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NonDev

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Category Medals

YearLDThemeGameDivisionCategoryScore
🥉 2026 59 Signal CXNTACT jam Mood 4.69
🥇 2025 58 Collector The Tooth Fae jam Mood 4.73
🥉 2025 58 Collector The Tooth Fae jam Theme 4.66

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202660Old TechWithheldjam
202659SignalCXNTACTjam434.193.863.623.994.434.364.69
202558CollectorThe Tooth Faejam134.353.924.334.664.614.444.73
202557DepthsDelta Breachjam3863.632.953.433.384.484.213.004.64
202456Tiny CreaturesSouls of the Lost and Insignificantjam334.254.234.334.034.383.604.25
202455SummoningCrimes Against Carrotsjam1833.984.283.152.654.284.083.83
202354Limited SpaceCosmic Cursor Capturejam1344.053.793.414.414.284.122.983.69

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by NonDev

NonDev leaves an average of 12.9 feedback comments each event.

LD60 — Old Tech (6)

Dr Break Boom Invaders by Jimbly 2026-10-21T17:52:16Z ♥ 0

I had a real blast with this. I'm a sucker for the aesthetic. (Thank you for offering a setting to turn CRT filter off though!) It's such a relief when you finally get some walls down so the ball can wander off and let you focus on the other lanes more for a while. My brain also appreciated the rising-tone for score combo (I think I hit +30 or something at one point?).

Really great entry!

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Don't turn it off by Kredit 2026-10-21T14:50:39Z ♥ 1

If system maintenance was DDR - the game! I do wish the gameplay built up a bit more, perhaps it could've gone from single inputs to sequences? Keep it up!

A Little Louder by Nesmon 2026-10-21T14:45:05Z ♥ 1

The spookiest of jobs. It was a bit of a struggle for me because the embedded view is so small but full screen doesn't seem to play nice with my ultrawide and I couldn't see what the customers/NPCs were saying, which left me confused until I realized that. After that it was easy to grasp what to do.

Good job on the atmosphere!

Meow Bomb! by qook1e 2026-10-21T14:36:44Z ♥ 2

Cute! I found the mouse sensitivity pretty high though. Also it seems like the framerate is uncapped by default? It made my poor graphics card squeal like a smacked pig.

Abattlacus by FunBanan 2026-10-21T13:10:06Z ♥ 1

Really amazing entry. Looks great, plays great, I had a lot of fun. Personally I found it a little easy but maybe that's just me being lucky with snowballing early on. Everything felt intuitive. Only thing that puzzled me was faerie with how she's worded.

Would make a compelling full game with more content. (Dare I say with async PVP mode/rounds too?) Great stuff!

Project WYF by KZw 2026-10-21T12:32:51Z ♥ 0

My poor arm trying to charge using the bike! I dig the art with her different states. I wonder how she'd feel slipping in and out of consciousness watching this dork dash between gizmos in his shed. Glad to see you taking part again, keep it up!

LD59 — Signal (23)

Feelin' Crabby by Blues 2026-05-01T10:56:31Z ♥ 2

Why won't mister diver accept by bubbly wisdom?! Very cute little game. Maybe a hint to which paths lead to which mini-games (or even mood bonuses?), as I ended up mostly getting socialize. Nice submission!

Signal Keeper by IndiePanda 2026-05-01T10:50:42Z ♥ 1

Despite the limitations (heaven knows I over-scoped this LD too), there was definitely the atmosphere of lonely melancholy of this little robot fella going about his daily routine to maintain a signal. Keep it up!

Pulse Advance by DazyLude 2026-04-29T14:21:56Z ♥ 2

Oh no, the bunnies! Might be one of my favorite submissions, I had a blast playing this. I think it could definitely be expanded out into some sort of roguelite and be very compelling. My only real critiques would be obvious things (tooltips, more variety, shortcuts to switch between speeds) and, unless I was super unlucky, it seems like you can't get certain mirrored versions of pieces. Like the elbow routes only go clockwise instead of anti-clockwise, so anytime I wanted to bend down-then-right, I had to sacrifice 50% of the energy and use one of the intersections.

