lunacyecho 2021-04-21 04:16
hey where's the game
Foon → Ludum Dare Explorer → LD48 → Far Fetched
By johnfn, miyolophone, lunacyecho, fawnblue, const-arch and Andrew Schreiber
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 59 | 4.24 | 53 | |
| Fun | 176 | 3.97 | 52 | |
| Innovation | 628 | 3.46 | 52 | |
| Theme | 368 | 4.02 | 53 | |
| Graphics | 105 | 4.46 | 53 | |
| Audio | 8 | 4.53 | 52 | |
| Humor | 262 | 3.63 | 51 | |
| Mood | 119 | 4.24 | 52 |
hey where's the game
Web link: https://taroth9.itch.io/far-fetched
The white ghost character designs are great! and _really_ cool music!
Loved this game! Character and level designs are great, you can really feel the atmosphere and music is amazing!
Amazing submission, found no real issues with it other than the bosses collisions being a bit confusing. Great work.
I really like the ghost/imagined creatures, it's a really cute idea and would be great in a full game. A lot could be explored there. The one drawback for me was the difficulty: it's a bit too easy, most of the witches can just be killed with no difficulty if you are just patient enough (I'm not :)) and the push puzzles were a bit too obvious. The hord and the boss do make up for the earlier challenges a bit. Good entry!
Great Game I love the concept of the girls imagination :smile:
I agree that it was a little to easy at the beginning, but getting over the two rivers at the end was really hard for me (seems like there was a bug where I could not push rocks in certain ways, the dialog box also blocked my view) Took me forever to get across because of rock pushing bug.
But was really surprised by the Boss battle. I only had two hearts, was there a way to obtain more?
Nice Ending!!!! :smile_cat:
Nice graphics and music, especially the main song at the start. I really like the idea behind the game as well! Good job.
This is a really charming jam game with a clever premise. I just wish there was more to the “imaginary” parts mechanically than the visuals. Right now it was just a cute artistic choice rather than anything that affected gameplay. Would be worth exploring more. In any case, great work. The musical compositions deserve a special mention, although they were quite loud and clipping on my speakers.
The hitboxes of the boss are indeed confusing but DAMN THE MUSIC. Hands down best compositions i heard so far. The mood of the game is also very nice, controls and level design very pleasant. Congrats !
Fantastic art and music. I love how the elements of Olive's imagination were represented as a child's drawings in a way that's distinct from the rest of the art style, that's a really nice touch! You perfectly captured a sense of childlike wonder.
Really loved the art, music and overall mood! The end of chapter 1 is awesome! I think some balancing on the chapter 2 and boss combat would be a nice next step! Congrats, awesome entry! o/
Great music and cute graphics.
HOW DID YOU DO THIS IN 3 DAYS? This isn't just a good jam game, it's a good game. Period. Full stop.
Not only are the levels a good length, but they keep introducing new mechanics. They show the mark of a true game designer.
The music is incredible. I don't know what your musician was on the last 72 hours but he was wildin' for real. VOCALS IN YOUR MAIN THEME? And your main theme sounds straight up pixar quality. And the rest of the music is all creative and just endless high quality.
Props to all your programming tricks as well. Making smooth expanding dialogue boxes (that move with the objects!) is NOT an easy task. The sheer amount of mechanics also in the game is incredible.
I just don't know HOW you did this. This is one of my favorite things played in recent memory. Not in a game jam. Just period.
Props to every single person on your team. The dialogue was funny. The art was cute. The programming was impressive. The music I wanna get on vinyl so make that happen. You're all incredible and I can't wait to see what more you do.
The narrative and setup were outstanding. I love the contrast between the rough drawn characters and the solid colour setting and characters. Really helps fuel the imagination. :wink: The music was quite well done in parts - it almost feels a little *too* mature and epic for a setting that calls for more mystery and ambiance. :joy: The production was great though, and I especially love the touch of the chorus joining in for the goblin chase. I would have loved to hear the same done with the second track for the boss battle.
