Shades of Deception by AMastryukov 2022-04-10T04:05:11Z
Insanely polished! Good job yall!
Foon → Ludum Dare Explorer → Users → Daniel Username
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥇 | 2022 | 51 | Every 10 seconds | Machine Yearning | jam | Fun | 4.60 | |
| 🥇 | 2022 | 51 | Every 10 seconds | Machine Yearning | jam | Innovation | 4.71 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | 👥 | The Bear of Bad News | jam | 7 | 4.50 | 4.39 | 4.18 | 4.60 | 4.58 | 4.12 | 4.76 | 4.30 |
| 2022 | 51 | Every 10 seconds | Machine Yearning | jam | 6 | 4.52 | 4.60 | 4.71 | 4.21 | 3.89 | 4.30 | 4.30 | 4.13 |
Insanely polished! Good job yall!
Innovative concept moving the platform and the baby at the same time! I must confess I was pretty confused as to how the gameplay worked though.
Cool art style and interesting take on the theme!
Really love the pixel art and lighting effects!
Without a doubt the funniest game I've played on here yet. Final boss is amazing. Art style is quite unique. Good job all around. It took me a while to realize I could move when the minigame was happening!
Love the atmosphere and music
lol, really funny concept and execution. Love the line about you staying up all night arguing with a reddit user.
Agreed with others. Cool concept, would be neat to see it polished more!
Interesting concept, nice aesthetic.
Nice graphics, and tower defense fits well within the theme.
Quite an innovative move mechanic. Love the art style and music. Something about the cursor doesn't seem to move quite right though, which made the controls feel a bit hard to get used to. But still, great idea and execution!
You've really nailed a lot of the most important elements here, one of which is the controls. The controls are smooth and fluid, and the physics are nice. The art is great. I wish the weapon upgrades stacked or something. I think this could be the start of a game with a lot of potential if the upgrade system was tweaked a bit. I also feel like I'd like to see a bit more of the map, but it's tough to know if that would mess things up gameplay wise. Either way, great job with this. Definitely one of the most polished ones I've played so far.
Haha, what a clever idea for a game! I found it a bit overwhelming in the beginning, even after reading the description. Perhaps some work on making the iconography and UI more clear would help?
Really like how smooth the controls are. Seems like far too many games focus on such a crucial aspect. Really enjoyed this and would love to see the powerup system expanded upon. I found it a bit hard to even know how to get them at first. Good game though!
You asked for criticism, and I'm in a similar boat as you, feeling down about our game's results. I'd love it if you could do the same!
The tutorial is a bit complex and wordy. It'd be nice to have it integrated directly into the game. Think show not tell!
The art could be better. I like the vignette.
After reading the tutorial and clicking through, I can't remember what the mud pile thing does. Oh now that I type that, I think it slows things? Why does the game let me put it off the path?
The money collection system is interesting, but perhaps tedious.
More visual indicators of what something is about to do when I select an item would be nice. For instance: the radius of the slow tower. Or perhaps showing an explosion and a radius for the TNT.
Is the cost of items balanced? I haven't tested extensively, but the TNT feels pricey for the radius it affects.
The number system for choosing items is probably fine, but I do have to think a bit about which item is which given there's no label on the item. Since the coins involve using the mouse, I'd guess I could click these to choose them, but that doesn't work. These are probably minor points.
The audio could probably be a bit more engaging and varied.
Perhaps the biggest thing: what separates this from other TD games? What makes it more fun or engaging? It's not clear. That's that elusive element that's probably the hardest thing to get right.
I hope some of this helps! From one person who just wants to get better to another, I feel ya. If you have the time and want to help me out by giving criticism to our game too, I'd appreciate it :-)
I like the art style, but it doesn't really seem like my attacks do anything and it doesn't seem like the enemies can hurt me?
I like the music. Nice vibe. A bit tough to know what to do on some of the stages. And yeah there seems to be a glitch that can put you on the street and unable to do anything. I really like the theme though. Would love to see this relaxing game developed more.
Cool game! Wish it progressed a little faster so I could try out more stuff.
Really polished game! You really nailed the warioware aesthetic and vibe.
Cool art!
Cool idea, nice art style. Audio would definitely add a lot of polish to this nice little game!
