boldbigflank 2023-01-09 22:32
I really like the graphic style, and the controls were intuitive.
I never got a second target, so I don't think I could enjoy the hunt for targets much.
Foon → Ludum Dare Explorer → LD52 → Soul Harvest Inc.
By ian-mcd, Justine Olshan and crimecommitter
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 430 | 3.47 | 22 | |
| Fun | 578 | 3.05 | 22 | |
| Innovation | 196 | 3.63 | 21 | |
| Theme | 129 | 4.15 | 22 | |
| Humor | 166 | 3.50 | 19 | |
| Mood | 340 | 3.55 | 21 |
I really like the graphic style, and the controls were intuitive.
I never got a second target, so I don't think I could enjoy the hunt for targets much.
Fun idea! Definitely a very cool concept, almost like the management/tycoon version of Death's Door. I like the variety of upgrades, and being able to assign different reapers to various jobs. Very nice touch on having reapers return to their desks to fill out boring paperwork after a job, haha :)
I like the idea, and I think the graphic style fits it well! I think the grim reaper is super cute, and I like that you can have other reapers hired on, plus interns!
I really like the concept, and I think the art is great, but there are bugs that are making it unplayable, unfortunately. I tried four times, and all four times eventually new targets would just stop showing up. My lil reaper intern also just got stuck on the side of the map and hung out there forever.
Fun idea! At first everything felt well made, But unfortunately in every Run there were atleast 2 persons i could not manage to find. Anyway, Kudos to your team!
Oh theyre there >:) they are just sneaky
@trsthstrs some requests may have come at night which means the picture might have been a bit darker. :sweat_smile:
I like this, it's like where's waldo but grimmer :grin: well done!
Loving the Isometric style. Mixing Where's Waldo with a clicker game is a cool concept.
Great game! The graphics are wonderful and the idea itself is very interesting :smiley:
Fun idea! I liked the visuals of the game. It is a pity that there are no sounds, but good work!
Interesting idea, I liked the art and particles!
I was able to find every person i needed to harvest, but the renders of the characters on the cards are a bit darker than they should be. But i was able to discern who I needed to click eventually. Love the style chosen for his game, very simple and appealing! Nice work :)
This is a nice idea! Simple to play, feels like a management game, and cute looking. I just feel like the progression could have been something else than spending soul to do stuff faster or easier. Also, maybe the scroll for zoom should be reversed? (up for zooming in, and down for zooming out)
Good work! :thumbsup:
love the graphics in this entry! especially love the lighting effects on the change to night. great job!