While the sound effects chosen were great, I wish the game made more use of them. It would have been nice to hear some dog sounds whenever encountering the dog, or textbox scroll sounds for the text. Just little sound effects here and there would have helped to bring a more immersive experience the same way that the lighting does.
I found the levels to be quite well designed, particularly the progression between action and puzzle. The rocks seems kind of hard to push at times, like it was super picky about the angle and you had to push so hard for the rocks to actually move. It complicates things when you have to do it while dodging bullets, but I did manage to get past it - still, the long winded backtracking with the river did feel extremely tedious when you can only push one rock at a time.
The narrative was witty and interesting for the most part. I love the boss text, in particular. Maybe I'm just a sucker for Dad level puns. :joy: I love that the game has checkpoints, but it would have been nice to restart the boss when the fight actually begins rather than at the cutscene text which tests my rapid clicking skills.
There are also some issues with the text cutscenes overlapping each other. I wasn't sure if it was intentional, but it didn't seem to lead to anything narrative wise, so I thought it'd be worth pointing out. Examples down below:
Far Fetched text overlap maybe 1.png
Far Fetched text overlap maybe 2.png
Overall, the game was engaging and dynamic. I think the music didn't quite gel together with the art and narrative, but I respect the direction it went in, especially with the addition of the vocals and performers. Very nice stuff.
Amazing music! The gameplay was also fun, I especially liked the chase sequence and the ending! Excellent work from your team :)
Played it on stream, all 5 stars! It's just a perfect game for me! I love the setting, the graphics are adorable! the fact that the imaginary enemies are sketches is such a nice touch! Music in the beginning is so catJam! Level design is on point and there is so much content! i have no idea how you guys managed to do all that in just 3 days! How do i preoder the next chapter on steam?!
OMG!! This is amazing! *jaw drops*
The visuals are amazing! The idea of a children imagination and painting it with calk.. amazing! Learning the mechanics were well coordinated. Levels are great. Had a really hard time with the boss, just maybe I'm a noob. It just professional. period. You guys clearly know what you are doing.
And also the music.. I wanna download it and listen regularly. The overall theme, and style and music just compliments each other. Don't know what else to say. Cudos to every on the team. Perfectly done.
Great job, the hand-drawn (or rather, painting-looking cartoony style :wink:) art looks great, and goes well with the mood of the game, along with the sketched enemies. The music is bopping, I'd love to just sit on the main menu screen and listen non-stop haha. I love that you got an entire scripted boss-fight into here too, thats so impressive for a jam. Nicely done!
@juliestrator thank you so much for playing on stream and all of the feedback!! our team watched the vod together afterwards (timezones unfortunately didn't align) and had a ton of fun catJam \o/
we're working on a v2, with some boss hitbox improvements and additional content, it'll probably be on my itch.io soon!
Very well done. The music is amazing. The graphics look great. The gameplay is not super challenging most of the time but good enough to be entertaining, though the flowers could have shot less frequent in my opinion. I love how the enemies look like they are drawn with chalk. Everything sells on the idea that it's a kids fantasy. Great job!
Lovely game. Fantastic music, and good art, too. My only criticism is the dialogue boxes look a bit rough, especially compared to everything else, but I'm sure this was just a time limitation issue, though. Other than that, it looks like a polished game, not a game jam game.
Surpisingly fun game! From the cover img, i was expecting some walking-sim adventure game, but what i ended up with, was really imaginary game with cool action and puzzles. My only two issues with the game were: 1. Audio has some weird static/overtuned sound to it (if it's something on my side, i'll change the rating) 2. When playing WebGL in a small window, the text bubble cover huge part of the screen. I died twice because of it. Overall GJ guys
@chrissx2 hey thanks so much for the feedback!! glad you enjoyed it :DD regarding the audio issue, we're aware of it! seems to be a browser-dependent thing, so it only happens in some browsers. we're going to push a fix for this soon! thanks for the feedback on the text bubble clipping, looks like we should be able to fix this with some scaling.
