Upcard Writ by alec 2024-04-16T15:37:40Z
In such a tiny game, i wonder how much storytelling there is for me, and i really in love with art!
Foon → Ludum Dare Explorer → Users → TurboLaser
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | Receive & Repeat | jam | 169 | 3.92 | 3.82 | 3.72 | 4.52 | 4.00 | 3.87 | 2.59 | 3.55 | |
| 2025 | 57 | Depths | 👥 | Delivery for Mr. Lucy | jam | 506 | 3.45 | 3.19 | 2.73 | 3.62 | 3.54 | 3.39 | 3.07 | 3.73 |
| 2024 | 55 | Summoning | 👥 | Delightfully Devilish | jam | 640 | 3.51 | 3.21 | 3.47 | 3.71 | 3.78 | 3.39 | 3.32 | 3.48 |
In such a tiny game, i wonder how much storytelling there is for me, and i really in love with art!
Thank you for briefly taking me back to my teenage years! Everything is in its place here - art, music and good humor :smile:
I really love idea with zones in combat. This could potentially grow into something new in turn-based combat!
This game has captured my attention, i love deckbuilding, and it's well implemented here!
Awesome art style and game feel — seriously impressive work there. Gives me some Xenon 2: Megablast and Gods (platformer) vibes. But the gameplay feels too punishing for my taste. Twice I got stuck with a monster and just waited to die.
Cool experience! I wouldn’t be disappointed even if I paid for this. Good luck!
Ost slaps, and the visuals throw me back to the days when I played Boogerman on Sega.
Had a blast playing and exploring this game's world. My run ended with me left with a character who simply didn't have enough energy to descend to the final room. Bookmarked it—hope to play the post-jam version!
Wow, the game feels amazing. I genuinely feel like I'm in a living world—the spider animations and behavior, particle effects, rope physics—everything works together to immerse you. So glad to hear there'll be a post-jam version, bookmarked it!
An excellent, polished video game! It took me several tries to figure out how to progress—proof that it’s neither overly simplistic nor absurdly difficult. And as others mentioned, the tutorial section is brilliantly crafted!
Wow, the game looks and feels incredibly promising. Beautiful environments—it's genuinely pleasant just being in this world. Unfortunately, the more ambitious a project is, the higher the chance something might go wrong. In my case, enemies somehow pushed me through the wall of a safe cabin straight into open space
Some moments genuinely made me laugh - like the statements from different countries' representatives and that hole in the window! Also, the company status (or overall market?) info was a brilliant touch)
Initial doubts from the screenshot, but the gameplay proved both smart and hilarious!
The game masterfully builds tension throughout, culminating in a moment that actually made me laugh!
Perfect panic-button punishment! Sound design (crashes, slowdowns, OST) is amazing. Loved it!
It’s been said before, but the graphics-music synergy is sublime. Collected 6 fish, then swam out of the game pool and couldn't get back in.
@sylf Thanks! Our debut in this genre—ended up sinking tons of time into just the basics))
@t-pirozzini Thanks! Nah, leaving the elevator doesn’t mean you lost—it’s just Lucifer being a troll. 😈
@alex-mironchuk Appreciate the feedback! Yeah, frontloading too much info isn’t ideal. Controls are pretty standard though. Could you describe when the flashlight stopped working?
@alex-mironchuk Just to confirm - you're holding the phone item but the flashlight won't toggle when you press F?
@alex-mironchuk Thanks for the info! Glad we got it figured out. We'll do something about this in the future
Simple and pretty fun. On hardcore mode I even earned more money - 20000 vs 18000
The game is well-made - graphics, sounds and gameplay works well together. For my taste, the levels are too long for such an unforgiving gameplay style. A skip option for cutscenes would also help. Otherwise, great experience - good luck!
Wow, played through in one go — great difficulty tuning with masterful tension pacing. Good Luck!
Perfect approach for a first solo jam - focus on quality in a smaller game. Nice art, good sound, creative controls - overall, I'm positively impressed!
Great game, enjoyed it all the way through. Reminded me of playing that dwarf saboteur board game with friends.
Managed to jump to the first checkpoint. Love that there are checkpoints! Cool mechanic, but for a jam game I’d go beyond just a double jump. Would also add a restart button—sometimes you’re mid-air and already know you’re doomed. Fun and hardcore!
Cute graphics, it was nice zoning out with this game for a while. When you switch weapons, the primary weapon stops firing. Also, a restart button would be handy.
Masterfully triggered my inner fears (which is key!), then I replayed it while ignoring all instructions)) BTW it's also the most stable Unreal Engine experience I've had - no glitches, no warnings, nothing. Well done!
