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DazyLude

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202660Old TechπŸ‘₯An Old Jokejam
202659SignalπŸ‘₯Pulse Advancejam1623.943.803.933.524.053.572.354.10
202558CollectorπŸ‘₯The Honorable Hunt of Sir Frogbert the Boldjam4423.453.023.003.693.623.623.57
202557DepthsπŸ‘₯Deep Space Misfortunesjam3443.673.404.153.963.753.213.40

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by DazyLude

DazyLude leaves an average of 8.8 feedback comments each event.

LD60 — Old Tech (13)

Fantomansis's secret by TurboLaser 2026-10-28T12:32:42Z ♥ 1

Really cool puzzle! I enjoyed solving it. The music and graphics are fitting the game and each other very well. The banter is very Kojima πŸ˜„

Notes on Ancient Tech by kristinamay 2026-10-22T21:16:46Z ♥ 1

A nice deduction puzzle. I respect the amount of thought put into designs of alien contraptions so that they feel alien, but still comprehensible enough to make sense to be able to deduce what they do from a small-ish hints. And it feels very rewarding when you solve it!

Gameplay wise, I was at first surprised that the game didn't remove the locked-in purposes of blueprints, but a little counting exercise made it make sense very soon. And, remembering how the late game of Obra Dinn was, I like that the options stayed unlocked (especially when you consider that there is not *that* many of them). It pushed me to continue deducing combinations, instead of just "Oh, these are the only three options left, I guess I'll sHuFfLe tHeM aRoUnD uNtIl ThE gAmE pRoGrEsSeS" πŸ˜… It is also neat that you don't need to develop the options being removed as it is the default behavior πŸ˜ƒ

!> That being said, I couldn't deduce Omegas until the very end. I guess the combination of an "Omega" as the last letter of the alphabet and a "Grave marker" makes sense. I also, for some reason, couldn't understand what an Upsilon is, as it felt that they appear almost everywhere, and the realization that they're just some building blocks was a bit funny xD

My favorite Being was this one. They are the storm that is approaching. The primordial gremlin.

la creatura.png

(I hope they don't get hit by the falling branch)

Out Of Frame by Malte Hedenstrom 2026-10-22T09:59:43Z ♥ 3

Nice and cohesive artstyle. like character designs quite a lot, especially the "prominent ears" part. I guess that ruled out the suicide nature of the accident since snails have antennae :D

As for writing, it has this feeling of everything coming out together in the grand reveal, which is great. Memes, the DNA of the soul, were also funny πŸ˜„

Ghost Train by Koolruz 2026-10-22T08:37:31Z ♥ 1

The controls feel nice and responsive, visuals are pretty clear and the jump sound is awesome. As mentioned by other commenters, it does remind of Pacman quite a bit, probably thanks to the retro aesthetic as well. But as soon as I noticed that "ghosts" just follow your inputs it became more of a *Konigsberg bridge where bridges regenerate after a bit of time I guess pathfinding problem*-puzzle. I enjoyed plotting routes to clear the levels with minimum jumps required πŸ˜„

Black Box of Light by EmeraldRat 2026-10-21T21:00:12Z ♥ 1

Yep, that's how film photography works.

I really like the visual style! And the gameplay is a good take on "sitting in a box with limited controls over the state of this box" type of games.

Had to replay the last mission because I panicked and burned the film and didn't replace it in time :)

Torch Keeper by Boxofcuriosity 2026-10-21T16:37:16Z ♥ 1

Clear visuals, nice mechanic. Levels turned out to be quite nice as well! The water looks *smooth*, I wonder how you made it. There is a small issue with waves bleeding to the other pond through terrain on the level where you need to burn leaves to drop boxes down.

The game did remind me of Getting Over it at some point, like I tried to figure out if this is more of a foddian or not closer to the end. Reading the description afterwards cleared the uncertainty for me πŸ˜… The inspiration is clearly there, I like it!

KnockIA 3310 by Transkuja 2026-10-21T15:59:01Z ♥ 0

A fun little bullet hell! I enjoyed it. The little wobbling of "firework" projectiles is devious, couldn't figure out a strategy or a safespot for them πŸ˜„ But there were enough bombs to power through anyway.

I think it would be a little bit easier to read where your character/hitbox is if they were more contrasted with the background, but being easy to read is not what bullet hells are usually about ahaha. And that could affect the Matrix-esque aesthetic, so it is all good.

Radio Host by ndiuky 2026-10-20T18:46:18Z ♥ 1

Good job with the submission! Nice Billy posters :D

There is a small issue with the performance: when starting new game or when turning around for the first time on the level there is a large lag spike. This is probably connected to the fact that I played the web version, or with the fact that I use Firefox 🀷 Happens only once per playthrough, so it is probably just some assets being loaded.