@fawnblue I tried it in Edge and Chrome. I think in Chrome it was slightly better. I'll increase the rating because the song reminds me of one of the Iron Maiden songs (which was probably based on some other work) and i don't want to lower the score because of webGL (which can be tricky to setup correctly).
Far Fetched
This game was extremely adorable! The presentation of the game brought me here in the first place, but the imagination-theme of the game keep me hooked and extremely engaged. As mentioned by previous comments, the contrast between the clean artwork and the rough sketches really helps sell Olive's imagination! The game's writing is also super adorable, and Winston gets the star for being the best boi. :dog:
The polish of the game is also incredible! Like other people have mentioned, small touches like the vocals during goblin chase were really surprising and the music composition was extremely well put together! However, it did feel like some additional SFX when eating chocolate, the dog barking, or sounds when pushing the rocks would have been welcome adding though, as it felt a bit odd that those had no matching feedback to some of the other things (like the actions) had.
Level-design wise the game was also very good and I liked the inclusion of the shadows on the second chapter, which helped give the illusion that time had passed! I definitely would have loved to have seen a few more bullet-hell-like enemies though. I felt like the flowers added the most depth to the game, with you having to time movements and solve puzzles. Enemies of the second-level felt like they didn't have as much to them though. I don't know if the goblins in the coats or the frog people were supposed to be more active in damaging me, but they mostly felt just "there" and they were a breeze to get though. The boss was a really nice inclusion though!
I really wish there was a downloadable version of the game, since it feels like a native version would have allowed graphics to be even more crispier (namely the text-boxes). I also had some slight crunchiness with the audio that happened here and there and I feel they were also a result of web-limitations (doesn't impact your ratings whatsoever though!).
Overall, this is a really nice and chill game overall, even beyond jam standards. I hope to continue seeing even more from your team in the future, and I'm really glad I had the chance to play this. Thank you very much. Cheers! :whale:
Loved the game, the art style was great, making great use of minimal animation to still deliver some great looking assets. Loved the drawing style of the enemies. Music was also incredible.
There were a couple of spots where enemy hitboxes felt a little wonky, times where I felt I shouldn't have been hit or time when I should have hit the enemy but didn't. other than that, loved the entire game.
Awwww so much charming game <3 all of the art style, predictable enemies, and simple puzzle elements make it really accessible, even to people that don't play games much! (although the boss was pretty challenging compare to the rest)
The music and sounds is really great and fit into the atmosphere really well and makes you feel like youre going on a grand adventure
Good job adding a main menu, sound options, and pause too, it feels like a pretty complete game! Awesome game from a great team!
Just wanted to quickly tell everyone who's played the game so far—thanks so much for playing! We've been taking your comments to heart, and we are (literally at this very moment) working on an updated version of the game based on your feedback to be released at some point after the compo is over. Even if this isn't the most popular game in the jam, this is still the largest number of people who've played any game that we've made so far, which genuinely does mean a lot to us—we look forward to hopefully bringing you many more games in future LDs!
Very cute graphics, I loved the title screen! The child imagination is also a nice part for the story.
Great music and a really enjoyable experience
The noice BGM and GamePlay, Good Job
Oh hey there! Finally an entry well-deserving of the blessed 5-star audio rating, in good hands, haha.
This was fun! The sword-swinging was enjoyable even despite it not actually being necessary for most of the game. The gameplay was simplistic but the graphics and sound made everything enjoyable despite that -- one of those instances where the whole better than the sum of the parts (to put it more negatively, the good parts cover up the mediocre ones?)
The slight jankiness of the text boxes and the blurry font rendering were a weird contrast with the rest of the game which looked and felt great. Something that could easily be improved, I'm sure.
The upbeat feel of the music and the nature of the gameplay (as well as the "spirits" theme) actually really made me wish that the gameplay here had a more energetic feel, something akin to Pocky and Rocky I feel like would have worked really nicely, but well, obviously that's not really a fair comparison given that you only had 72 hours after all.