Really great music! I can't *quite* figure out what the mechanics are though. It seems like I'm trying to stop the lizards from hitting the spawn orb, but also I can't touch them, but also they're trying to press the buttons? Making this a bit more clear might be a good way to get the game to the next level :)
Really solid base. Since you asked for feedback, I think you could get the biggest bang for your buck tightening the controls. Other than that, like you mentioned, making the procedural level generation more intelligent would be good. I got into a state, sometimes at the very beginning, where it seemed impossible to go further. Other than that, I like the variations and simplicity of the platforms.
Oh, I just read a comment that the world wraps. That might have helped! Maybe a way to make that clear to the player would help.
Outstanding art and lighting!
Simple but fun! Good starting point for a game with a bit better tweaking of the items and more powerups.
Really love the vibe and the background music. The minimap added a lot to the feel. Very good choice! Making the asteroids also green would have been a good choice, but no minimap would have lost something very important to me.
Nice graphics and an innovative concept. I found it a bit easy to just stay near the edge at the end and walk back and forth between the last two blades. But anyway, I could definitely see this concept being expanded into a full game. I took a screenshot of my win, but it didn't save. Sigh... windows.
Haha, funny game and interesting concept. Good job.
Great controls, great graphics, great music, great fun!
LOL, great idea. I really like the art style! That rotating targeting reticle is awesome. I wish it were a little more clear to me why I would choose one disaster over another, and why I should do anything but spam them as much as possible. Maybe I'm just missing something though.
The graphics and particle effects are beautiful! I like how "chunky" hitting things feels. I like spamming dash and just flying around all over the place :-) Would be cool for the game to have a bit more variation and depth. Feels like you've got a really good starting point for a great game here.
Nice art and cool idea! I think I mostly understood what to do, but found the four directional arrow one to be confusing. Or maybe it was just the hitboxes / controls not working quite as well as I'd hoped. Tweaking that could really step this game up a level! Good job.
Cool game idea. A bit tough though!
Fun game! I like the surreal art style. The atmosphere reminds me of an apocalyptic wasteland where for some reason everyone still cares about ice cream. The physics of the car are nice too, which is important.
Oh man, what a journey. I saw this a few days ago and thought the concept was hilarious. I've been avoiding downloading LD games and only playing web-based ones though for safety reasons. I saw your game today on the "danger" list and realized you hadn't received 20 votes yet! I decided to download an ubuntu VM just so I could play this.
I downloaded the iso, set up the VM, tried playing and -- no sound! I googled around, tried tweaking sound device after sound device, played test sounds, nothing. I tried testing playing a video in a web browser in the VM just to see if it was just the game. It locked the VM up, so I had to restart and try again. I was deep in the bowels of virtualbox forums. After spending a while debugging, I gave up and deleted the VM.
I thought to myself... maybe I should just take the risk and try the windows version on my computer directly. I downloaded the file, went to execute, and windows warned me it hadn't seen this file before! It might be dangerous! Of course, I knew this when I downloaded, but it was enough to make me have second thoughts. I decided to give up and not play.
After that, I went to youtube to listen to some music. Nothing played. Dammit. *my volume was off the whole time*. WHY DID I DELETE THE VM INSTEAD OF JUST LEAVING IT ON MY HARD DRIVE. I HAVE 4TB OF SPACE. DID I REALLY NEED TO RECLAIM THAT? Sigh. I start up the installation for a second time. But wait... actually, what if I just do the "try" version of ubuntu, the one I don't have to install? That should be faster!
I launch it up, go to configure the display size and... instant crash. I restart and start the installation again. I try playing a test file in the terminal and nothing. I restart the VM and change my device settings. I try playing the test file again -- still nothing! WTF. Then I think: what if it's just that that terminal command doesn't work? I go to the page to download The Runs, and as I'm waiting, I see a video in the sidebar. That'll be a good way to test the audio, I think to myself, stupidly. (It crashes the VM). I restart, try running The Runs, and it finally works, sound and all.
Anyway, I love the game. Interesting mechanics with the running and zoom out system. Unlike the other comments, I think the map's size is kind of the whole point! I don't think it would be nearly as interesting without it. It took me three -- ahem -- runs to beat the game. I love the "unconventional" powerups.
