FoonLudum Dare ExplorerLD57 → Depths of Hell

Depths of Hell

By melissal, kob-kirito, lolli42, ItsAllArt and Chemie

View on ldjam.com

CategoryRankScoreCount
Overall5463.4022
Fun5563.2022
Innovation6322.9421
Theme3733.8022
Graphics7242.8522
Audio3883.3222
Humor1983.4720
Mood6233.2621

Comments

soaringmoon 2025-04-08 19:52

Cute platformer game with flappy-bird like movement and default godot assets. Despite this, I enjoyed it.

cure 2025-04-08 19:54

So obviously you ran out of time, I won't say much about that. But you did a couple pretty good things. The variable jump height feels solid, the first boss has varied attacks (tho you can just stand next to him and spam click to cheese it), and the sound is solid. I think if the movement was faster and you'd had time to finish, this would have been a really nice little action platformer.

roxxorxx 2025-04-08 20:14

not a huge fan of the level arts. Level design is kind of basic but work well. character arts are cools tho. Physic make the game feel weird. Keep going !

raynorr 2025-04-09 17:48

I LOOOVVEE theses godot place holder and the spell drawn in panic but the boss is pretty nice ! You have work the story and it'a really appreciable.

myezko 2025-04-09 19:52

The environment could get some life and it would be way better if the players movement speed was slightly faster. Other than that, pretty good game.

arluci 2025-04-10 18:52

You guys did great! Proud of you!

ping78 2025-04-10 20:23

Forget the double jump, forget the triple jump, forget the quadruple jump... we're going for the septuple jump!

dennispersecond 2025-04-12 14:20

I can see that you didn't have enough time, but maybe you could add the enemy sprites and give the attacks an alpha channel? Would at least round off the experience graphically ^^

eugenik 2025-04-14 04:12

This was easily an ALL IN 5 STARS.

dancingimp 2025-04-15 20:01

Well you made a playable game, congrats! There are clearly a lot of room for improvement, hope you enjoyed the journey and are inspired to continue

scriveneroflight 2025-04-16 15:16

Good work on this - I like the background music and the diverse enemy attacks. Level design and overall feel is good. Movement for the character felt slow, and it wasn't entirely clear that the one skull represented energy for faster movement, though I did figure that out and liked that you added the dash movement. Not sure about the mid-air jumping, but that's a design choice and not a big deal to me. In any event, you put forward a nice game that works. Simple and effective. Great job! [edit - sorry for the initial erroneous review; I had multiple games open for reviewing, and it's not cool that I accidentally put the other review in here, even if only temporarily.]