Really great stuff!

Lost Signal: Network Warfare by Gahlammon 2026-04-29T13:55:03Z ♥ 0

Works for me on Chromium. Very interesting idea requiring the signal to activate weapons! Gunplay and controls felt good considering the timeline. It would be interesting the see it fleshed out further. Good job!

WiFi Trouble by rangoiv 2026-04-26T18:02:34Z ♥ 1

Really neat puzzles, I was surprised how much they made me think for such a pretty simple concept. Everything was clear and easy to grasp. The only hiccup I ran into was that clicking on reset sometimes wouldn't fully reset a level, the source router would be stuck on zero range. I would have to click and hold to kinda finesse the reset.

Fun stuff, good job!

Kantarelli by ingi 2026-04-26T17:54:28Z ♥ 2

Mushroom Pikmin! Really lovely art and overall atmosphere. Was easy to pick up what was going on and what did what from the visual feedback. Cute little game, good job!

RESPECT by LoHii 2026-04-26T14:04:44Z ♥ 1

Speed running mourning! It's pretty amazing you got replay ghosts from other players in and definitely added a lot. The roll after jumping took me a while to figure out, I thought my guy was just _really_ bad a jumping.

Radio Head by Maksim Terskov 2026-04-26T13:56:35Z ♥ 3

I really love the mix of conveyor-belt Tetris, juggling different tapes and trying to keep ratings up. Apparently I won't make it since I kept getting fired. Visuals were great, although the effect made it a bit hard to make out the text for cassettes (but maybe that's my lousy eyes).

Really great stuff, deserves more ratings!

Uplink by thormoth 2026-04-26T13:50:07Z ♥ 2

Fun little game! The enemy ships sure are a crack shot, but once I had a little bit of regen they were very manageable. I think ultrawide display messed with the HUD, because I couldn't see the satellite health/signal strength. I do wish there was a bit more variety or more difficulty ramping. It felt pretty rare that I got anything but one enemy ship that fired, the rest were just signal jammers.

Still, I had fun and it felt good. Good job!

Incoming "Signal" by TolMera 2026-04-26T12:56:09Z ♥ 0

Neither link is working unfortunately.

Artificial Invaders by slay a stone 2026-04-26T12:50:36Z ♥ 1

After the tutorial I was not expecting a death match-style competition against the AI! I agree with previous comments that having the shape display on the UI instead of needing to stay close to the big display would've been a bit less overwhelming. Otherwise interesting stuff!

Air Signal by MicleFirst 2026-04-26T12:46:12Z ♥ 1

Congratulations on your first game! The feel with the artwork is really impressive in the time-frame, everything meshes well. Be sure to keep it up!

Smoke Show by Crygos 2026-04-26T12:40:20Z ♥ 4

It took me a while to get what was going on and not have my brain frazzled, but once I got it it was very compelling! Really neat idea for the theme. I'm not great at rhythm style games, but bumbled my way through. Such a nice job!

LD59 SIGNAL STRIKE by GARYglhf 2026-04-24T18:33:43Z ♥ 0

Oh wow, I've not thought about Soviet Strike in a long time. I think some more feedback on taking damage and making enemy projectiles a bit easier to see would help, like others have mentioned.

Ping to Survive by Mekuire 2026-04-24T18:30:24Z ♥ 1

Simple but a neat little idea! Having different features unlock as time went on helped give it a little depth.

The Dark Spots in Space by babyfoodstudios 2026-04-23T11:14:49Z ♥ 2

I wasn't expecting to get as engrossed as I did! I did get stumped in a few places, but not enough to get super frustrated. The only minor issues I ran into were how searching re-ordered the list, I think having them fixed order by date might've been something useful. And one of the long transmissions went out of the text container.

