Ridge Heart by firellon 2025-04-09T20:54:57Z
I love Carcassonne, and I love dwarves, so in my eyes this is a perfect mix :)
Pretty good puzzle game, I found it really fun!
Foon → Ludum Dare Explorer → Users → DazyLude
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | Pulse Advance | jam | 162 | 3.94 | 3.79 | 3.92 | 3.51 | 4.05 | 3.57 | 2.34 | 4.09 |
| 2025 | 58 | Collector | 👥 | The Honorable Hunt of Sir Frogbert the Bold | jam | 442 | 3.45 | 3.02 | 3.00 | 3.69 | 3.61 | 3.61 | 3.57 | |
| 2025 | 57 | Depths | 👥 | Deep Space Misfortunes | jam | 344 | 3.66 | 3.39 | 4.14 | 3.95 | 3.75 | 3.20 | 3.39 |
I love Carcassonne, and I love dwarves, so in my eyes this is a perfect mix :)
Pretty good puzzle game, I found it really fun!
Very nice, reminded me Jump King quite a bit. At first I played the game in the browser, and everything was fine, but then I accidentally clicked outside of the game window, pressed jump and, following the browser page, fell right to the bottom 🫠The PC version, it feels, runs a bit smoother than the browser one, and I also discovered that the layout was randomized! That was quite a welcome surprise, considering the whole starting from the bottom part :) Overall a pretty fun experience, thank you for making it!
I absolutely love the absurdity of what's going here, it's amazing. Thank you for making this! Couldn't get a better title than the Orator, sadly, but will try to :)
Loved the game's graphics, and the idea is solid. There are some hiccups there and there, like with the score stopping being scored, music not looping after a while and barely readable button text when you die from falling to the bottom. But still, it is very good for a first project :)
Pretty fun, good job!
Pretty fun gameplay, and I love the style! Boss fight was really engaging :)
Pretty fun typing game :) Finally a game about the John Depths, the main character in all other games of this jam.
After tweaking with mouse settings a bit, the game conveys the "angry dwarf" energy quite well, and without the tweaks I guess it becomes the "angry drunk dwarf" aesthetic. And visual style reminded me that of Deep Rock Galactic, so an obligatory Rock and Stone!
It's fun, good job :)
Nice and cozy experience, you conveyed the mood really well!
Good game! Throwing and picking up other clowns is satisfying with the visual feedback you implemented. Things can get pretty chaotic, which is fun as well :)
This game unlocked a hidden memory of mining the asteroids in Galaxy on Fire a long time ago. Graphics are nice, and controls are really smooth and enjoyable.
I like the concept of limiting resources for each asteroid field, but that being said, having one main resource and one sub-resource per asteroid field, when you need at least three out of five in total for your ship to function is a bit too much. Maybe I didn't figure something out, but not finding ice at all across 4 jumps does invoke emotions xD Maybe adding 1 or 2 guaranteed asteroids of each necessary-for-survival resource could make the experience a bit better?
In any case, I compelted the mission on the second try despite what I said above, and it was a pretty enjoyable experience of the "work sim" genre :)
A fun and enjoyable experience! I like that you can throw a damaging potion at your companion just because he yaps way too much. Being able to skip text animations would probably improve things a bit, but the slow and steady pace has it's merits too.
Now, I will send this game to my friend who refuses to use any consumables in any game he plays, and will *make* him play through it.
I love this submission! The sound design, graphics and the concept all fit together really well. I really love the "dark Fae" vibes, and this game conveys them very well using the lovelies' descriptions and everything else. The transitions are absolutely amazing! And vampires SURELY don't need their fangs, nor any of their other teeth :D
Also, one thing, but child labor laws, and he's sick as well, what a combination to get xD (a very fae thing is to take all his lovelies, that's for sure)
fae.png
Very nice and cozy game, visually, music and gameplay wise! It does seem that there was quite a bit of content cut due to the time constraints, but it's overall a pretty solid experience. I loved the little bit of trolling in the end, almost tempted me to actually fill the cabinet with the stones just for the sake of it :)
Жаба вообще огонь!!)
