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Wireless Reign

By josh6680

View on ldjam.com

CategoryRankScoreCount
Overall2.9411
Fun2.6111
Innovation3.0511
Theme3.2711
Graphics2.6111

Comments

qualitycatgames 2018-08-14 02:56

For anyone who cares to know: So, as for my participation, STUFF... happened...

I had planned in advance to have this weekend off from any extra chores and stuff. Well, I was signed-up to work an event for my Lion's Club by my mother. (Which I wouldn't mind, except that *technically* doesn't make me a volunteer, as it was not by my consent; AND I specifically told her prior I had plans already...) Physically, this has exhausted me; and mentally/emotionally, the frustration broke me. I spent the first day emotionally compromised, after I even became available. The next few days, I was simply too tired to do ANYTHING... I've still potentially got up to two more days at the end of this week, as well.

Anyways, that's what happened on my side.

jared-york 2018-08-15 03:24

Hey, this is a great game! I like the concept of the radio tower placement. I would suggest some sort of win screen when you take over the map, but maybe you didn't have time? Also, that's an impressive accomplishment that you're working on a 2D library in C#. I love C# as a language and I wish that there were more 2D game libraries that weren't Unity (MonoGame is okay, but still). Okay... now I'm ranting too much. Well done!

qualitycatgames 2018-08-15 05:01

not a fan of unity, huh? @jared-york

jared-york 2018-08-15 05:07

@qualitycatgames I just don't want to have to pay $35 per month to remove their splash screen. I'm sure the engine is fine.

skyrex 2018-08-15 11:05

Nice, strategy only one thing you can improve is more ways to win coz game is reapeatness

cbdevilla 2018-08-15 21:20

Once you figure out how wide of a wall you need to block off the opponent, the AI becomes pretty easy to beat. I do wonder how this sort of game would work out if you had a _human_ opponent, though.

qualitycatgames 2018-08-16 09:23

@jared-york That does make sense

I honestly don't believe in the subscription model, and I think it should be outlawed. And the same goes for this "cloud integration in everything" which is used to justify subscription-based payment in the first place.

Back when Unity was a plugin, I had numerous problems with it. I also had problems with the stand-alone exes at the time, luckily not so severe as the unity plugin. (it crashed...) WebGL builds leave a lot to be desired. (webGL does in general, overriding my browser of choice on MANY games, since chrome is the single browser that implements "open web" tech more or less, completely...)

I had more to say, but it's late, and I got idetracked while writing this

qualitycatgames 2018-08-16 21:18

@cbdevilla @skyrex I'll fill in for Josh for now. I technically *was* involved, just not as much as I hoped/planned...

We took probably a good few hours to even come-up with an idea we liked. What you see her is a vast over-simplification of the original idea. We did not like the theme in the first place, so that was our first struggle. The second would be that bot of us had some IRL issues that messed-up both of us. If @josh6680 wants to explain more, I'll leave it to him to explain his side. I explained mine in a previous post. We had a lot more planned. But, Josh got stuck doing all the graphics, and neither of us had the time/motivation to properly flesh-out and/or develop the idea. I was going to last-minute crunch the graphics on the final day, and wasn't even able to do that... As for mechanics, Josh's own struggles impacted getting much implemented at all. Maybe some day we'll re-visit this concept. This just wasn't a good jam for us. I'm a little shocked Josh did not just call it quits, tbh. That is what happened in LD40. We both gave-up.

A human opponent would be interesting, but multiplayer games currently are not planned by either of us any time soon. I, myself, have no desire to touch networking code. Loading files from urls is bad enough, forget a server API and all the required steps to prevent cheating/hacking of the system. Ultimately, though, the problem here, is we just didn't have much of a game in the first place. This game as implemented would be boring with two players, as well. It needs the parts that we did not implement, or finish thinking-up. Also would've helped if I had actually be able to do what I said I would.

josh6680 2018-08-17 02:36

@jared-york There actually is a win screen programmed in, but it appears to cause a crash on Ubuntu from my brief testing of that build. Seems to be something I did wrong when I compiled SFML, something to do with the fonts, but I haven't had the time to look into it yet. Should work fine on Windows though, at least it does on my machine. Thanks for the encouragement :) I looked into Unity at one time, but it was too daunting to me, too many concepts and such that I didn't understand, so I set out to build something for myself and learn things that way. I have heard enough stories about Unity though, so I wouldn't give it a second chance. I looked into some other C# game libraries at one point including MonoGame, but none of them were looking so great, either they were abandoned, overly convoluted, weren't capable of going cross-platform, or required licensing much like Unity. Anyway, thanks for leaving a comment.

josh6680 2018-08-17 02:49

@cbdevilla @skyrex The game definitely doesn't have much depth as far as the strategy goes. The original idea likely would have had a better result, but I wasn't able to pull it off. I also thought about a human vs. human scenario, and it could work as local multiplayer without networking, but I think that as-is it would just lead to stalemate in most cases, so there would need to be more possible moves you could do to outsmart your opponent and keep it interesting. As for playing against the computer, the computer will pretty much always play dumb unless an actual AI was implemented, which is way out of scope for LD I'd say (and it's way over my head regardless). Thanks for the feedback though.

suchista 2018-08-19 17:35

AI is too stupid, but the concept is great. And it looks well.