I had lots of fun piecing the story together, great job.

Taos Research Project by YogurtTheHorse 2026-04-23T10:41:19Z ♥ 1

I love the style and overall vibe, it's right up my ally. Just enough for you get an idea in your head of what's going wrong. I ended up mostly ignoring the redirecting antennae and just used anomaly chaining for most scans, but they were neat when I did try them.

Really great entry.

We're Breaking Up by RobotChimp 2026-04-22T17:10:09Z ♥ 2

Had a blast. Never have I wanted to throw a phone out of a moving car so much. I really liked the signal strength dropping characters and making it even harder to understand what was going on - I mostly ended up just trying to see how far I could get without hitting anything.

Really great submission!

The Last Signal by DarthWaxus 2026-04-22T17:01:06Z ♥ 1

Reminds me a little bit of the motorcycle section/minigame of FF7! I must admit I was a little baffled at the inverted attack buttons, but a neat speedy little experience!

Angler by Athaeryn 2026-04-22T16:54:46Z ♥ 1

For science! I really dug the atmosphere and tone, and I was excited to check this one out, but I do agree with previous comments that it feels egregious to have 5+ minutes of holding space bar for something to happen.

HELLO! I AM HERE! by Remote_ms 2026-04-22T16:24:40Z ♥ 0

~~I'm running into an issue where the progress bar gets 90% full and then gets stuck. Tried on both Chromium and Firefox, both LD and Itch.io embeds. Shame because the character looks cute!~~

Edit: I tried a few more times and it suddenly worked! Maybe a network issue on my end. Very short and I found the angle of the fans made it quite hard to see when the gaps would appear. I did like the pose the character did when you poke the buttons though!

GIMME TV by pocketdog 2026-04-21T18:30:05Z ♥ 3

Lots of fun! I don't know why the aliens hate my football so. The art and use of the theme were real neat. Personally, I'm not so much a fan of the shooter style revolving weapon drops, but that's a me thing. Having some reason to pick them up might've helped. Great entry. [Chill]

Office Space by KZw 2026-04-21T18:13:05Z ♥ 0

I like the layering of different things to pay attention to and that modify the signal you need to send. I'm pretty bad at these types of games but I had fun figuring things out. I dig the noisy/grungy art, meshes with the overall ambiguous nature of the game. Glad you took part, keep it up!

LD58 — Collector (28)

Enter the Cardgeon by Placeholders 2025-10-13T11:41:10Z ♥ 1

Had a lot of fun with this. I might be biased because I've had a similar idea floating around in my head for a long while. Very polished, everything looks great. As others have mentioned, more enemy variety would've been great. I feel maybe a random modifier being thrown on top of cards or some other sort of synergy would've gone a long way to reducing the feel of repetitiveness.

Really fun idea, hope you develop it out further!

Metal Undergrowth by KenForest 2025-10-13T11:36:59Z ♥ 1

I need to come back to this and play more but really enjoyed this! Such a neat idea and absolutely loved the visuals and overall style. The way the bugs are made up out of objects is a fun idea. Great job!

Ambrosia Collection by GADJAKOSKI 2025-10-13T11:30:48Z ♥ 2

Amazing game, I'm really surprised with how little attention this has got. Had an absolute blast and the jump scares really got me good a few times. Looks great, plays well, puzzles were enough to not get frustrated. My only small criticisms would be: the video filter is a bit harsh and unnecessary in my opinion, and the introduction's dialogue is a tad long. (The slightly wonky English wasn't enough to distract at all in my opinion.)

Really really amazing job. Well done.

Super Sucker by leorean 2025-10-11T11:52:28Z ♥ 2

Really amazing entry and so much of it! Adored the art, great sound and was surprised with the puzzle mechanics to reach upgrades. Will need to come back to play some more. Here's to sucking!

