trev3lyan 2022-04-05 02:41
This is a good, well scoped jam game. It's surprisingly satisfying watching enemies fall into the lava.
Foon → Ludum Dare Explorer → LD50 → Tanky the Eternal Tank
By northerndevguy and Cover Club Media
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 648 | 3.55 | 65 | |
| Fun | 680 | 3.38 | 65 | |
| Innovation | 734 | 3.26 | 64 | |
| Theme | 1023 | 3.35 | 64 | |
| Graphics | 390 | 4.01 | 65 | |
| Audio | 493 | 3.47 | 63 | |
| Mood | 621 | 3.54 | 64 |
This is a good, well scoped jam game. It's surprisingly satisfying watching enemies fall into the lava.
Hey! That was funny to play I was throwing enemies on the void. I didn't lnow what exactly to do but I liked it.
I really enjoy the physics interactions with the enemies
Great game man, I had lots of fun, try ours!
Fun to play! I love watching enemies fall into the lava. And the boss looks good. I think the "game feel" can be improved such as a cycling attack :)
Fun and easy to understand. Watching enemies jump as they try to escape is a lot of fun. The mechanics are very simple, but they work very well. Great job.
Nice art and gameplay. It would be funnier if all the floor would be destroyable, not the middle one only Also let's flying high! image_21.png
Graphics looks really decent. And as said above, more destructions would make it a bit harder and bring more fun!
Nice! I like the chunky graphics and the sense of progression. I thought I was getting away with just running across each level but then I encountered a giant ghost that I had to fight to get the key. It was fun.
Loved the animations and the choose your boon/demise mechanic.
I feel that the platforms fell too quickly and when the player is behind an enemy, you cant see your health at all. I often ended up running to the other side and staying on stable ground or leaving early. Enemies can be a little simplistic and tedious at times. They all seem to just move toward the player, jump if needed and attack if can. This is fine for some enemies but I wish there was more variety, such as ranged enemies that stay still, enemies that charge in a burst, or enemies with more than one attack.
The player controller feels good to move around, the gameplay was easy to grasp, and it felt decently polished. Great job!
Neat game well done
I liked the art style. Nice work
Loved the visuals, super fluid. Also appreciated the extra jumps, SUPER saved me in the beginning when I was still learning :)
Great games really fun to play
Awesome voxel graphics, and shaders are nice too. Core game loop is solid, some extra levels could add some more depth to the game. I also feel like the main attack (mouse click) should have a very short cooldown as well, so the player can't just spam the attack button and not actually attack. Also found a little exploit where I could kite the skeleton boss into the gap between the middle and side platforms. Fun game, has a lot of potential! Great work :)
Screen Shot 2022-04-06 at 7.27.36 pm.png
An unexpectedly full-fledged game for such a short game jam. The roguelike mechanic fits the theme very well.
LOVE the art style, very minecraft dungeons! ver fun game and addictive too. :smile:
In general, not bad, pretty nice voxel graphics, but the camera kept trying to run away from me all the time
I had fun for a while with it, the graphics and sounds were very nice, only issue was the blue ghost boss was impossible it felt like, he just floated ontop of me and there was nothing I could do. Good job with this submission
Loved the art style! Good job!
The artwork is really well made! Voxel art is tough, and you did a great job. I think it's a bit silly how dying rewards you and completing a level punished you, but hey. It's a really solid game, and I had a great time playing it. Nice work!
Really like the artwork, gamplay was pretty well aswell. Really dencent game for such a short time. I found a little exploit to stuck the boss between platforms :smile: so it was pretty easy to kill him, but overall I really enjoyed playing this game.
I can't explain, but it's kinda easy and hard at the same time. I didn't figure out I could attack using the mouse button until after level 6 :rofl:
Nice game. It is fun to watch enemies fall into lava. I also like the physics. Adding more destruction will make it even better. Good job!
Very fun game with alot of charm and fun graphics. Loved the double jump animation! I'd have liked more 'oomph' in the sound department, but what was there definitely got the point across fine! The upgrade system was a nice surprise, and fun variety would be an easy way to make things even more fun. Good work on this!
Can't say enough about the art work and progression gameplay. Very well done!
The game is excellent in terms of gameplay and visuals, as well as excellent work in terms of code. The theme is very well visible and I also liked the music. Great job, keep it up:)!
Good game ovelall, but at some point I've became basically invincible, so some balancing in future updates would be nice
@stupidhobbit Thanks for playing, yes we will make changes in future updates (outside of the jam). We ran out of time to do balancing of the stats. Thank you for your feedback! :)
@alexsolonnikovp4 thank you so much for your kind words, really appreciated!
I like the visual style a lot! You could make the attack sound less repetitive by randomly altering the pitch of the sound every time.
Good game! Its mechanics reminded me of one of the levels in "fall guys". Great job! Good luck with the project!
Well done, I like bonus and demise, I jumped on boss and he literally slipped in lava before he even tried to hit me, speedrun strategy. That was fun, good job.
Interesting with the use of physics. Really enjoyed playing this!
Pretty good graphics and audio as well.
Really like the voxel look of the game! I also liked that you got to choose you own demise / debuff at the end of the levels. The first boss was very hard and was floating above me for awhile. It was fun and could see this being a really cool steam game if we had levels and puzzles to solve. I hope you keep it going.
I like the slow incrementing of the number of monsters with each level. This entry was very enjoyable to play.
The gameplay loop was very interesting, making death a part of the loop is very clever! The demise was also pretty cool. Although, I found myself spamming the attack button, which just restarts the animation, bad habit. Amazing game tho
Felt pretty polished and considerably more balanced than the usual jam game. A bit floaty in the controls but nothing too bad.
Enjoyed the graphics and penalty for making it to the next level. It helped balance the upgrades after death.
Didn't seem like there was a point to killing the regular enemies, unless I missed something.
The first boss changed from a ghost to Minotaur after I died. Not sure if that was intentional. I was also able to jump on top of it and cheese it.
@0x746564 Thanks for playing! the bosses are randomized each time, we randomized a lot of the game as much as we could to keep it interesting. The regular enemies we kept it that there was no requirement to kill all the enemies as we had a bug that could break the game if all enemies die and the key did not spawn. Initially we did have it that all enemies had to be cleared, but time got the best of us :)
i love the big boss :v:
Well, it's not necessary to kill all those minions - you can push them into lava instead! Ha-ha! I like see them there, in lava)
Great game! I have a lot of fun!