It was all worth it. Great art style. Reminds me of Pokemon if the theme were tweaked slightly. Lots of funny little things throughout the school.
Wow! The audio really and graphics create an amazing atmosphere in this game. Really love the interactive 3d effects done in ASCII.
Wow, really really polished graphics! Amazing that you did that in just a few days. Congrats!
A polished and unique game! It weirdly felt *really* good when I pressed spacebar after the screen had been blurry for a long time. Good job!
Got some really cool potential for art there! Would love to see it developed more.
Wow! This is a BLAST. Seriously, you've prioritized all the right things here, namely: the controls! I love how the pressure ramps up, and it feels genuinely challenging in all the right ways. Great job, you should be proud of this. It's also a unique concept, and it fits the theme great. My high score so far: 48,755. I've gotta keep playing though...
Neat concept and fun (until the inevitable)! Some tweaks could make this really stand out. Good job!
Really like the concept!
Love the art and sound. Really solid game and concept!
Cool idea. Would love to see more things to buy. I had a problem where when I tried to build a satellite it removed my existing one, took my money, and didn't give me anything! It was after my first one so it kind of messed things up for me to say the least :-)
Really neat! Great art style. I couldn't quite tell whether my upgrades were working or not though, but I enjoyed it nontheless.
Nice educational video. Innovative idea to try to turn something like this into a game.
Cool game! I think something might be messed up with the webgl version though. I can only see the bottom half of the screen, so I only have a really brief time to shoot the incoming projectiles before they hit the building. This is on Chrome. Either way, the way the building breaks off and lands on people is quite cool.
@claytonrumley haha, great idea :-)
Tough to get the hang of the controls, but I really really love the artwork, special effects, and overall concept!
Hilarious! Love the art and music.
Really polished art and interesting game idea! I wish there was a way to make the text go faster and/or see the prompt while it was asking me what I would choose. I accidentally skipped past the prompt and was clueless as to what to pick.
Fantastic graphics / animations and music! Quite polished.
Quite nice and polished! Wish I could have stayed up a bit longer. Good starting tutorial too.
Really funny. Wish I had been able to make it further so I could hear how things turned out!
Cool idea! I like the amount of detail you put into him tossing and turning while sleeping, haha. I got a bit confused by it seeming like eating and turning on the heat did nothing.
I like this! Fits well with the theme. A bit more variety in the powerups might be nice.
Love the art, music, and concept. Really polished all around. Would be cool to have some other alternate things to buy and difficulty to potentially scale (though I know that's hard to do in a couple of days). I could see myself playing for a long time if that were the case!
Week 11! Funny idea. I think I've worked with some of these people...
Cool graphics! Quite tough. Perhaps a minimap would be nice to see where the drills are. The monsters themselves are pretty difficult. I wonder if letting the player attack more often would still be balanced?
Hilarious title and interesting concept!
Really polished graphics and innovative game idea. Funny dialogue. I managed to spam the heck out of the bouncing ones, which felt cheap but worked. It worked so well I actually launched the ball out of the level and now my clock is counting up indefinitely :-) Anyway great job with this! I don't think I've seen a game quite like this before.
Wow. Great job yall. This game is super polished, love the art. Multiple layers of interesting concepts (both the ricocheting and the super-hot effect). Definitely one of the best games this LD!
@bogden Thank you! I really appreciate your feedback.
Thanks @hawke-games! Really appreciate your feedback and think it's all fair. We had a last minute scramble after realizing we couldn't use some sounds we bought while still entering the audio category. So they ended up being pretty bad. I'm going to be more prepared next time :-)
Also. Wow that's an insane distance!
Really great artwork! A bit chaotic and difficult to understand in the beginning though.
You've done a great job here. The way you drop the player in and everything is pretty much obvious is no small feat. The graphics are great, the concept is interesting. Really engaging. Even love the name pun (see our game too if you like name puns :P). Would love to see this concept expanded into more upgrades, planets, etc.
Cool graphics and concept! I like a couple of decisions you made: that the asteroids can hit the lasers too, and that not *all* the asteroids are going to run into something, so you have to decide which ones to prioritize.
Funny and unique concept! I had trouble with the controls though. If those were tightened up I feel like you could have a really addictive game on your hands.
Really like the pixel art and lighting. The controls are nice and smooth.
