drsmey 2021-10-05 17:51
Wow this is actually really cool! I love that besides getting upgrades you also have to plan and plan your board layout. The art is also super clean and well made!
Foon → Ludum Dare Explorer → LD49 → Myco
By treatyofparis, goldey2, ChocolateCollie and pynl
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 112 | 4.09 | 24 | |
| Fun | 282 | 3.84 | 24 | |
| Innovation | 278 | 3.75 | 24 | |
| Theme | 464 | 3.84 | 24 | |
| Graphics | 194 | 4.28 | 25 | |
| Audio | 155 | 3.95 | 24 | |
| Mood | 487 | 3.63 | 24 |
Wow this is actually really cool! I love that besides getting upgrades you also have to plan and plan your board layout. The art is also super clean and well made!
Nice work!
Cool game, it has a strong identity with the music and the graphics ! Good idea to have to rebuild part of the level between rounds, it's interesting and fits the theme.
Great graphics, loved the music as well. Definitely an enjoyable experience with an interesting mechanic that fit the theme!
Very fun and cool. Great idea for the theme.
Wow, this one has a lot going on and I'm sure you can do some cool stuff combining all mechanics! I got 3 levels deep but then got insta killed by some scary thing. It would be cool if the enemies reacted to what you do in your turn instead of locking in their move before you do anything, but other than that great job!
Like the Graphic style and the sounds :)
Really loved this one. Crunchy turned based actions (ala Into The Breach), polished graphics, great music, and perfect take on the theme. If I had to gripe, I would have liked to have seen some descriptions on the upgrade to help onboard the user. Otherwise, great work!
I love art style and mood created by audio. It's so simple yet so effective. Also core mechanic is pretty solid for me. I would like to have some predesigned levels to explore the mechanic further!
Pretty fun, although the upgraded rock drop seems kind of self-defeating. Doing extra damage to a ton of the platforms ended up being worse more often than better, I'd rather have the precision of the first level strike most of the time. Managing the platform stability seems like the most difficult aspect, so it feels bad when you can't damage the flying fire guys without just obliterating your entire map.
Aside from that, good game, really solid for a jam.
This is really cool! The feedback is amazing, I always know that I'm about to do something if I click. My favorite is the tiles lifting up to let me know that it's about to be selected.
The only piece I feel is missing is clear communication on WHAT I'm about to do. Perhaps expand into a tutorial that only lets me use one of the 3 abilities and is set up in a scenario to make it really clear what that ability does. I think I got the gist of it after a couple of rounds, but it could help with onboarding new players.
And since I think you've really got something good here that you can run with, I think it would be a small improvement for the spell animations to have more direction to them, making it clear who it's coming from and where it's going. Some of them just appear and end so quickly that I questioned a few times, "did I do that? Or is that the enemies attacking me?"
Once I figured out how the game worked (mostly, there were some mechanics I didn't quite understand) I had a blast! Nice job :smile: