Bedrock Rush by superjai 2025-04-19T03:04:55Z
That was very nice, only weird thing is, when the railroad seperates, sometime it brakes you out a bit^^
Foon → Ludum Dare Explorer → Users → DennisPerSecond
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | 👥 | AsterVoid | jam | 160 | 3.90 | 3.63 | 3.77 | 3.73 | 4.26 | 3.71 | 3.22 | 4.01 |
That was very nice, only weird thing is, when the railroad seperates, sometime it brakes you out a bit^^
very nice little game, could be a part of "UFO 50" :D
This was the best game on this Ludum Dare to this point that I played :3
very nice, got only one bug, where the rope torn me back and I couldnt jump straight up. For this time and with this style very impressive :D
I can see that you didn't have enough time, but maybe you could add the enemy sprites and give the attacks an alpha channel? Would at least round off the experience graphically ^^
@okuar No, it's the real texture resolution without filtering, for that I use in Substance Painter the addon "Pixel8er" (which on the other hand is an internal filter XD). We hope to safe with that some performance and get a unique style at the same time^^
@okuar yeah, the ship should feel like a save haven, so I'm glad that we seem to hit the right tone :D
About the size. we are planning on one big asteroid field where you can mine ressources, but also can be attacked by some slimy "Voidmites"
@ezduzzit thank you :D
@abdev I am glad, that you enjoyed it :3
@wles Hell yes, that's what I mean too!
@bearcage best way to stabilize the ship ist to sit in the captains Chair. This Brake all rotations^^
Thanks for playing🤗
@lucasito thank you, yeah there is much going in, we where a bit too ambitious😅
@levi thank you very much, then we hit the spot, good to hear :3
@shadow-veil-society yeah at the end it was hard to get it all together, but maybe in the future we can present the whole, fleshed out idea
@hope42morrow thank you! :D
@someone I will ask @gamedevtraum if he can do that^^
@aizomon Thank you for your criticism! The goal was to create a certain game cycle that makes the player use the components of the game. Unfortunately, it's not quite smooth yet, but I'm all the more pleased that you had fun with it^^
@anhell06 unfortunately, we hadn't found out why the character gets such a strong spin when you touches something in space 😅
@turbolaser yeah, collision need some tweaks, sorry for your bad experience with that bug 😅
@yancharkin, next big fix will be on the weekend, maybe you want to try it then again🤗
@lolli42 yeah its part of our upcoming fix^^
@emsea thanks for playing, was a nice Livestream with you guys :3
@autotrophian thanks for playing :D
@texugo thank you very much, but keep in mind that this is the polished version. The orginal entry is also there on the website^^
The whole time I had the odd feeling that something was after me, nice atmosphere^^
That was fun, maybe add numbers on the icons to better see, which one is next in the row^^
A bit short, but a nice idea, I was a bit stuck because at one moment I didn't saw the whole number because of the angle haha the "sackboy" (you know the PS3 mascot) got me a nice little shiver XD
very nice experience, but you probably should add some indicator for damage, all around a cute little card game :3
funny game, reminds my of "doodle jump" or "icy tower", also very nice color pallet :D
This is peak 3D-Pixelart! Well done^^
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