Foon → Ludum Dare Explorer → Users → Steve7411
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | 👥 | Robo Rush Hour | jam | 120 | 4.08 | 3.97 | 3.67 | 4.55 | 4.51 | 4.14 | 3.26 | 3.92 | |
| 2022 | 51 | Every 10 seconds | 👥 | Night At The Orphanarium | jam | 166 | 3.95 | 3.84 | 3.61 | 4.12 | 4.43 | 4.32 | 3.63 | 4.05 | |
| 2022 | 50 | Delay the inevitable | 👥 | The End? | jam | 510 | 3.66 | 3.57 | 3.94 | 4.16 | 3.76 | 3.48 | 3.01 | 3.51 | |
| 2021 | 49 | Unstable | 👥 | The Penguins Below | jam | 95 | 4.12 | 3.88 | 4.23 | 4.54 | 4.16 | 4.11 | 3.99 | 4.01 | |
| 2021 | 48 | Deeper and deeper | 👥 | T-Minus | jam | 250 | 3.95 | 3.78 | 3.48 | 3.28 | 4.43 | 4.11 | 2.96 | 3.79 | |
| 2020 | 47 | Stuck in a loop | 👥 | Oops Loops | jam | 163 | 4.03 | 3.78 | 4.27 | 4.09 | 3.62 | 3.57 | 3.60 | 3.18 |
Steve7411 leaves an average of 30.3 feedback comments each event.
This was really fun. I like the simple button press mechanics to make the different recipes and serve different drinks from your platter. What a nice, relaxing experience
I really appreciate the countdown audio and the outline to show when it's not safe. The game-within-the-game was compelling enough to get me to beat all my coworkers' scores!
This is a good start. I really love the art. With a little enemy pathfinding, what I suspect is a missing negative sign for the archer aim code, and the ability to collect the gold, this would be a really nice game
The art is great, and the basic mechanics of the cameras and turrets could eventually lead to a really great game. I would've liked to see some kickback when firing the gun in 0 gravity. As far as I can tell, I made it through all the explorable areas, but I'm guessing that you ran out of time to add in an ending; it happens. I would love to see this developed further
I didn't think this was too hard at all, especially for a compo entry where there's no time for balancing. I really like this game. I had a lot of fun solving all the puzzles!
The site just times out when I try to connect :(
I really love this experience, and the artwork is lovely. I thought the fire extinguisher didn't work at first, because it doesn't actually aim at where you're trying to put out flames, but once I figured that out, I was able to make it for quite a while. I only finally lost on my final attempt because the game froze on me :(
Great platformer with plenty of content for a 72 hour game! I really loved the experience. Is there a secret when you make it to the wizard, or is there a single ending?
The classic boxing mechanic is well executed. Overall I enjoyed the experience, but not being able to skip the glacial pace text between rounds really hurts my desire to try again after I fail a couple times.
This is a really lovely game. Great idea, good level designs, fun mechanics, great overall experience!
The controls took some getting used to, and the sneezes seemed happened at times that prevented me from making platform cycles more often than not, but it's a fun platformer in the end. I also like the character design
I really like the sound design and music in this game; it really sets a mood and syncs well with the light advancing. Overall I enjoyed playing through it. There were a couple places where you had to guess which direction to go, and if you guessed the direction without the collectible, you just died. I would've preferred to have some indication of the correct direction to go in in those cases. The controls were also a little bit too instantaneous for some of the closer platforms; if you just tap the arrow key, you're instantly going full speed, and you miss the platform by a mile. In the end, this is a fun game, and it kept me playing through to the credits.
Really fun mechanics that could be made even better in a post jam version!
Really fun game. Nice artwork, good animation, great overall feel. This could definitely be polished into a full game
I like the variety of levels and things you can use to solve puzzles. The suuuuuuuuper slidey controls made the platforming elements extremely hard to do.
This game has a nice game play loop. I feel like this could be turned into a very entertaining, much longer game.
I really like the animations and the sound design. This was fun, and planning for where you'd want to end up when you get access to the weapon is a good mechanic.