Penny Farthing Race by robin_schmitz 2026-10-20T18:00:14Z ♥ 2

Very nice visuals and style. The insults are immaculate :D

Floppy Defrag by Dywanix 2026-10-20T17:10:18Z ♥ 1

Mmm, yes, another sokoban for my collection. Some creative puzzles towards the end and a good difficulty curve! Good job!

PIP's Escape by Isaac Hisey 2026-10-20T14:07:43Z ♥ 2

An interesting submission! While I do have some topical associations with the AI running wild on the web (although, in this case, playing retro games I assume πŸ˜„), looking at the history of portable consoles through this game is nice.

I did manage to softlock myself when playing it at first! :D In the first game if you acquire the hearthblade, then move the box from the pressure plate and die to a skeleton, you respawn in the room above while the gate outside remains closed.

Hexnake by Fractal 2026-10-20T10:46:39Z ♥ 1

The music is nice and the visuals are clean. And the snake gameplay is definitely some old tech :D

It's nice to have obstacles on the level, however sometimes gems spawn in a corner you can't reach. I had one stuck between an edge of the map and a mountain, like the last chip in a Pringles can :) This is not really a problem, however, since there is a lot of stuff to pick up anyway.

PC controls can take some time to get used to. Maybe making it a tank-controls scheme would be a bit easier to get into?

GEARBOUND by Ethernal Tech 2026-10-20T10:21:21Z ♥ 1

A pretty nice survivors-like game. The visuals are neat and music and sounds are also well made.

While the game is good, it feels like "core repair" materials are a bit too slow to acquire, in comparison to gears, so you end up with a lot of gears and not-maxed out core thing.

There is also an issue if you let the enemies to REALLY accumulate, the fps drops, and it seems as the lower the fps gets, the faster the player character runs πŸ€” This allows you to run straight through the death-blob of enemies you're usually kiting without dying πŸ˜… I played the browser version, so the performance drop is probably connected to that.

Regarding other reported issues, upgrading to the max level works and changing the "terminal exit" from esc to P improved web version experience a lot!

LD59 — Signal (7)

Radiowaves by T90. 2026-04-24T19:45:48Z ♥ 2

This game reminded me of Va-11 hall-A with the vibes! Although the ending seems rushed, I understand that it's hard to make enough additional content to maintain the feeling of suspense that this type of ending would work the best with. Especially when you consider the tight deadline that the game jam has! Good job overall, that was fun.

Per Signum by apoly 2026-04-23T14:27:22Z ♥ 1

Pretty fun and quite polished. I like the turn based action economy (with cards and crystals) and RTS mix!

Mixed Signals by Fractal 2026-04-23T13:52:40Z ♥ 2

Very well polished game, and gameplay that takes the "align two sine waves" puzzle idea to the max!

Just the idea of having to align wave interference is evil -w-

The last couple levels before 100% were quite difficult to complete, but finally being able to align (although, admittedly, with some brute forcing involved) those frequencies is really satisfying.

Intergalactic Kebab-Hunger by colverok 2026-04-23T12:07:42Z ♥ 5

Kebab - stolen, Catdog - escaped, billions - fed (we shapeshifters don't talk about the other billions who looked at the majestic Kebab flying to the skies).

Somehow this short adventure reminded me of the "Arctic eggs" game, with the surrealistic environment and style. There is a couple of rough spots around the edges, but that's fine, given the tight deadline! Good job!

Cadence of Glob by Orjan 2026-04-22T21:54:48Z ♥ 3

Rift of the NecroDancer prepared me for the final message decipher. Really fun and esthetically pleasing experience! Good job with the dialogues and the space trivia :D

CXNTACT by NonDev 2026-04-22T20:07:41Z ♥ 1

Very nice and polished submission. Sci-fi cosmic horror definitely fits very well with the theme, the mood is great and puzzles are not something to lose your head over! Thank you for the experience :)

Signal Steve by Isaac Hisey 2026-04-22T19:46:10Z ♥ 2

Pretty fun and interesting submission. The puzzles seem unique and entertaining, although it feels like most of them kind of solve themself :)

At the last door sequence I expected to have to go all the way back to get to the right terminal and fix the signal, but was relieved to find that wasn't the case haha

LD58 — Collector (7)

Potion for the Final Boss by Rol 2025-10-12T09:26:54Z ♥ 1

A fun and enjoyable experience! I like that you can throw a damaging potion at your companion just because he yaps way too much. Being able to skip text animations would probably improve things a bit, but the slow and steady pace has it's merits too.

Now, I will send this game to my friend who refuses to use any consumables in any game he plays, and will *make* him play through it.