I really love the unique take on depths theme. But odd difficulty curve - hardest task first, then easy ones. More puzzles with progressive difficulty would be perfect. The game's technical side is undeniably good.
Cool game - it felt like going back to the good old days. My only issue was that my GPU usage was at 99%.
Screenshot 2026-04-26 204534.png I liked it - probably one of the best games in this jam. That said, I did not really catch the theme. I also do not have enough attention to keep track of what is happening in the slot machine.
The game looked complicated at first glance, but it was actually quite easy to get into. A nice mathematical puzzle with beautiful presentation. I would have preferred a mode that shows the totals for each color, since having to recalculate them pulled me out of the flow a bit.
The character portraits really stayed with me - they look gorgeous. The idea of searching through people’s personal belongings and learning their stories through them is excellent too.
The game is incredibly stylish. I found it pretty hard to play - I never really learned how to dodge effectively, so I only made progress when I got lucky and did not take too much damage. Despite my difficulties, the game left a strong impression on me.
@discomorphine Thank you for the feedback, I appreciate it! Starting completely over is an established part of the genre. More polished games usually add a meta layer to smooth out the frustration. I did not have time to implement that within the jam.
@nadia-pixel Thank you for the kind words and the detailed feedback! I completely agree that the game is currently lacking a tutorial.
@custodi Thank you for the feedback! I agree that the balance still needs work. That said, the pink radio is definitely not some item required to beat the game.
@x2shadow Thank you so much, I am happy to see the victory screen. I will definitely take the feedback into account - yes, there is a problem with the fonts, and I will fix it in the future.
@dekisenpaitm Thanks for the feedback! I do not have many ideas yet on how to fix the balance. For example, another player says they reach 5,150,963,000,000 in round five when only 1,814,400,000 is required. So I do not know who to believe, especially since very few people share screenshots of their builds.
@letssnack Thank you! If you play it on Itch, the text is not blurry - leaving the web build here was a mistake. To be honest, I really like what I made this time too.
@dekisenpaitm Coins are very important at the start of the game. The first rounds are easy to get through, so it is better to focus on whatever gives you coins.
@wouter52 Thanks for the feedback and for sharing your opinion! The point of games like this is to make assumptions and test them in play. Losing is part of the game. It is just information that your assumption was wrong. Simplifying things usually does not make a game more interesting. It risks making it boring for everyone.
@dekisenpaitm Thank you for sharing!
@cat-in-hat-games Thank you, I was using Backpack Battles as a reference for what happens on the game board - of course within the limits of what I could make during a jam. If you have played Backpack Battles, would you say it is more intuitive than my game?
@pmarincak Thank you for the feedback! My idea was that if the shop has either the yellow phone or the red basic receiver, then the first round should be guaranteed to be beatable. And if the player gets lucky, they can buy something that gives them tempo - coins or a repeater.
In theory, the game does not really protect against extreme bad luck, but it feels like within 5-6 attempts, one of those options should show up.
@kanagg Thank you so much for such detailed feedback! I really appreciate it. I agree with every point and will add them to the backlog for the post-jam version.
@zimny11 Thank you, I am happy to receive feedback like that. Yes, by the time I noticed the sound issue, it was already too late to reupload it, although maybe I was taking it too seriously and should have at least reuploaded it on Itch.
Oh, I love board games. It was nice to see something familiar in the jam. For me, the best strategy was to go for maximum defense when sending a signal and maximum attack when receiving one. After that, I destroyed the weak cards in my deck - Dominion taught me that. A good solid game!
[Spoiler image - my final build](///raw/b02/e5/z/72cdc.png)
This is quite engaging, and it is good that the signal movement simulation is available before the battle. Tooltips describing the nodes would have been very helpful, but the gameplay was engaging enough that I managed to figure it out.
Воспоминания Desert Strike на Sega Mega Drive открыты! Круто сделано, приятно полетать и пострелять как в старые добрые. Из того над чем еще поработать - слепые зоны у врагов, все цели можно безнаказанно расстреливать с расстояния. В остальном - отличная игра!
By the end of the mission, this guy felt like every person who has ever annoyed me! A great little project, polished to the limit.
At first I didn’t understand it - I came across celestial bodies that seemed safe to me and got 3 errors. On my second run, I understood what I was supposed to do when I ran into the eye-shaped star. A nice charming game - minimalist and tasteful.
I got really into it - the game pulled me in, but I still could not make it past 91 km.
An interesting concept, with a distinctive and appealing art style. What confused me was that the dialogue tells you to press a button, but button presses do not work during dialogues. Aside from that, it is a cool project!
To be honest, for me it feels almost impossibly hard to defeat even a single enemy.