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Josh6680

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Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202251Every 10 secondsCareful Cavernsjam9563.133.002.903.712.383.29
202250Delay the inevitableChop! Chop!jam9723.313.253.113.642.802.723.58
202149UnstableLife Unit X330jam12853.063.063.123.203.162.223.02
202148Deeper and deeperRock Bottomjam3.273.312.583.421.852.67
201945Start with nothing👥Untitledjam2.792.363.502.502.00
201944Your life is currency👥Space Scrapperjam3.003.081.423.172.20
201842Running out of spaceWireless Reignjam2.942.613.063.282.61
201841Combine 2 Incompatible Genres👥Puzzling Bulletsjam2.362.213.143.292.43
201739Running out of Power👥Power Plant Managerjam3723.443.313.633.443.692.672.00
201738A Small World👥Asteroid Defenderjam
201637One roomThe Day I Daredjam

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Josh6680

Josh6680 leaves an average of 1.0 feedback comments each event.

LD51 — Every 10 seconds (1)

Blind Jump by CNIAngel 2022-10-19T03:38:24Z ♥ 1

I liked the game, it's a unique idea. It was pretty hard to guess my way through the levels though. I'm thinking it could be made a bit more intuitive if the recorded timeline from the previous attempt was visible when you restart the level (perhaps it stays there faded out), to assist the player with tweaking their plan, especially when trying to guess big distances or earlier on in the level if you spent too much time moving around. The timeline didn't seem to help me too much as it currently is, although it's pretty cool, so this could give it some more use. Although I wonder if it might end up being relied on too much? Something to think about at least. Good luck on your future developments!