering running out of health is the lose condition. Also, I figured that losing a certain number of “acolyteggs” or the eggs that spawn them would be a lose condition, but it wasn’t. This could make the game more challenging but also fun if the enemy spawning is balanced correctly. I also think that a spawn indicator for the enemies would be appreciated.

But overall, the game is pretty solid and can be even better with some sound, and changes to enemy spawning and lose conditions could make the game more interesting and fun. Good work!

Démon Puzzle Attack by Roroto Sic 2024-04-18T20:47:50Z ♥ 2

The game is very fun and polished. I like the graphics and sound as well; the music is catchy! It took me a little while to understand what was happening at the top of the screen. I think you could include information on what each block does, even if it’s just in the game description.

Patty Panic by thomz12 2024-04-17T17:32:01Z ♥ 1

I like the simplistic but chaotic gameplay. The gameplay loop is pretty fun and could be spiced up to include perhaps different orders, customers with preferred seating for extra points, and extra requirements. Your game engine looks pretty interesting as well! Great job!

Chuck It Up The Mountain by gamesplusjames 2024-04-17T17:05:04Z ♥ 1

I liked the Doug throwing mechanic a lot and it took me a little too long to realize what type of game this was when Doug fell ALL the back to the beginning after I chucked him too far! I managed to tough it out enough to get past 2 of the “throw Doug at red button to open door puzzles” which was neat, curious to see what other puzzle types could be done with Doug.

The art and music is very good and the cutscenes were humorous and well written.

A Short Summoning by Dmitry Mozgin 2024-04-17T15:49:50Z ♥ 2

I like the idea of summoning ghosts as an offence against the enemies. I think with what you have, if you updated the goal to something like defeating all the enemies, then you’d have a good basis for a tower-defense-like game where you could summon different things to attack!

Anyway, just an idea. I like the 3D models and music!

Shadow Summoner by ThinkWithGames 2024-04-15T15:30:18Z ♥ 1

Took me a little while to understand what I was doing at first, but I managed to escape (many times) the ninjas. The addition of the balloons and ninjas that move in reverse of your movement make for very interesting and fun puzzles and it would be interesting to see more puzzle mechanics.

A bit of a nitpick, but I think the Shadow Length’s lock on to the ninja should still occur if the length is 0 but still in range, would make for a better feeling lock on.

Overall, good job!