FlowerPower by C64Gamer 2022-04-06T09:59:49Z
This is a relaxing game that put me in a good mood, good job. Just FYI, you can make the UI scale with the screen size using a Canvas Scaler so it doesn't need to be played in full screen.
Foon → Ludum Dare Explorer → Users → Trev3lyan
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | 👥 | Don't Let Me Down | jam | 560 | 3.61 | 3.50 | 2.97 | 3.76 | 4.01 | 3.57 | 3.72 | 3.60 |
This is a relaxing game that put me in a good mood, good job. Just FYI, you can make the UI scale with the screen size using a Canvas Scaler so it doesn't need to be played in full screen.
Feels like a very complete package, and very well polished. I don't really have any criticisms. Excellent job!
This whole game is very intuitive and relaxing. Good job on all aspects.
I like the adaptive music, I don't see that often enough. Very good use of the jam theme too.
Nice throwback to doodle jump. It could use a bit of polish, such as clouds layering behind the fire, and pickups being worth less. There was also an issue where I jumped while still under platforms near the beginning of the game. Other than that, this was great fun. Good job on adding multiple themes.
@jkniest I mean I think the powerup should be worth less than 100 points since it takes a fairly long time to get 100 points by climbing. Just my opinion though.
You have a cool style going here. Good job with the character controllers too, it feels good to move around apart from when it wall clings when I try to jump near a wall.
I had a lot of fun speedrunning around the first few levels, and appreciating the art. Good job!
Nice visuals, I like the scale of the planet when you reach it and the vastness of space. If you expand this game I'd love to see bigger ships and bigger battles.
I'm impressed by all the art in this game. Very polished.
This got a laugh out of me. Great art and audio, nicely polished.
I also found the bug that locks you to collecting water to a source, even from far away. I think increasing the player speed (and maybe increasing the distance between resources to preserve the balance) would make the game feel a fair bit better.
This is a pretty cool idea and fits the theme very well. I'm always impressed when I see someone make a game like this in a short time. Good job. I hope you decide to expand on this one.
@human-writes-code sorry, nothing stood out about what I was doing. I mined one set of crystals near the charger, and then collected from one of the closest water sources (it looks like the same one as in @christian-zommerfelds' screenshot).
I recently made a tower defense game as an exercise, it was super fun figuring out targeting priority and some other things. It's fun seeing someone else add pretty much the same features in a different way with different style. This is a cool demo but if I were you I'd have sped it up a lot.
This is a good, well scoped jam game. It's surprisingly satisfying watching enemies fall into the lava.
I like this game. Great mood, fun puzzles. Glad I ignored Windows Smartscreen, as others have said hosting a web version on itch would be great.
This one's very fun. I died because I accidentally boosted the asteroid closer to the planet instead of away from it.
I thought I found a cheat spot but the AI ran for me at the last second. I like it. It would need fleshing out in some way but this could be a great laugh with multiplayer.
I've been looking forward to playing this since I saw the main character posted on discord. I was not disappointed, this was great! I especially like the UI and the variety of obstacles.
Great visuals and audio, I like the floating UI over the houses. I like the creativity behind a shooter that's less violent, as well as the idea of flying into the water to restock and douse the fire is another great. Good job!
Great graphics and fun dialogue. Buggy but fun.
All solid, but the pixel art really stands out. Perfect score from me.
Very nice art style, I especially love the effect when a room appears. I would 100% play this again if you decided to expand on it.
The shops are great, the fighting works well, an impressive enemy selection and sprites for a jam game. Controls are good too.
One thing I would change is to Lerp/Tween the position instead of teleporting for movement.
Very simple, but still manages to be difficult (to me at least). I'm surprised I've never seen this concept before, it's a very interesting idea.
I also went for the "keep the ball off the ground" idea, although the stakes were very different between our games. This is pretty addictive, good job!
Wow, this is a sad game. Very polished and many great touches, like the fly particle system.
This was really fun, it held me long enough to max out all upgrades. It reminds me of the flashplayer games I played back in the day. Most don't put time into features that flesh out later, as players usually won't play jam games for very long, but I really appreciate having something to work through. It was very satisfying to start actually being able to hold off against the massive wave.
There are a few small things you could have done that would have gone a long way. Finding a free font for example, and changing the timer to display less than two decimal places.
Capture.PNG
@kaminos the speed and deceleration is intentional, to keep you guessing where the balloon will be, but I understand with the second balloon that gets a lot more tricky. A dash is a good idea, maybe on a cool down. Thanks for the feedback.
@fredrik-rosell @jkniest @lord-shulky @drkylec I've passed on all the nice comments to Charles, he's glad he's entertained you! Thanks for playing!
@bubakgames @sivarde @mikado @willoxs Admittedly it's our first jam and we went in fairly blind in terms of what's expected, and I didn't imagine so many games would have music, so when we started running out of time I cut the idea. Now I know for next time, so thanks for the feedback.
I'm hope it didn't detract from the experience too much. Thanks for playing!
@ocwal I considered adding another text box telling you another balloon was coming. I thought the countdown would be enough since it's the same count down as at the beginning of the game. Unless that didn't start for you, which would be an interesting bug to fix. But yes, having it blink would be a great idea. Thanks for the feedback!
@seabirddigital Thanks for the feedback, I'll add an indicator for when it goes off screen if I make a post-judging update. Thanks for playing!
Wacky concepts like this are the best in game jams, good job, I had fun.
This is a fun little game with an art style that makes me nostalgic. I especially like the reticle helping with perspective. I have some minor constructive criticisms though.
I think this game would really benefit from a scoring system, because it would give more feedback on kills and would give a sense of progression. I would also have made the opening text appear faster.