Really great art and especially good considering it's your first game! Good job :-)
As soon as this loaded it immediately gave me nostalgic flashbacks to Spy Hunter on the NES. My high score was 120. I like how brutally unforgiving running into the wall is. I like the tradeoff between speed and dangerousness versus distance. It's a simple concept, but you've done a good job with it.
It seems like something lets you extend your time, perhaps distance. It might be nice to give the player a stronger sense of where that line is so they can better balance the speed versus carefulness tradeoff.
Oh, and are the levels completely procedural? Good job. Great game all around!
Wow! Fantastic art, sound, animations. The controls are smooth and intuitive. Great intro tutorial. My only problem is I can't quite figure out how to swing! I keep getting disconnected, so I wasn't able to get very far. This is such a super polished game though, you should be proud.
Cool vibe and aesthetic. I'm pretty confused because I thought the walls would block the radiation.
Really innovative mechanic! I could see an entire AAA game being based off of something like this.
Really funny intro, 5/5 on humor! Quite an interesting concept.
Cool game. I like how brutally difficult it is. The music really adds to it. Would be nice to have the controls feel a *bit* more polished.
Hey, great little game! I read your description. Good job on keeping the scope narrowed. I know that's something a lot of people struggle with, and being able to focus and get past that hurdle is a good achievement. Congrats!
Cool concept, nice graphics, nice sound!
LOL those voices. Funny concept. The difficulty ramps up quite quickly!
Only 10 hours? This is fantastic. Simple concept that's well executed. Feels like this game would go really well with music timed to the beat. And perhaps making it even longer with more difficulty, and a checkpoint-style system that let you continue close to where you left off when you die. Great stuff!
Great graphics and concept! Only wish there was more to play!
Really fantastic art and sound! Agreed that ability to run fullscreen would be even more immersive. Thanks for making this.
Cool sound and mood! Could see myself playing a game like this for a while. I haven't played a roguelike deckbuilding game before, so this was a first for me!
Really like the art style. It was fun and I had a hard time stopping! Might be nice to have a bit more variation in terms of the upgrades and items you can buy, but still, great job!
Love the art and animation on the attack and the swipe!
Great graphics and concept! Who knew taking care of plants could be so stressful, haha? :)
Some of the best artwork I've seen on here, bar none! Always love a good pun (check out ours if you want another pun-based name :P).
Cool aesthetic and atmosphere. It's a short jam and I know you mentioned it, but having more interactivity would have made this even better.
Solid shooter, nice and fluid. Would be cool to see more powerups as the game progressed!
Funny concept! I like the keyboard key method of interacting with the game. I had a similar idea at the start of this LD that we ended up not going with.
May I suggest splurging for washing machine upgrades? These units shouldn't be breaking this often. And the wear and tear from them sitting outside can't be helping either.
Also: rank B :-)
Really solid! Love the art and vibe.
Cool idea! Couldn't quite figure out what the yellow boxes were for, but enjoyed it nonetheless. The building animations were super cool too.
Cool concept. Enjoyed the upgrade system. Wish I got to do more of them before I died!
This art style is fantastic!
Quite an innovative concept! I wish there were a way to speed things up actually -- and of course, more things to put down, but I know you said it's just a proof of concept. Love the art and music. Great job!
Fantastic graphics! Really impressive.
Solid, smooth gameplay! Glad to see a game based off of the 2009 movie The Road (adapted from the novel by Cormac McCarthy). Would be good to see the graphics polished a bit more and some more variation introduced as the game goes on (perhaps other weapons, moving down the street, etc). Either way, good job!
Wow, I don't think I've played a game quite like this before! Really interesting. I like the idea about timing the jumping to the beat of the song, but I couldn't quite tell how it affected the gameplay. Cool game and execution.
It took me a while to realize I should just keep walking when the screen goes black. But once I did and was able to read 9 of the notes, I was really hooked and wanted to see the ending. But I can't figure it out! Nice graphics and mood. Wish I could figure out how to get to the end!
@aniki-ta ah cool, makes sense! Good luck!
"lol you peed yourself" made me crack up. I really like the art style. It reminds me of old school windows screensavers. Someone needs to arrest the architect who made this place though.