I had fun with this game! Some indication of where the flag is would be a nice touch, as I often ended up in dead ends. I also found that you couldn't see most of the holes in the terrain in time to avoid them when you're in such a hurry
I don't know what they are or where they came from, but I'm 100% ready to revolt! I need to know more of this story
I love the music and sound. The mood is also great in the dark world. Really impressive compo entry!
The little buns kept bashing through my solid stone walls. I'm scared
I don't think I understand the game mechanics, and I've "solved" the puzzle 3 times. Sometimes the hands point to the same positions when I zoom in to the clock face vs the unzoomed version, sometimes they don't. Sometimes the second hand stops when I zoom, sometimes it doesn't. I was only able to find two number clues in the environment, but they didn't seem to correspond to the solution. What am I missing?
This game is fun. The difficulty when you first start seems a little high, but if you can make it to a point where you gain more mana and better units, you can crush the oncoming hoards.
This was so lovely. What unexpected neighbors
There's no way I'm getting a high score in this. I like the graphics and the little monster!
I'm only able to get as far as an empty loading progress bar for the web build:
I love this one! Super fun to make it through. The controls sometimes felt a bit unwieldy, but I could see that as adding to the challenge.
I really like the combat system in this. And the event system added some good fun
This is a great idea. I really like the art and animations. And the effect at the end of overlaying all the thorns is quite nice - it looks very complex. Unfortunately, despite my best efforts, it looks like winning on insane isn't something I'll be able to do :)
This is a really interesting game. I like the whole metaphor. Nice animations, too.
I think this is the start of a really interesting full game
I really like the idea and the visuals. It was a good level of challenge starting out to figure out where to go and when. There does seem to be a bug where you can stand next to the robot, hold space, and mash w to win, and you can get multiple hits per beat.
I really like how the gun is very powerful and lets you get some destruction done! A lot of the takes on the fire-every-10-seconds idea only give you a single, difficult to aim and weak shot, which is much less rewarding. I also really like the music from the first level. It reminds me of old school Sierra games.
I accidentally fired a shot at nothing with a score of 15, and it cost me my life. It was the most upsetting moment of my entire life. Also, I like the music.
I really love the artwork! Unfortunately, I got stuck in a bug that warped me back to a barn where I'd been previously attacked every time I pressed 'e'. I also found myself wishing that the periods of wait were further apart and shorter. Overall, I really like the concept!
I found myself wishing that the blackout transitions were a little shorter, but I enjoyed the maze exploration and combat!
Well it was an upsetting task, but it was all worth it for that morale booster!
This is a really interesting entry. It feels a bit like a factory building game, but for bullets.
This is a nice exploration game. I like that there's plenty of environment to explore, but your time is also very limited, so your exploration is a pretty strongly guided journey.
I love the style of this game. What a really fun experience.
This is a simple and fun experience! What a great use of the theme. I think getting some feedback about which tiles you got wrong after a round would be nice.
I don't think I completely understand the objective. Is it to sacrifice the sheep as fast as possible? Does "Evil Escapes" mean I lost? How does one win?
I like the mini games. The inevitability theme is definitely there, and it's extremely disheartening to realize the bar's never going up.
Your Let's Encrypt certificate seems to be expired at the time I played.
This is a really good compo entry. The primary mechanic is simple and immediately obvious to the player. The charge mechanic did require reading the instructions to understand. I really like the sound and color palette.
I couldn't really figure out how to get started. I could settle Ross and even get it somewhat stable by mixing flora, but that was about it. Launching seeds from Earth to some CO2 heavy, relatively low toxicity planet never seemed to do much of anything, and by the time Earth had two completed launches, everyone there was dead. I do really enjoy the idea, and I think this has the bones of a really great strategy game. Also, maybe consider renaming EventLog.js to something else, as that name is blocked in some privacy filter lists that a lot of browser extensions use.