Lil'Jones 2: The Collector's Tomb by SolidHinken 2025-10-11T11:36:24Z ♥ 1

I think most of the critique I have others have posted. Having an overall driving goal to get towards (like $X in a single run) to both give the player something to focus progress towards as well as introducing a fail state, would go a long way. If you had obstacles to avoid it would spice the gameplay up a little more as well as give you more mechanisms to play with. Such as gaps you could avoid by keeping jumping shoes in your bag - you're introducing choices on min/maxing earnings per day with countering obstacles.

Bug Driver 3D by Reaktori 2025-10-11T11:31:52Z ♥ 2

A little hard to control but such a fun little idea. Really nice introduction and so many voice lines! And I can't help but love the dithering. Good stuff!

Shape Collector by rhewid 2025-10-10T14:13:30Z ♥ 1

Fun little game! The upgrades with trade offs are interesting. Had a dry streak of not getting any damage upgrades which made me need to mash my poor mouse!

Scrap to Stars by "The Nameless ones" by MrEKZES 2025-10-10T11:33:26Z ♥ 1

Aw, the rocket didn't start, I hope the little robot does okay. Really nice atmosphere!

Where's my money, Gnomski?!? by CaptainCorgistan 2025-10-10T11:06:03Z ♥ 4

So many gnomes, holy cow! I was a bit overwhelmed with just how many were scampering around the map but I had a blast tracking the pesky little debtors down. The items you can hold to scare/attract is a cool idea. Very neat idea, looks great and was well done!

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Now what were _these_ gnomes up to?

Plant Pack by filgreen3 2025-10-10T10:12:11Z ♥ 1

I really, really dug the art style and overall feel. Having the inventory open when you interact with a pot would've gone a long way to avoiding some initial confusion and repetitiveness when you've got multiple pots to manage. And _boy_ does everyone really knock on that door!

Butterfly Gathering by UniOwl 2025-10-10T10:01:14Z ♥ 3

Very relaxing and there's something that scratchers the collecting itch when you see fancy holographic butterflies. The world record for sizes was a very neat extra touch! I must admit that the money does seem very very generous.

Call Hector by Pikario 2025-10-10T09:48:02Z ♥ 3

I had a ton of fun with this. Plenty of puzzle variety and enough hints dotted about to avoid getting stuck too long. The center piece did feel like a step up compared to the others though. Really lovely little game, great job! (Poor Hector, will he ever get any peace from these darn jam callers?!)

City Bike by gonutz 2025-10-10T09:27:12Z ♥ 1

Dang I must be getting old, I barely made it to 0.7 miles before I got got. The introduction is such a simple nice touch that conveys what's going on. Don't spot many submissions using Go and I know your pain about AV false positives, Nim also has that problem and it's a pain to chase up AV vendors to get things unflagged.

Nice stuff!

COLLECOON by HANASAKI 2025-10-09T18:36:12Z ♥ 1

Really cute art and fancy music! Wearing some of the stuff you grab is an adorable touch.

Space Cleaner by Cahard 2025-10-09T18:29:48Z ♥ 1

Double whammy of first game and first jam! You did a great job! Interesting direction with the controls using wheel up and down for thrust level. Hope you had fun and are going to take part again!

Pigeon Post Office by Pigeonescu 2025-10-09T15:28:29Z ♥ 1

I was kinda surprised to find out I had to fly along the roads instead of over everything. Maybe that's some sort of anti-competitive legislation against the PPO! But cute pigeon business!

1100 Dots by thingus 2025-10-09T15:12:23Z ♥ 1

What a neat little idea, short and sweet! It would be fun to see this grow out into multiple stages with different challenges with different attractors/repellers, maybe needing to combine colors, etc. Nicely done!

Grinder^2 Tower by lazarche 2025-10-09T15:04:58Z ♥ 1

Survived a little over 16 mins. Had fun! The idea that you need to manually collect EXP orbs is a neat one and introduces some interesting choices of damage vs convenience with the multiple grab upgrades. I need to give it another couple of goes and see if it's possible to just min max the starting rifle. Great stuff.