The Tooth Fae by NonDev 2025-10-08T18:37:29Z ♥ 1

I love this submission! The sound design, graphics and the concept all fit together really well. I really love the "dark Fae" vibes, and this game conveys them very well using the lovelies' descriptions and everything else. The transitions are absolutely amazing! And vampires SURELY don't need their fangs, nor any of their other teeth :D

Also, one thing, but child labor laws, and he's sick as well, what a combination to get xD (a very fae thing is to take all his lovelies, that's for sure)

fae.png

Inspiration Shard by Kotolazer 2025-10-08T13:42:02Z ♥ 1

Very nice and cozy game, visually, music and gameplay wise! It does seem that there was quite a bit of content cut due to the time constraints, but it's overall a pretty solid experience. I loved the little bit of trolling in the end, almost tempted me to actually fill the cabinet with the stones just for the sake of it :)

Π–Π°Π±Π° Π²ΠΎΠΎΠ±Ρ‰Π΅ огонь!!)

Trailside Mycologist by klausklapper 2025-10-08T12:54:53Z ♥ 1

Nice and cozy experience, you conveyed the mood really well!

Circus Puppet Theater by Diralf 2025-10-08T10:51:26Z ♥ 1

Good game! Throwing and picking up other clowns is satisfying with the visual feedback you implemented. Things can get pretty chaotic, which is fun as well :)

Crown Crow by ThDudk 2025-10-08T10:37:17Z ♥ 3

This was fun! Graphics are neat, and the guards aim is on point (they still can't hit the unpredictable dive-flap combo hehehe). I especially like the crows and shinies combo :)

There is a small issue that's been pointed out before, with the ' symbol in the shop. I've dealt with it once before xD. In case you haven't solved it yet, it's pretty annoying to catch, since it's "not an issue because it works as intended hurr durr", and it doesn't throw any warnings. Here is the thread about it https://github.com/godotengine/godot/issues/78921, you can fix it by setting the fallback fonts manually in the font resource in the Godot editor. Hope this helps!

space rocks by Matt Swieboda 2025-10-08T09:44:28Z ♥ 1

This game unlocked a hidden memory of mining the asteroids in Galaxy on Fire a long time ago. Graphics are nice, and controls are really smooth and enjoyable.

I like the concept of limiting resources for each asteroid field, but that being said, having one main resource and one sub-resource per asteroid field, when you need at least three out of five in total for your ship to function is a bit too much. Maybe I didn't figure something out, but not finding ice at all across 4 jumps does invoke emotions xD Maybe adding 1 or 2 guaranteed asteroids of each necessary-for-survival resource could make the experience a bit better?

In any case, I compelted the mission on the second try despite what I said above, and it was a pretty enjoyable experience of the "work sim" genre :)

LD57 — Depths (8)

Chthonic Cacophony by PureGarlic 2025-04-11T14:18:31Z ♥ 1

I absolutely love the absurdity of what's going here, it's amazing. Thank you for making this! Couldn't get a better title than the Orator, sadly, but will try to :)

Deeper into the Black Hole by On100Ruykajop 2025-04-10T14:52:23Z ♥ 7

Loved the game's graphics, and the idea is solid. There are some hiccups there and there, like with the score stopping being scored, music not looping after a while and barely readable button text when you die from falling to the bottom. But still, it is very good for a first project :)

Pretty fun, good job!

Rock Bottom by Bex2499 2025-04-10T14:26:23Z ♥ 1

After tweaking with mouse settings a bit, the game conveys the "angry dwarf" energy quite well, and without the tweaks I guess it becomes the "angry drunk dwarf" aesthetic. And visual style reminded me that of Deep Rock Galactic, so an obligatory Rock and Stone!

It's fun, good job :)

Explodicaves by ThatFirey 2025-04-09T23:55:28Z ♥ 5

Pretty fun gameplay, and I love the style! Boss fight was really engaging :)

Ridge Heart by firellon 2025-04-09T20:54:57Z ♥ 1

I love Carcassonne, and I love dwarves, so in my eyes this is a perfect mix :)

Pretty good puzzle game, I found it really fun!

Cave Escape: Featuring Steve! by Isaac Hisey 2025-04-09T16:07:21Z ♥ 1

Very nice, reminded me Jump King quite a bit. At first I played the game in the browser, and everything was fine, but then I accidentally clicked outside of the game window, pressed jump and, following the browser page, fell right to the bottom 🫠 The PC version, it feels, runs a bit smoother than the browser one, and I also discovered that the layout was randomized! That was quite a welcome surprise, considering the whole starting from the bottom part :) Overall a pretty fun experience, thank you for making it!

Johnny Depths by Aeoncl 2025-04-08T14:34:07Z ♥ 2

Pretty fun typing game :) Finally a game about the John Depths, the main character in all other games of this jam.

God Veins by dagon 2025-04-08T14:26:07Z ♥ 1

A fun experience, enjoyed some of the events, especially the "big red arrow, 'gold here'" one. Got the gold needed to buy the bibles to help out 3 other guys hunted by the monster-devils from it (b^_^)b