Within the first few seconds of playing, as soon as I realized what was happening, I said to myself DUDDDEEEEEE! What an innovative mechanic. You seriously made this in 48 hours? You should be super proud. Without a doubt one of the best I've played all jam, and I've seriously played a ton. I'm happy I could be one of the votes that pushes you to 20!
One tweak that's really minor: the camera movement made me a bit nauseous at times. But honestly it's not a big deal. Other things I'm sure you've considered if you were to make this a more developed game are increasing the types of powerups or enemies. But I know that's hard in 48 hours.
Seriously great job here. I like that you can see the way the enemies move up the sides of the box toward you. I love the graphics. I love the particles. I love the camera shakes and satisfying audio when you hit things. I don't want to just go on endlessly, but this is really great work here.
lol funny game. Might be a bit better to improve the handling of the vehicle. The tilt controls are super aggressive (which is funny and fun) but the normal steering just feels quite sluggish.
Love the aesthetic and sound. Wasn't quite sure what to do after completing the tasks, but maybe that's the point?
Really good twist on Frogger! Even better knowing you did it in half the time. Great idea.
Very cool style!
Really love the art and music in this one! Very polished. Funny concept.
Good idea and nice graphics! One thing: I couldn't quite tell whether the sand breaks did anything. It seems like the water just goes straight through them? Is it weakening the waves or anything? A visual indicator might be nice if so.
Love the lo-fi music! Could see myself playing this a lot more with a bit of tweaking to the controls.
Really like the shader / post process effect you have on top of everything. Would be cool to see this with the models and controls a bit more refined.
Cool, novel idea to mix the health bar and the need to keep popping the pills. Tightening the controls and physics would improve it a lot, I think.
Love the artwork. Really fun bouncing off of stuff!
Really cool concept! Polishing the controls and physics a bit would really take it to the next level.
LOL. Funny idea.
Quite an interesting concept, playing against other replays. Would love to see that idea developed more!
Great concept and graphics!
Wow! My high score was 570. It was hard to stop playing. Feels like this has a ton of potential.
The controls feel a little clunky. But I love using the pause button to explain what's on screen. That let me learn a lot of information really quickly, and I was able to put things in context. Other games I've seen try to explain things in text on a separate screen, and it really helps to have the text right next to the items on the HUD.
Good job with this!
Great concept and great execution on some pretty dark stuff. Helps to remember what's at stake. Thanks for making this!
Pretty fun! Thanks for making the no-click version. Definitely saved my wrists :-)
Really really nice art style and animation. A bit brutally difficult though! Would be nice for there to be a bit more of a ramp up. Regardless, good job :-)
Seems like a very cool concept, but I had trouble figuring out how to do much. Tried sending out some gathering drones but it didn't seem like they could pick up anything I hovered / right clicked on.
Really solid! Made me feel instantly sad and wanted to see the ending. Reminded me of Life is Strange. Did you do the sound too?
I miss Mr. Twigs!
Fantastic art style, concept, and sound.
Probably the best game I've played on here so far! Really simple concept makes it quick to pick up and figure out. Kudos on not overloading it with too much complexity. Graphics and art are fantastic. Unique concept as well.
Good job! Good pixel art. Good idea to have the clicking *also* re-start the game -- makes a good counter balance. Now we need to figure out why this robot is so obsessed with our button.
Interesting idea, having enemies marching toward you that you need to hit! Unique take on pinball. I like your cover art aesthetic. Wish that were more integrated into the game!
A cool, simple, well-executed mechanic. Good job!
Such an innovative concept and great execution. Good job!
Cool art and concept for the theme! Unfortunately I had a hard time with it. When I put down the vase, for example, it just fell through the concrete and stuck to the ceiling.
Haha, this is extremely fun for such a simple concept! Good job here. My high score was 178.
Cool art and idea! Fleshing this out with even more stuff to do would make it even better.
This art is soooo polished! Amazing work.
Super polished and impressive graphics. I like the upgrade system, and the free movement with the boat is refreshing (though I didn't know I could do it at first). Something about the weapon system feels a bit off. I like the idea of not having to have the player click a bunch, but it feels a bit too hard to control. Maybe there's something there that could be tweaked to give the best of both worlds. Really neat idea and I think if you polished this a bit more it could be something amazing!
