Star Sweeper by Notan Lemon 2022-10-18T00:02:15Z ♥ 1
I'm happy to see something more on the puzzle side of things, the theme made most people go in the other direction. That was a surprisingly unique take on the minesweeper mechanic, and I really enjoyed it. More levels that took the concepts further would've been interesting to see, but there's already plenty here for a jam game. Nicely done!
LD52 — Harvest (21)
Fairy Feeder by recursiveanomaly 2023-01-12T06:26:13Z ♥ 3
I got a good laugh out of the twist, well done on that part. I enjoyed the gameplay for a while and beat the 50 level. 50 was enough of a scramble for me, so I tapped out there.
Wheat Master by nyxkn 2023-01-12T05:08:06Z ♥ 1
A quick run: Capture28.PNG
A full run: Capture29.PNG
Everyone's already said it, but +1 to the auto tools blocking you. I just avoided them entirely until late game after my first playthrough.
Seven Favors by surr-sloidah 2023-01-11T23:07:35Z ♥ 4
I played through twice because I wanted the good ending, and I really botched the start of the first run because my mouse sensitivity was too high. I had to drop it quite a bit to play this, but once I did it was a lot of fun.
Orchard Alchemy by caeonosphere 2023-01-11T06:38:08Z ♥ 3
Capture27.PNG
Balance was actually pretty good, I'd say. I liked the way resources moved a lot, it made for some interesting factory building, and the game stayed performant all the way through. I'd play an expanded version!
Plant, Harvest, Make money! by huozhedexiaoc 2023-01-11T05:19:23Z ♥ 0
That took me a while, but I really enjoyed it. The puzzles were really well crafted, and I haven't seen anything like the ripening mechanic before. Thanks for putting this together, I loved the challenge.
Seed Rampage by Erik Kubiak 2023-01-10T13:26:41Z ♥ 3
A bit on the easy side, and you could grow way more weapons than you ever needed, but I like the concept and it was pretty engaging.
Farmula Grain Prix by Chase of Bass 2023-01-10T10:25:46Z ♥ 1
I made it to around lap 60 three times before losing. It seems like the audience gets increasingly stingy with their free time boosts, and I never found a good way to hype them up enough to keep them from stopping. The extra time per lap from buildings was useful, but eventually wasn't enough.
Still, I had fun with it! I just wish there was a way to keep going forever if you were playing well enough. Maybe there is and I'm just bad lol.
Cute Baby Animal Organ Harvesting Simulator by blha303 2023-01-10T08:04:01Z ♥ 3
what did I just play
Danger in the Potager by Odey 2023-01-10T08:00:07Z ♥ 2
Oh my god this game is hard
Capture26.PNG
The second phase of that tomato turns him into quite the monster. It killed me the first four tries, and then on the fifth I got curious if I could spam click him down and win by killing him despite having his minions kill me. Super did not work lol. Try #6 I finally got him though. That was fun, and I loved the voice acting and the animations were so good!
I wish I could've skipped through some of the earlier bits to get back to the tomato, though. Also, missing a shot when the tomato goes underground for his second phase feels kinda punishing.
Beat & Feast by JoshKirby 2023-01-10T07:40:21Z ♥ 3
The music seemed desynced from the button timings on my computer, but it was still fun. Good music!
Soul Harvest Inc. by Ian McD 2023-01-10T07:24:32Z ♥ 3
I really like the concept, and I think the art is great, but there are bugs that are making it unplayable, unfortunately. I tried four times, and all four times eventually new targets would just stop showing up. My lil reaper intern also just got stuck on the side of the map and hung out there forever.
Harvest&Sell by Kirill-Blip 2023-01-10T07:05:09Z ♥ 1
I bought a couple of each upgrade, but I stopped once I noticed that I wasn't making enough extra money off the upgrades to keep up with rising costs of the upgrades. Being able to hold E to water and collect and to sell all the wheat at once would've reduced a lot of the repetitive pressing in the game.
A Day in the Life of Death by DDRKirbyISQ 2023-01-10T06:43:30Z ♥ 4
Oh my god, that was so good! You did such a good job with the details and making the game have a really strong vibe to it.
I did have one issue where my game became stuck at this point. Capture25.PNG Mousing over the dialogue options changed the cursor, but clicking them did nothing. This happened after tabbing away and then back, for some reason. Second playthrough went smoothly.
FloraShift by togo sepultraut 2023-01-10T06:10:50Z ♥ 2
Capture24.PNG
Wow, I really enjoyed the gameplay on this one. Figuring out how to manipulate the garden layout had just enough player agency to it to keep it interesting but not bogged down. Nicely done!
The Gatherers by Sisyphean Games 2023-01-10T01:43:42Z ♥ 3
Capture23.PNG
Ah, only bronze for me. Fun entry, really chill.
SpaceCrops by Platore 2023-01-10T01:27:15Z ♥ 0
Controlling my little astronaut was pretty tricky. I think I got stuck in some sort of infinite spin, but I could still mostly navigate by timing my movement. Good job getting it done!
Dream Reaper by Orhu 2023-01-10T01:16:48Z ♥ 2
That got pretty interesting once I started to abuse phasing as much as I possibly could. Sometimes it seemed a bit too straightforward.
It would be nice to see what the best possible score on each level was once I'd beaten it to see if there was more for me to figure out.
Beat the Harvester by Cloverfall 2023-01-10T00:24:38Z ♥ 1
It's simple but it ran perfectly and watching all the cannons go to work was satisfying.
Harvest to grow by Picque Alexis 2023-01-09T23:34:19Z ♥ 1
I think there's accidentally some debug code enabled. I start with 10 money, but then when I place something down it immediately jumps up to over 300, and I suddenly have enough money to build all the way to the end without going through days.
Once I realized and pretended I didn't have the extra 300 it was a good time. I would've liked it if there was the option to pick an action for every town at the same time to speed things up a bit.
Little Witch's Herbary by lord_blackheart 2023-01-09T23:06:57Z ♥ 2
Once I got the hang of the mechanics I got into a pretty good flow. Some sort of score would've been nice, so I could tell if I did better than my previous try.
Heads up that if you try to fullscreen it on an ultrawide it cuts off some pretty important information.
Harvest Heroes: a text-based anime-style battling game by algo_baker 2023-01-09T22:52:08Z ♥ 1
The fight descriptions were consistently plausible, and it reacted well to bad input, but the correlation between the text and the change in health was sometimes shaky, like when it said "In the end, neither fighter was able to gain an advantage, and the round ended in a stalemate", but I lost a lot of health and the opponent lost none. I generally didn't feel like I had much influence on the numbers, but the focus was on the story anyways.
It's fun to see stuff like this start to get used in jams, I'm looking forward to seeing how far people can take it.