Gobblin' Günther by Crygos 2025-10-09T14:33:28Z ♥ 4

I got my magic sword and goodies only to spill them all over the place very dramatically right before the end. I ended up just letting things clatter about in my backpack rather than trying to combine them with how hectic it is. Very cute game!

Clawful by Spaint 2025-10-08T15:47:02Z ♥ 5

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They tried to stop me, but they couldn't. Great game, my be my favorite played so far in the jam. Being able to smack other machines while you control one to have some passive attempt at income is a neat idea. Great stuff.

The Honorable Hunt of Sir Frogbert the Bold by DazyLude 2025-10-08T13:59:56Z ♥ 2

I can't believe I got tutorialized by _the_ Sir Badly Cropped Capybara the Watermarked the Second. Had fun! I was panicking as Frogbert casually threw away the expensive shield because I picked up garbage. Nice work!

Drunkink by voidsrc 2025-10-08T13:50:11Z ♥ 2

Real tough to start with but had a blast trying to get 3 stars. Very fun art and music. Lovely job!

Toy not trash! by Awanami 2025-10-08T13:27:07Z ♥ 2

Very neat intro. Who knew figures could break up a marriage so quickly?

Clam Jam by Fis 2025-10-08T11:40:20Z ♥ 4

Lovely little game, very cute. Never have I waddled so stylishly with a fancy shell on my head before!

Do Not The Mushroom! by hirsch 2025-10-08T11:21:06Z ♥ 2

Very fancy environment and was fun just wandering around gobbling everything up to see what effects you got stacked up. In return it was gobbling up my CPU and GPU!

$ECURITY CHECK by babyfoodstudios 2025-10-08T11:00:24Z ♥ 1

Fun style and groovy music. Having to commit when you place things into your box is interesting and mildly stressful! I think highlighting which squares in the grid the object is going to get placed into would've been a small QOL that helped, since it's a bit annoying at first to manage that while under time pressure from items going by - but that's pretty minor.

Team did a great job!

Raccoon Rumpus! by b0guslaw 2025-10-08T10:45:55Z ♥ 2

Had a blast playing! I agree that remembering which trash cans you've looted on such a big level became kind of hard, since naturally there's only so many identifiable landmarks you can get done in time. Maybe just having the trash can tipped over would've been a quick solution that wouldn't require extra art.

I dug the night time atmosphere and the dogs. This neighborhood sure loves their dogs. Ran well, had fun, got lucky and didn't get swallowed up by the void, great stuff!

Wasteland Workshop by Ulziton 2025-10-08T10:34:23Z ♥ 1

Awesome end result and so much art! You get into a really comfy rhythm with these sorts of job simulators with different tools and it was fun to figure out what to do with each item (I kept dunking dirty shirts in water thinking I needed to clean them too).

I think I got a bit unlucky with my playthrough, had bartering offer just as day seemed to tick over and a few cases I couldn't right click to repair an item for some reason. The UI hitboxes also were a bit off for ultrawide, but I can't really fault the game for dealing with less common displays.

Great job!

LD57 — Depths (5)

anomalous source by GuitarBro 2025-04-23T11:21:02Z ♥ 1

Had a blast. It was *quite* dark but never frustratingly so and the audio was just perfect. Great stuff.

Abyss Vaulter by sinclairstrange 2025-04-19T09:31:09Z ♥ 1

Dang, this was just amazing. I must admit I found it a bit easy once you get the ammo replenishment on kills, since it can let you keep your preferred weapon. As others have mentioned, each area does feel a tad too many levels before things change up but it's kinda rare to complain about *too* many levels in a jam!

So much polish, really great job.

Ridge Heart by firellon 2025-04-19T08:51:00Z ♥ 1

I found this really quite compelling. Smallest of gripes would be that the scrolling from click-dragging doesn't map one-to-one with mouse movement, so it feels a bit sluggish. But otherwise great stuff!

Breachy Sub by UpsettiGames 2025-04-19T08:43:47Z ♥ 1

Wasn't what I expected at all going in, was pleasantly surprised and had a lot of fun. Great job!

What Lurks Below by dxk2294 2025-04-09T18:13:18Z ♥ 2

Really enjoyed this and was surprised how much the mechanics grew. The tooltips cracking open the lore was great. Only small thought is maybe could've done with being able to click-drag to also pan up and down, since the scroll was a little slow. Had a lot of fun, great stuff.

LD56 — Tiny Creatures (5)

Bakudan Baku-tan by TwinkleSoft 2024-10-25T18:47:39Z ♥ 1

Great music, sound effects and art. Got hard quick! A really great job in the timeframe, especially the music.

Whiny Preachers by tweepaduck 2024-10-25T17:56:46Z ♥ 1

For your first time making something from scratch and that being in a jam, good job!

Apparatus by evindor 2024-10-21T18:04:48Z ♥ 1

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I had a real blast with this, so kept playing until I could beat it without using the mouse button abilities at all. It took me a while to realize that X Y meant those tiles used two stacks of mana up but it was fun to figure out how to balance heat and mana. I could definitely see it grow out to something with more complex tiles, maybe logic or conditionals.

Only real criticism is performance really hurt after a while (summoning 80 little guys at a time I'm sure doesn't help), but can't fault that too much in the timeframe. Really good job!

Pom Planet by LittleBlackDog 2024-10-21T17:14:23Z ♥ 3

Very cute and polished! I really dug the little touches like the different creatures having different movements. Puzzle progression felt very smooth and clear what was expected. Really nice in the time.

Autumn Picnic by Gao Ming 2024-10-12T11:28:03Z ♥ 0

I love every bit of this. Really good job.

LD55 — Summoning (4)

Fall of the Ritual by davidkbd 2024-04-22T09:54:01Z ♥ 2

Great job, had fun! Although I ran into a few issues: while I had controller plugged in the arrow key inputs would stall and stop/start, perhaps a deadzone issue? Unplugging the controller fixed it. Also the X axis on analog stick input was inverted for me.

Summonster by Poutine Studio 2024-04-17T19:11:59Z ♥ 2

Unfortunately I can't seem to launch the Windows executable, I get a window with the Unity logo and an error symbol before it just closes. (Feel free to reply at me if you want me to try a different build!)

Feel Good by Polina Vlasova 2024-04-17T19:08:34Z ♥ 1

Not what I was expecting, especially the sudden gameplay with the music! Others have mentioned the pretty glacial dialog (seemingly without any way to skip?) but a very interesting submission.

Euclid's Elementals by avareii 2024-04-17T18:57:19Z ♥ 3

I really dig the concept but it's funny how quick I was overwhelmed with trying to figure out shapes while avoiding enemies. Also have a soft spot for LÖVE games!

LD54 — Limited Space (19)

invenStory by Roroto Sic 2023-10-19T14:56:10Z ♥ 1

Took a second to understand what's going on but after that it was pretty understandable what was expected for things like the shop. Meshes with the theme that your little guy is just going to wander on forward and it's up to you to try and arrange things in the inventory as he goes. Neat idea!

Out of Spacetime by bellicapelli 2023-10-13T10:09:16Z ♥ 2

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Very neat, especially the music and mood!

Ride to Clown School by Neandi 2023-10-07T14:32:00Z ♥ 2

A honking good time!

Eye See You by Almax 2023-10-07T14:15:02Z ♥ 1

Really enjoyed it! Hopem covered a lot of what I wanted to comment about. Audio cues feel especially important. The range you can generate flooring also feels a bit generous. Often I was able to just spin around generating flooring out and keep myself pretty safe. Would dig seeing this polished up more with an online leaderboard!

