sillyman987 2024-04-15 22:03
Very fun game! Although it got a little repetitive, I loved the graphics and the boss fights!
Foon → Ludum Dare Explorer → LD55 → Zarguuf The Summoner
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 130 | 4.05 | 36 | |
| Fun | 214 | 3.86 | 36 | |
| Innovation | 649 | 3.29 | 36 | |
| Theme | 206 | 4.14 | 36 | |
| Graphics | 226 | 4.23 | 36 | |
| Audio | 89 | 4.08 | 36 | |
| Humor | 828 | 2.59 | 34 | |
| Mood | 176 | 4.02 | 36 |
Very fun game! Although it got a little repetitive, I loved the graphics and the boss fights!
Well done! I love the clean art style.
very cool game, feels and plays like a full-fledged project amazing how it was done in 72 hours, very commendable, I'm thoroughly hooked playing it, probably like Diablo would look like this if it came out on some portable like a gameboy
Criminally underrated game! The aesthetics were really sweet. I love the color palette! The music and sound effects were also amazing. The boss theme was probably my favourite! The summoning system was simple but good. I usually get lost in these types of games but the gate structure made the experience smooth! You even added a rougelite-like choose your upgrades system!
Overall, amazing experience you guys!
Great game! Best I've tried so far. Found it difficult to use dashing effectively and offensively, mostly used it to dodge attacks.
Very nice. A map would have made wonders. I didn't have time to finish it in one sititng but will probably get back to level up my character...
Super fun game, I hope more people find this one soon! Felt super polished, and the theme was integrated very well. I loved the audio in the game, the use of music and sound effects was very fun. The art was also very good. Overall, super solid entry. Good job!
Great job! Cool graphics and sound, everything works without bugs, interesting gameplay. The perfect match to the theme! I played with pleasure.
333.png
Good art and the game felt really polished. One thing I would like to have is a little longer reach for melee attacks.
Great work!
I had a lot of fun with this game. When I realized I could summon the bosses again to get more perks it took off. Very satisfying to get some more damage and range and start destroying the monsters. Feels very polished for a jam game, the art and sound are great. Love the boss music. Very impressive.
Pretty impressive game for 72 hours, I wasn't expecting a boss battle, especially not 3 unique boss patterns and then a final one at the end (unfortunately after 3 tries I couldn't defeat him). Not to mention that you got the special perk upgrades. The music even changed with the bosses, that was also very surprising! I do wish, however, that your weapon's reach was more consistent and perhaps even more forgiving at first. Also, the game was slightly laggy in some way (maybe it was the way the camera moved) but if it ran even smoother, it would be even better. I'm not taking any points off for that though because this is a very good entry!
The mood of this game is awesome. Great job!
I love the music, the gameplay in general and the ambience that this game achieves, impressive entry :)
Very cool game. Clever how you can place different items on the pentagram to summon different things. The perks system is great, good inventory system. Excellent how this has been done in a weekend. Well done
Cute game! Though on some levels enemies are a bit overwhelming. Bosses are fun though. The game feels polished with all the small details, sounds and animations.
Very solid entry, great job!
Damn Nice Game. Very polished and great consistent style. Nice animations and combat system. Event nice bosses with different attack patterns. Great implementation of the theme. Felt really nice playing it and killing the last boss. Maybe a little story in the game. But even without the atmosphere is nice. Very Good Job!
I spent far too long on this defeating the earlier bosses to become super strong, and enjoyed it the whole way through!
Well done. Nice art style, nice gameplay. But definitely would benefit form a little bit more juice. Also I would make a shortcuts or move respawn point.
Very nice game, game design is really good. Sometimes it felt that there's too much empty space, but otherwise I enjoyed it a lot. Also I really liked music, good one!
That's incredible! Finished game with good gameplay different enemies and bosses. I like it!
Very nice entry. I love the eerie soundtrack. And you've done a good job using monochrome palette. Gameplay has a nice depth to it, especially now that I read about the farming strategy in the comments.
I'm wondering.. Is the bone boss supposed to be invisible the first time around? Felt like a bug to me. Death resolved the issue and it was back in business.
Well done!
Love the graphics and palette choice. Good soundtrack also. Well done.
I really enjoyed the variety in the boss fights! The art and music are excellent, and I appreciated having the option to grind for extra perks.
One minor bug I noticed: with the first boss, sometimes the sprite would disappear instead of doing the attack animation. It was a bit confusing at first, but it worked normally on most attempts.
I like the ambiance of your game the quasi monochromatic style is beautiful nice work. I would like to add the controls are a bit difficult to master. Attack could be space Items could be 1234 but on the num.pad
Nice work overall
Zarguuf is a fine demonstration of monochrome pixel art.
It's not easy at first, but once you get used to it, it's worth continuing.
Good job!