roque 2019-10-08 04:55
Nice job making a game without a game engine. Enjoyed the mechanics of the game but I need to confess that I was worried that each key would be as hard as the red one to get haha
Foon → Ludum Dare Explorer → LD45 → Untitled
By josh6680 and QualityCatGames
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2.78 | 9 | ||
| Fun | 2.35 | 9 | ||
| Innovation | 3.50 | 9 | ||
| Theme | 2.50 | 9 | ||
| Graphics | 2.00 | 9 |
Nice job making a game without a game engine. Enjoyed the mechanics of the game but I need to confess that I was worried that each key would be as hard as the red one to get haha
@roque
well, libraries/frameworks are the stepping stone to an engine. but yes, it's sad the quantity and type/scope of games being made with engines these days. idlers with unity? INSANITY!
now, we had intended to have more stuff to do, and it'd have probably been more difficult. As-is, josh had to truncate my map for performance reasons.
Each key should've been as hard as the red or harder. Additionally, there was a trial after getting each key to unlock the respective door to the goal. Well, that was the plan, anyways... The red key by itself should've taken waaay longer to obtain, mostly through the potentially tedious mechanic we borrowed from another game we used to play.
glad you liked it
o.png Figuring out mechanics was a little tricky, i think that game would strongly benefit from having some way of saying to player that he picked up some wall, and some transition of that process, anyway, it was a pleasure, hats off for creating it without any engine :)
@palemek
yeah, good idea
i did at least think to try and telegraph some idea of what was supposed to be done not sure how well that worked.
i wish more games were made without engines, or without all these mainstream ones that honestly create a lot of problems we don't seem to like to talk about.
glad you liked it, i just wish we could've finished it.
It took me a while to figure out that I need to press the >Spacebar< and THEN the arrowkeys. I thought they were supposed to be used simultanously at first. It feels unfinished and sort of raw. Good job that you made it functional in time though
@tyfus sorry for the delay
once again, josh and were massively bummed by the theme, so we didn't seriously get started till late. also ran into issues with the game library. you're right to feel that way. thanks for the feedback!