Nice art style! Haven't seen a game that looks quite like this before.
I really like the art style. Reminded me of old SNES and game gear games I played as a kid. The controls / physics don't feel quite right, but I think it actually still works fine because I'm able to control them well enough to do what I want to do. Could definitely see this developing into a more full fledged game if you put more time into it!
Cool art style!
Funny idea mixing the egyptian stuff with the mischeivousness of cats. Would be cool to see this developed more!
Excellent art style. I am terrible at the game, but funny stuff!
I like the graphics in general but those two in the upper left corner are mesmerizing to me for some reason. Did you hand draw those or are they 3D models with outlines applied? One piece of feedback I'd give is something I think others have said: the aim feels a bit off. I also had a bit of trouble with the hitbox on the nuts. Making it a bit bigger would probably solve that problem pretty easily. Either way, good job!
Haha, interesting idea. I really wanted to kill that first guy after he didn't appreciate me welcoming him warmly. What a rude dude.
Neat idea and cool dreamy environment. The audio works well with it too.
High score 120! Cute little game. Funny name and clever idea. Great artwork and animations, nice music (though I had a weird scratchy audio glitch that sounded like something was messing up; that might be why someone complained of the sound at the end scaring them). Really polished all around.
Cool idea -- really fits with the theme! Like some others said, tightening hitboxes / making them more clear and polishing the feel of the controls could make this even better :-)
Interesting concept! Like another person said, being able to hold down the button would be nice. Still, a cool base concept that I could see developing into something much larger.
Love the art and vibe and sound. Creepy indeed! Well done.
Love the nice relaxing music and overall aesthetic. Would be nice if the difficulty ramped up a bit more slowly.
Interesting concept and nice little chess piece artwork. Would be cool to see some more involved levels.
Good game! The upgrades ended up being more balanced that I thought they would be (thought I could skimp out a bit on pushback and reload speed, but you made the comet come in more frequently and not be pushed back as much). Would totally play this some more with even more upgrades.
Great game! Really like the number of powerups. Cool idea and fits well with the theme.
Nice graphics and style! Funny play on the genre.
I love the background music and the fact that I can just hold space to repeatedly fire. The controls are close to being solid. I wonder if a strafe mechanic with the aiming the mouse toward where you want to fire would work better?
Great art and sound and atmosphere! Agree that having some more choice / interactivity would be great.
Cool game! Fits well with the theme. Tightening up the controls would probably go a long way in making it even better!
Fantastic art style!
Fantastic art!
LOL. The physics in this game are hilarious. The concept is interesting, and I like the cell-shaded art style.
Wow! Nice graphics and audio. Very interesting gameplay, fits with the theme well. High score: 172. Good job!
I really like the concept art and sound! I ran into a couple of bugs that were semi-game breaking. I got into a state early on where I wasn't able to continue and I wasn't able to cancel an action, so I ended up building outside the map and somehow had -2 wood. At another point the tutorial text was popping up over an area I needed to build in, so I couldn't do it. Anyway, really solid game and would love to see it developed more!
Cool concept! Interesting how quickly the feeling comes on of being overwhelmed by the number of people and their needs.
3 hours to kill a fly. Sounds about right XD
Almost got into the top 10! A lot of games try to add in too much complexity. I really like how simple you've kept this one. Getting a minute+ in felt really tense and fun! Love the art style too. Great job!
I like the art and music choice! My high score is 1980.
I really like the maze. That made me go whoa!
Interesting concept. I think something about the 5-soil limit could be improved, but I don't have any great ideas. It just doesn't *feel* all that great, if that makes sense? I guess removing the limit entirely might be too easy? The only other thing is perhaps a way to speed up time once you think you have the puzzle solved would be good (I'm thinking about the second level here). Good job with the tutorial on the second level, that hint was nice and is good to do in the introduction stage of the game.
Cool art and audio!
Quite a cool concept and mechanics. The background music is very good. One thing really working for you is how quick the games are. I ended up playing many times just to see if I could do any better! I think my best was 1 year 8 months.
Cool concept! I like how many powerups you have. If you're gonna have a powerup system, might as well have a bunch to choose from, right? Thanks for making this!
That backing track is a banger! This is such a simple idea with a few mechanics and it works really well. