Foon →
Ludum Dare Explorer →
LD54 →
invenStory
invenStory
By roroto-sic
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 618 | 3.52 | 26 | |
| Fun | 712 | 3.25 | 26 | |
| Innovation | 372 | 3.58 | 26 | |
| Theme | 385 | 3.89 | 26 | |
| Graphics | 524 | 3.68 | 26 | |
| Audio | 431 | 3.41 | 26 | |
| Mood | 608 | 3.48 | 27 | |
Comments
xry
2023-10-04 15:17
Congrats on the game!! The lack of any tutorial or control guide, or explanation for what was what made it a bit hard to figure out what was going on, but I also liked trying to guess out what the game mechanics were! I found myself just picking up and dropping items to figure out what PV, ATC, or DEF changed. (Still not sure what PV stands for haha) The game looks pretty similar to Backpack hero although I haven't played that before, so I tried to guess from there what to do. The idea of the inventory space and moving items is very cool, but it seems like items can stack on top of each other, also was interested by the fact that I could rotate items, not sure why I can do that though. I love the black and white pixel art! Overall great job!
Great job. awesome idea for a game. but it needs some more features to be complete. The game didn't load after I died. Also there was no explanation about how the game works.
knexator
2023-10-09 15:36
I didn“t realize that the 1x1 tiles could be combined into bigger items on my first playthrough
A bit tricky to understand, but cool concept!
I think this has potential if it would be more polished.
Rn placing items in the inventory is pretty glitchy. When you place an item in the inventory off center it either slides out the inventory to the left and falls or it doesn't place itself in the slot at all. When trying to swap items it sometimes overlaps them or throws one for the items out the inventory. Overlapping in general just kinda occurs at random.
I have also had a hard time trying to pay for shops, items don't stay in the slots most of the time and sometimes it does not give me the item even if I gave the correct amount. I think the shop would also be better if it wasn't time limited or at the very least allow you to stay for longer.
It would also be quite helpful if each item had a description, maybe by hovering with the mouse on them. it's quite hard to understand what each can do. I saw some increase stats, but others I had no idea what they would be useful for.
The visuals are minimalistic but good, the music is also pretty nice
There's a pretty cool idea here but it needs more polish, still nice job tho!
shaggy
2023-10-19 14:12
Hard to understand the mechanics but great game nonetheless!
I think the start screen is interesting, but I still don't know how to play it correctly, I love the idea.
sozey
2023-10-19 14:51
This is a super cool concept, really original! I love the lofi graphics, and the management aspect to keep our hero alive and his inventory clean at the same time! As others have said, the execution could be a bit more polished, but that's a great job for three days of work!
nondev
2023-10-19 14:56
Took a second to understand what's going on but after that it was pretty understandable what was expected for things like the shop. Meshes with the theme that your little guy is just going to wander on forward and it's up to you to try and arrange things in the inventory as he goes. Neat idea!
x3r0
2023-10-19 15:50
A very unusual interpretation of the theme. Well done.
I really like the idea. It was pretty difficult to figure out how to play. I gather that you can combine things in your inventory, but I never quite got the luck to assembly anything. Many of the drops didn't look like much of anything to me, so I assume they're not useful and should be left behind. Overall, a great little game.
Cool idea, congratz of finishing the project!
invenstory.png
aaln
2023-10-22 15:31
**Hello there, these are notes I took while playing.**
- Cool but at the beginning not very clear - Thankfully automated - Would love please please description. There sprites are not very comprehensible. - A shame so buggy. Too many times the items where sliding, or overlapping.