This feels like a nice start to a game. The artwork is disturbing, which works well with the theme of the game. I couldn't figure out a goal other than walking around and shopping. It wasn't clear if I was supposed to look for uninfected places and only buy from them? Or if I was spreading the disease to them when I arrived? And I couldn't figure out any way to gain money. Still, it seems like time in the jam probably ran out, and this is a good start to a fun, yet disturbing experience.
The core rhythm mechanic is well done. This is a really fun idea, and a unique take on the theme.
This was a short, enjoyable experience. I do wish that the enemies couldn't spawn inside you or directly in front of you as to be unavoidable, but still fun overall.
Oh no, this take on the theme crushed my soul. I do love the art and the voice acting.
This was a bit challenging to figure out since you can't aim and jumping throws the gun, but once you get going it's a fun core mechanic. I really like the visual style
I love the artwork and music. I really like the story telling between rounds, although I wish it were skippable for the many, many retries it would take to get through successfully.
I really like the idea and the core game loop. The story and the starting inventory system are nice touches. I could never manage to get through the game, because every time except once hunting and foraging got me nothing but wasted time, which I guess creates the brutal inevitability.
This is a great take on the theme, and a fun to play... endless puzzler. The visuals are simple but lovely, and the core mechanic is enjoyable. Some feedback about what the path finding will do when you're hovering a piece would probably be a nice addition in the future.
This is a really great experience, especially considering it's a compo entry! I really like the main rewind/replay mechanic, and completing tasks with past selves and then unlocking new tasks is a great way to progress the game.
The art and animations were top notch, and the simple clicking mechanics are easy to understand and pick up. This is a short, fun experience overall.
I liked the writing, and the story is relatable for many.
I absolutely love how the ship and items you picked up dance! The song is such a bop! I got to 400 days before everything got sad.
This is a fun game, especially once you get the assault rifle!
This has a solid game loop and implementation, especially for a compo entry. I also like the character and slime artwork. Having the powerups that exist on the map is also a nice touch to encourage exploration.
I like the level design. The controls made it a bit hard for me to stop exactly where I wanted to for smaller platforms. Overall, a really fun experience.
I really like the artwork and the world design. The music choice was a good one, too. Exploring the level was a nice experience, and it's a very thought provoking take on the theme.
In the end, who am I to judge?: immortality.png
I like how you implemented the elliptical orbiting mechanic, especially with how the repulsors add energy. Our submission was extremely similar, so I obviously highly approve of this adaptation of the jam theme :) This is a solid experience
Turrets are always fun mechanics, and this is no exception. The mouse sensitivity was a bit extreme for me, so aiming was a challenge.
This is an interesting idea. I think maybe an arrow to show the direction to a drop off point might be nice, but the level was small enough that it wasn't a big problem to find them, except for all the crowds!
It seems like this game might require a screen larger than the one I have in order to be able to see everything. I get to what I think might be a cat with an anvil (I can't completely tell because it's cut off from the top of the screen) and avoid it as far as I can, but it completely removes my ability to move when I align with it, and I just have to watch while I die. It seems like it would be a good experience if I could figure out how to make it through, but I couldn't figure out what was trapping me in place.
It took me a few tries to figure out what to do, but after that it was surprisingly engaging. This is a deceptively addictive experience
The camera didn't quite show enough of the level in front of the helicopter, but nice old school vibe overall
This is a fun game, and losing to someone repeatedly in multiplayer is an unexpected feature for a jam game
This is a really solid, fun game loop. I like the simple visuals, and the UI and transitions are great
I love the flat shading and environment design. This is a great introduction to a potentially larger game
The graphics are so great! And the overall game mechanic is simple but fun
What a great take on the theme. I really like the artwork
So close to the high score: reaper.png
This is a really simple but fun loop.
Nice take on the theme. I like the follow-the-magic mechanic
Really fun experience. Nice art, music, platforming, and a rhythm game thrown in for good measure!
I love how the buildings avoid the camera. The 3D models look great, and the cars' unpredictable behavior is cute and keeps things interesting.
The graphics and aesthetic are so nice. I like the game play loop; it's simple and fun
I really like the puzzle mechanic. Pretty challenging at first, and you learn as you go, which makes for a nice progression when you replay.
