I’ve played and beaten the compo version of the game and little bit of the post-LD version. I like the idea of tracing the symbols and the how on level 3, they rotate to make it more challenging. I played the game both with and without toggles for movement and incantation enabled and found it to be easier with both enabled; Although I feel like the game would be a lot more fun if the player drew at the mouse position rather than the player position as someone already pointed out.
Here are some my other suggestions/ideas:
1. Have a percentage displayed with the progress meter
2. If you’re gonna use have the player be the source for drawing and…
a. …Want to reduce player focus on one particular shape, you could introduce enemies that either follow the player or block portions of a shape and make it so that you would need to switch to another active shape and return later when it moves away to finish it or…
b. If you want to increase focus, add some sort of grading scale where the percentage of traced versus ‘mis-traced’ reflects on some sort of final score. Perhaps that score is used as a bonus objective for ranking (S rank, B rank, etc.) or the objective itself (e.g. Beat X score in Y time to progress to the next level).
Overall, the game was pretty neat and has an interesting premise, but I believe the gameplay could be improved.