FoonLudum Dare ExplorerUsers → Josh6680

Josh6680

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202251Every 10 secondsCareful Cavernsjam9563.133.002.893.712.383.28
202250Delay the inevitableChop! Chop!jam9723.303.253.113.632.802.713.58
202149UnstableLife Unit X330jam12853.063.063.123.203.162.213.02
202148Deeper and deeperRock Bottomjam3.263.302.573.421.852.66
201945Start with nothing👥Untitledjam2.782.353.502.502.00
201944Your life is currency👥Space Scrapperjam3.003.081.413.162.20
201842Running out of spaceWireless Reignjam2.942.613.053.272.61
201841Combine 2 Incompatible Genres👥Puzzling Bulletsjam2.352.213.143.282.42
201739Running out of Power👥Power Plant Managerjam3723.433.313.623.433.682.662.00
201738A Small World👥Asteroid Defenderjam
201637One roomThe Day I Daredjam

Performance over time

overall score (left axis) percentile (right axis)

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Comments by Josh6680

LD38 — A Small World

Asteroid Defender by Josh6680 2017-05-17T05:01:17Z

@cybek Thanks! I noticed that bug as well shortly after submission hour, so it was too late to fix it. Decided to leave the console there since we ran out of time and didn't get all that info displaying in-game.

LD39 — Running out of Power

Power Plant Manager by Josh6680 2017-08-03T01:37:01Z

@cnoble Thanks! Yeah, we ran out of time for adding win/lose conditions and screens. The intended win condition was getting the power goal to 100%. There would have been a couple lose conditions, such as pollution at 100% and power goal negative for too long. Thanks for the review :)

Power Plant Manager by Josh6680 2017-08-05T00:17:12Z

@chispalbc Yep, it's definitely not very balanced. Seems like making a strategy game is kinda pushing it for such short amount of time ;) Thanks for the comment.

Power Plant Manager by Josh6680 2017-08-05T00:35:10Z

@jahndis Thanks for the feedback :) Yep, it could use some cool endings for various conditions.

Power Plant Manager by Josh6680 2017-08-05T17:30:33Z

@cornelia-xaos Sorry about that. At first I left out JGL since the code kinda sucks right now and has some major bugs, as I found out this time around. I've [reuploaded the source](https://joshprograms.com/ludumdare/LD39-Josh6680-Source.zip) with it included anyway if you want to try. From my previous tests with Linux, I think you need to install the correct version (2.3) of the `libsfml` and `libcsfml` packages from your distribution's package manager and then run the mono command on the .exe, but I haven't had very good results with Linux, Mono, and SFML as of yet. When I did actually get it to run, the mouse input did not work, which renders the game unplayable.

Power Plant Manager by Josh6680 2017-08-06T17:36:38Z

@hugmugi7 Thanks, and yep, it's unbalanced, but also varies depending on how fast your computer runs the game. That's something I'll be looking into for future games.

Power Plant Manager by Josh6680 2017-08-13T19:14:14Z

@mikethewayne Thanks for the feedback! The power goal was indeed intended as the end game, however I didn't get around to implementing any ending, so it just keeps going.

The speed of the computer is definitely affecting the game, so far I haven't found a good way of dealing with this, it certainly seems to be one of the tougher issues to solve.

Nice try overflowing the power, but it's actually a floating point number and not an integer! So the maximum is actually the insane value of 340,282,346,638,528,859,811,704,183,484,516,925,440!

LD42 — Running out of space

Wireless Reign by Josh6680 2018-08-17T02:36:19Z

@jared-york There actually is a win screen programmed in, but it appears to cause a crash on Ubuntu from my brief testing of that build. Seems to be something I did wrong when I compiled SFML, something to do with the fonts, but I haven't had the time to look into it yet. Should work fine on Windows though, at least it does on my machine. Thanks for the encouragement :) I looked into Unity at one time, but it was too daunting to me, too many concepts and such that I didn't understand, so I set out to build something for myself and learn things that way. I have heard enough stories about Unity though, so I wouldn't give it a second chance. I looked into some other C# game libraries at one point including MonoGame, but none of them were looking so great, either they were abandoned, overly convoluted, weren't capable of going cross-platform, or required licensing much like Unity. Anyway, thanks for leaving a comment.

Wireless Reign by Josh6680 2018-08-17T02:49:52Z

@cbdevilla @skyrex The game definitely doesn't have much depth as far as the strategy goes. The original idea likely would have had a better result, but I wasn't able to pull it off. I also thought about a human vs. human scenario, and it could work as local multiplayer without networking, but I think that as-is it would just lead to stalemate in most cases, so there would need to be more possible moves you could do to outsmart your opponent and keep it interesting. As for playing against the computer, the computer will pretty much always play dumb unless an actual AI was implemented, which is way out of scope for LD I'd say (and it's way over my head regardless). Thanks for the feedback though.

LD49 — Unstable

Life Unit X330 by Josh6680 2021-10-08T23:30:54Z

Update note: Apparently I didn't apply the assembly signing to the binaries correctly, which caused some machines to log an error and not show anything. I've now reapplied the signature, so in case it didn't work earlier, it should be working now.

Life Unit X330 by Josh6680 2021-10-10T17:27:48Z

@const-arch Sorry about that, looks like I missed the one DLL. I was able to test and confirm it in a VM this time. The download is now updated if you want to try again.

LD51 — Every 10 seconds

Blind Jump by TsFreddie 2022-10-19T03:38:24Z

I liked the game, it's a unique idea. It was pretty hard to guess my way through the levels though. I'm thinking it could be made a bit more intuitive if the recorded timeline from the previous attempt was visible when you restart the level (perhaps it stays there faded out), to assist the player with tweaking their plan, especially when trying to guess big distances or earlier on in the level if you spent too much time moving around. The timeline didn't seem to help me too much as it currently is, although it's pretty cool, so this could give it some more use. Although I wonder if it might end up being relied on too much? Something to think about at least. Good luck on your future developments!

LD41 — Combine 2 Incompatible Genres

Puzzling Bullets by Josh6680 2018-04-30T21:43:13Z

Thanks for your comments. We are well aware that our game is not finished and is therefore missing many things that would normally be expected. I have hopefully clarified this in the description. Thanks for checking it out anyway, and good luck with your own games.