What lovely graphics. I also really like the take on the theme.
This was fun! I wish they weren't so good at dying all the time
I like this take on the theme. The inevitable win condition is a more positive take than most
This feels very polished for a jam game! I like the UI artwork
This is a fun game with great presentation. Lots of artwork and polish for a jam game
I enjoyed the boss battle and platforming mechanics. The hit box on the player did seem a bit wide, but double jump helped deal with that.
There's a really good feel to this game. The music, sound effects, and animations all come together to create such a polished experience
What a great idea for a game. I love that one of the players is first person while the explorer gets a nice 2D view of the ship.
This game was really fun to play, and a good implementation of the theme. That ending :(
This was really ambitious for a 3 day jam! The game play was fun once you figure out the mechanics. Overall, a rather satisfying experience
What a fun platformer! The controls feel great. Loved the graphics. The only issue I had was that the camera didn't seem to follow fast enough when falling down to lower ground in a couple spots. Super nice little game!
I like this concept. The difficulty really snuck up on me after about 10 calls. I would have liked some coloration for patch cables that have active calls running through them. All in all, an impressive compo entry.
I like this idea. It's a good, fun, simple puzzle.
I like that you made a fun layout using only cubes; it was fun to play through
I really liked this. It's a fun experience. I also enjoyed the music quite a bit
I get some really nice Myst vibes from this one. Really nice story and ambient music. I also like the low poly look. Overall great experience
I like the stylized, low poly look. Fun driving mechanics!
The friction issue with the character sticking to walls is a bit unfortunate, and I feel like the controls could benefit from a little bit of coyote time. Other than that, it's a fun I-wanna-be-the platformer.
When you try to open the macOS build, it just says '“LD49.app” is damaged and can’t be opened. You should move it to the Trash.' My best guess is it's related to app signing. In any case, if you manually run the executable inside the app package from the terminal, it works fine.
Fun game loop. Trying to think about what shapes of cargo to stack to keep things stable is a nice mechanic!
A good prototype. A few more sound effects would have been nice, but it was fun to play through
Nice jump sound effects. I like the storm/wind ambiance. Overall, a really fun game to play.
This is a really nice take on some Guantlet-like spell and loot mechanics. Really fun to play, and I like the spell instability/damage mechanic.
What a fun twist on a building mechanic! Really fun to play
What a really clever and fun idea. Really enjoyed playing this
Really unique and interesting take on the theme. I enjoyed the writing
Not what I was expecting. Lovely mood and art
Really amazing art style. Interesting premise and nice take on the theme.
Great level design and visuals. Nice weapon variety. Overall a very fun experience
I love it. Great choice for the panic song
This is a really nice take on the theme, and the brewing/time management mechanic is quite fun
Nice, challenging mechanic. Good adaptation of the theme
Good variation on the jam theme, and a fun game loop
I like this idea a lot, and the flat coloring works well for the items
This game is really fun. I like the pixel graphics
Fun game with nice pixel art
Good sense of humor in the narration. I like the way the difficulty was scaled.
Super cute idea and a lot of fun to play
Super fun building mechanic! It's fun to be able to try to trick the physics system. It reminds be a lot of Banjo-Kazooie: Nuts & Bolts
Really nice looking levels and character. The platforming nice. I think that being able to jump a short while after walking off a ledge would be a nice addition.
I like this idea. It has a lot of potential
The graphics and animations are super cute!
Really beautiful graphics
I like this take on the unstable theme
I really like the game play, it's super fun and challenging.
I like the character animations and behavior. This was quite fun
Great music and simple but fun mechanic
This was fun. The path finding seemed to leave the ants stuck in situations that you probably wouldn't expect it, but it was nice to eventually save some friends!
This was really cute and fun
Great music and a really enjoyable experience
This was really enjoyable!
This was fun!
Fun game with nice art! I really enjoyed the upgrade mechanic. The highest powered light washed out most of the screen for me.
This was a fun experience, and the graphics are pretty!
I love the art! A fun take on a deck-builder
Fun game with cute graphics
This is a really fun reverse tower defense game. I would love to play more!
This is a fun shmup. I'd like to see where this could go with more development time.
This was very fun
Interesting idea and really challenging
I really like the idea! It's a fun little puzzle game
The OSX build appears to be corrupt, but I was able to manually go into the package and run the executable.
I had fun, and the art is lovely
Fun concept! But I was completely unable to change direction in the web version on OSX, because the Option key wasn't accepted in place of Alt.
Really nice concept. It would be nice to see this concept expanded on.
Fun game with nice art
I really liked the concept. As others have said, the level labeled as the tutorial seemed to assume that the players are already familiar with the game mechanics, but it's fun once you figure it out on your own.
Fun puzzle mechanic and good intro levels
LD54 — Limited Space (17)
A Tail of Escape by Rorried 2023-10-19T17:35:31Z ♥ 1
This was a really enjoyable experience. I made a series of saves and played through what I think was at least 5 or 6 different endings. This is a really nice entry
invenStory by Roroto Sic 2023-10-19T16:52:54Z ♥ 2
I really like the idea. It was pretty difficult to figure out how to play. I gather that you can combine things in your inventory, but I never quite got the luck to assembly anything. Many of the drops didn't look like much of anything to me, so I assume they're not useful and should be left behind. Overall, a great little game.
Ghost Gambit by Shaggy 2023-10-19T16:36:13Z ♥ 1
I really like the environment and character art. This seems like a really promising idea, and with a little additional work could be a great multiplayer experience. Good job on getting the multiplayer code working during the jam!
Disc Space by CaptAndrey 2023-10-17T22:47:54Z ♥ 1
I really enjoyed the sound effects :) This looks like the start of a neat puzzle game
Sheep in Wolf's Clothing by ottos 2023-10-15T20:46:33Z ♥ 3
I really like the artwork, and I enjoyed playing through twice to see both endings!
leaving the nest by WeeFairyFabi 2023-10-15T18:28:45Z ♥ 1
I really like the art!
Carrotiles by ValentinWB 2023-10-04T11:29:48Z ♥ 1
I really like this take on slider puzzles. Permanent tiles combined with not being allowed to move the tile with the carrot really made things more interesting.
M8B1674-00D4 by a327ex 2023-10-04T11:03:15Z ♥ 0
I really liked the idea and execution. I really love the overall UX and sound effects
Boo! Bark! by Doot 2023-10-03T23:00:02Z ♥ 1
I really love the kitty ghosts!
Packed to the Gills by npckc 2023-10-03T22:57:46Z ♥ 3
I really like the art and music! And the menu and credits felt really polished!
Pool Frog by notnasiul 2023-10-03T20:02:32Z ♥ 1
Wow, the graphics and animations are top notch. The sound effects are also quite nice
Harvest Saturn by Taldius 2023-10-03T19:44:36Z ♥ 1
The pressure mechanic is really interesting! I think the art style is nice, too. Overall a fun little experience
Bastion's Bumfuzzled Bean-er-ry by RookRules 2023-10-03T16:26:31Z ♥ 2
I might be upset if I got one giant bean instead of a lot of tiny beans. I understand it's the same thing, but it's just not what I want to cook with. I think I might need to speak to the manager.
Veggie Rush by boostas 2023-10-03T15:36:01Z ♥ 4
This seems like an interesting idea that could be turned into a larger puzzle game. I really like the art! It took me a little while running around the farm before I realized you had to do your farming inside, since the door is mostly not visible to the camera. All-in-all, I enjoyed it and playing until I couldn't level anymore
Claustrorush by Neon Kuroasa 2023-10-03T14:44:32Z ♥ 2
This is a really fun climber! Good implementation of the theme, and really nice pixel art
Bimbi's Cosmo Party by Frib 2023-10-03T14:40:19Z ♥ 2
The web build seems to crash when trying to talk to the server. Seems to be something to do with SignalR?
Safe Space Passage by Kepsert 2023-10-03T13:51:08Z ♥ 2
Wow, what a great idea and nice execution! This was really fun, and I love the art style.