Radiowaves by T90. 2026-04-24T19:45:48Z ♥ 2
This game reminded me of Va-11 hall-A with the vibes! Although the ending seems rushed, I understand that it's hard to make enough additional content to maintain the feeling of suspense that this type of ending would work the best with. Especially when you consider the tight deadline that the game jam has! Good job overall, that was fun.
LD60 — Old Tech (13)
Fantomansis's secret by TurboLaser 2026-10-28T12:32:42Z ♥ 1
Really cool puzzle! I enjoyed solving it. The music and graphics are fitting the game and each other very well. The banter is very Kojima π
Notes on Ancient Tech by kristinamay 2026-10-22T21:16:46Z ♥ 1
A nice deduction puzzle. I respect the amount of thought put into designs of alien contraptions so that they feel alien, but still comprehensible enough to make sense to be able to deduce what they do from a small-ish hints. And it feels very rewarding when you solve it!
Gameplay wise, I was at first surprised that the game didn't remove the locked-in purposes of blueprints, but a little counting exercise made it make sense very soon. And, remembering how the late game of Obra Dinn was, I like that the options stayed unlocked (especially when you consider that there is not *that* many of them). It pushed me to continue deducing combinations, instead of just "Oh, these are the only three options left, I guess I'll sHuFfLe tHeM aRoUnD uNtIl ThE gAmE pRoGrEsSeS" π It is also neat that you don't need to develop the options being removed as it is the default behavior π
!> That being said, I couldn't deduce Omegas until the very end. I guess the combination of an "Omega" as the last letter of the alphabet and a "Grave marker" makes sense. I also, for some reason, couldn't understand what an Upsilon is, as it felt that they appear almost everywhere, and the realization that they're just some building blocks was a bit funny xD
My favorite Being was this one. They are the storm that is approaching. The primordial gremlin.
la creatura.png
(I hope they don't get hit by the falling branch)
Out Of Frame by Malte Hedenstrom 2026-10-22T09:59:43Z ♥ 3
Nice and cohesive artstyle. like character designs quite a lot, especially the "prominent ears" part. I guess that ruled out the suicide nature of the accident since snails have antennae :D
As for writing, it has this feeling of everything coming out together in the grand reveal, which is great. Memes, the DNA of the soul, were also funny π
Ghost Train by Koolruz 2026-10-22T08:37:31Z ♥ 1
The controls feel nice and responsive, visuals are pretty clear and the jump sound is awesome. As mentioned by other commenters, it does remind of Pacman quite a bit, probably thanks to the retro aesthetic as well. But as soon as I noticed that "ghosts" just follow your inputs it became more of a *Konigsberg bridge where bridges regenerate after a bit of time I guess pathfinding problem*-puzzle. I enjoyed plotting routes to clear the levels with minimum jumps required π
Black Box of Light by EmeraldRat 2026-10-21T21:00:12Z ♥ 1
Yep, that's how film photography works.
I really like the visual style! And the gameplay is a good take on "sitting in a box with limited controls over the state of this box" type of games.
Had to replay the last mission because I panicked and burned the film and didn't replace it in time :)
Torch Keeper by Boxofcuriosity 2026-10-21T16:37:16Z ♥ 1
Clear visuals, nice mechanic. Levels turned out to be quite nice as well! The water looks *smooth*, I wonder how you made it. There is a small issue with waves bleeding to the other pond through terrain on the level where you need to burn leaves to drop boxes down.
The game did remind me of Getting Over it at some point, like I tried to figure out if this is more of a foddian or not closer to the end. Reading the description afterwards cleared the uncertainty for me π The inspiration is clearly there, I like it!
KnockIA 3310 by Transkuja 2026-10-21T15:59:01Z ♥ 0
A fun little bullet hell! I enjoyed it. The little wobbling of "firework" projectiles is devious, couldn't figure out a strategy or a safespot for them π But there were enough bombs to power through anyway.
I think it would be a little bit easier to read where your character/hitbox is if they were more contrasted with the background, but being easy to read is not what bullet hells are usually about ahaha. And that could affect the Matrix-esque aesthetic, so it is all good.
Radio Host by ndiuky 2026-10-20T18:46:18Z ♥ 1
Good job with the submission! Nice Billy posters :D
There is a small issue with the performance: when starting new game or when turning around for the first time on the level there is a large lag spike. This is probably connected to the fact that I played the web version, or with the fact that I use Firefox π€· Happens only once per playthrough, so it is probably just some assets being loaded.
Penny Farthing Race by robin_schmitz 2026-10-20T18:00:14Z ♥ 2
Very nice visuals and style. The insults are immaculate :D
Floppy Defrag by Dywanix 2026-10-20T17:10:18Z ♥ 1
Mmm, yes, another sokoban for my collection. Some creative puzzles towards the end and a good difficulty curve! Good job!
PIP's Escape by Isaac Hisey 2026-10-20T14:07:43Z ♥ 2
An interesting submission! While I do have some topical associations with the AI running wild on the web (although, in this case, playing retro games I assume π), looking at the history of portable consoles through this game is nice.
I did manage to softlock myself when playing it at first! :D In the first game if you acquire the hearthblade, then move the box from the pressure plate and die to a skeleton, you respawn in the room above while the gate outside remains closed.
Hexnake by Fractal 2026-10-20T10:46:39Z ♥ 1
The music is nice and the visuals are clean. And the snake gameplay is definitely some old tech :D
It's nice to have obstacles on the level, however sometimes gems spawn in a corner you can't reach. I had one stuck between an edge of the map and a mountain, like the last chip in a Pringles can :) This is not really a problem, however, since there is a lot of stuff to pick up anyway.
PC controls can take some time to get used to. Maybe making it a tank-controls scheme would be a bit easier to get into?
GEARBOUND by Ethernal Tech 2026-10-20T10:21:21Z ♥ 1
A pretty nice survivors-like game. The visuals are neat and music and sounds are also well made.
While the game is good, it feels like "core repair" materials are a bit too slow to acquire, in comparison to gears, so you end up with a lot of gears and not-maxed out core thing.
There is also an issue if you let the enemies to REALLY accumulate, the fps drops, and it seems as the lower the fps gets, the faster the player character runs π€ This allows you to run straight through the death-blob of enemies you're usually kiting without dying π I played the browser version, so the performance drop is probably connected to that.
Regarding other reported issues, upgrading to the max level works and changing the "terminal exit" from esc to P improved web version experience a lot!