@klausklapper, thank you for feedback! More interactions and mechanics to make battles more fun are definetely a thing to consider if we will be working on this project in the future :)
Akshtually, the shopkeeper is supposed to be a capybara (they are related species but anyway, LOL). He's there due to a somewhat obscure Russian meme with a capybara saying "*I assure you*, you can trust me with your firearms" which we used as a placeholder for the shopkeeper and in the tutorial :)
Sound issues wise, it's probably a bug due to Godot's way of handling sounds in web exports. I had issues with polyphonic audio not behaving correctly before (it was ignoring the audio bus setting, to be exact), and hoped that the crutch I used here is fine. However a friend of mine who I shared the game with had a similar issue as you (which we assumed was due to the ISP shenanigans, but oh well).
Thank you everyone for the kind feedback!
@borodaolen To be honest, those menus are a bit confusing themselves, we should probably replace them with some transitions altogether :/
@jvdwijk True, the game doesn't communicate how armor and weapons work at all. I thought for a bit about displaying player stats in a separate spot on the screen, but the game was designed for this site's embedded window size, and the space feels quite cramped already :D
This was fun! Graphics are neat, and the guards aim is on point (they still can't hit the unpredictable dive-flap combo hehehe). I especially like the crows and shinies combo :)
There is a small issue that's been pointed out before, with the ' symbol in the shop. I've dealt with it once before xD. In case you haven't solved it yet, it's pretty annoying to catch, since it's "not an issue because it works as intended hurr durr", and it doesn't throw any warnings. Here is the thread about it https://github.com/godotengine/godot/issues/78921, you can fix it by setting the fallback fonts manually in the font resource in the Godot editor. Hope this helps!
Pretty fun and interesting submission. The puzzles seem unique and entertaining, although it feels like most of them kind of solve themself :)
At the last door sequence I expected to have to go all the way back to get to the right terminal and fix the signal, but was relieved to find that wasn't the case haha
Rift of the NecroDancer prepared me for the final message decipher. Really fun and esthetically pleasing experience! Good job with the dialogues and the space trivia :D
Very well polished game, and gameplay that takes the "align two sine waves" puzzle idea to the max!
Just the idea of having to align wave interference is evil -w-
The last couple levels before 100% were quite difficult to complete, but finally being able to align (although, admittedly, with some brute forcing involved) those frequencies is really satisfying.
This game reminded me of Va-11 hall-A with the vibes! Although the ending seems rushed, I understand that it's hard to make enough additional content to maintain the feeling of suspense that this type of ending would work the best with. Especially when you consider the tight deadline that the game jam has! Good job overall, that was fun.
Pretty fun and quite polished. I like the turn based action economy (with cards and crystals) and RTS mix!
Thank you everyone for the kind feedback!
@fractal truly, one of the strategies ever made :D
@irkar Glad you enjoyed the visuals :) You can target specific modules on the right-side grid by clicking on them. Your weapons shoot at the target module's position. To win a battle, you need to destroy the heart module on the right-side grid. There is also a powerpoint-like tutorial, accessible from the menu when you start the game, which goes in some more details about how the things work. I wish we had more time to add some in-game tips as well, but it is what it is :pensive:
Thank you everyone for the kind feedback! I'm glad people are enjoying the game despite the lack of QOL :)
@nondev Thank you! I checked the code, and due to a typo clockwise elbow routes are twice as likely to drop from the first stage than their counterpart. Anti-clockwise elbows exist, they're not a myth! I think.
@echo-team I assume you've fought a grid with a working barrier setup. That grid is a bit tough to outdamage, since the barriers regenerate quite fast, but it is not impossible! Just finish easier stages a couple more times to get more modules, and eventually you'll be able to outpower it. Alternatively, there are three enemy grids for each difficulty, so you can retry the stage to get an easier opponent :) If that isn't the case, that's weird, maybe it is a script error. Could you please attach a screenshot of the enemy you're struggling with then? "This one dude" is not a very distinct description, sadly :)
@echo-team I think I understand what the enemy was now, but this behavior is definitely unexpected... I'll investigate it, thank you!
@ethernal-tech I'm glad you enjoyed it! I will probably release a slightly more polished version on my [itch](https://dazylude.itch.io/) in a couple of weeks, but time is a narrative construct. We haven't expanded on our other jam projects yet, but any news regarding them will be probably posted on my itch as well!
Kebab - stolen, Catdog - escaped, billions - fed (we shapeshifters don't talk about the other billions who looked at the majestic Kebab flying to the skies).
Somehow this short adventure reminded me of the "Arctic eggs" game, with the surrealistic environment and style. There is a couple of rough spots around the edges, but that's fine, given the tight deadline! Good job!