A Shared Earth by Joror 2023-10-07T13:56:51Z ♥ 1

I really like the concept, I need to come back and play it some more! I would've really appreciated getting a preview of what actions do without needing to select them first. The world spinning is nice but in my opinion that could be paused at least while you're selecting placement, I ended up just toggling it off each attempt. Overall feels very ambitious and think with a bit of polish could be really compelling for people that enjoy this sort of resource juggling game. Great job!

EVENT HORIZON by JakubBala 2023-10-07T11:14:53Z ♥ 2

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Echoing other people's comments - dig the space bending visuals and took me a few attempts to realize how the game worked. Only other thoughts were it seemed like hitting asteroids randomized your direction which feels a bit harsh on top of the hit to momentum, but there might be something to it that I didn't grasp. Good stuff!

Pazuru Packing Sushi by Gabreu 2023-10-07T11:01:14Z ♥ 4

Relaxing, cute puzzle game! It's funny to imagine whoever's putting these boxes together just constantly throwing sushi in the trash when they don't get it perfectly fitting.

cyber_serpent by picross 2023-10-06T16:28:01Z ♥ 2

Lots of fun. The only thing that bothered me was the delay in horizontal beams dissipating after you killed the enemy that shoots them. Great job!

Broken Robot by Local Minimum 2023-10-06T16:02:18Z ♥ 0

I took me a while to figure out you can click on the abilities in memory but after that it was interesting!

Squeeze & Wiggle by YogurtTheHorse 2023-10-05T17:09:13Z ♥ 2

Fun and challenging! With some practice you can probably build up momentum and skip large portions, which is how I assume the sub 3 min times were done, but couldn't quite get a grasp on controls enough.

SUPER ULTRA HYPER COMBO REMIX 64 Σ DX+:REMASTERED LIMITED EDITION ORIGINS ONLINE by willianfhs 2023-10-04T10:34:57Z ♥ 2

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Had fun and really liked the sound effects. Trying to kill enemies stacked on top of the holes to try and keep as much space available as possible seems to be the tactic!

Space Corridor by Hora-Timer 2023-10-04T10:25:11Z ♥ 1

Unfortunately I had this weird offset for cursor and aiming which made it hard to play.

Rusty Barrel by KenForest 2023-10-03T20:00:06Z ♥ 1

Looks great and I agree with Drunk Wizard, the bit with the whales, jellyfish over what looked like just open ocean made me very tense. Great job.

Hazel & Hector by cassowary 2023-10-03T17:31:25Z ♥ 1

Really lovely little puzzle game with very calming music!

Sprinttech by JanOG 2023-10-03T17:05:10Z ♥ 4

This type of game is 100% my thing and had fun playing through. With more time I could see some really interesting mixes of levels with decisions on what platforms to create or skip, I hope it gets developed further. My one criticism would be that for this type of game I feel it's important not to interrupt the player once they get into the groove, so the slow fade out, warning on respawn and only accepting inputs after the warning (so I can't hold forward and sprint and start moving immediately once the warning is gone) add some unnecessary friction. A quick reset would help too! But I had fun - great job!

Profound Tribulations Arise from the Pursuit of a Decadent Fool by Cam Moore 2023-10-03T16:25:40Z ♥ 3

I found it wild to have singing the whole way through the level!

Agent Cat - Mewssion Fridge by Fiordarancio 2023-10-03T16:10:52Z ♥ 1

Boxes reducing anxiety is cute! My best time was 15.61 seconds when just making a run straight for the fridge.

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Start Wreck: The Finite Frontier by LandoSystems 2023-10-03T15:59:11Z ♥ 3

I really enjoyed it with all the corny jokes and just chucking ship after ship into space. Sorry 61 astronauts, your sacrifice - and accidentally getting run over by follow up rockets - wasn't in vain!

Snowlord by minjutin 2023-10-03T15:30:46Z ♥ 1

The theme is really cute! I must admit I struggled a bit with grasping the numbers too but that might just be my brain being slow.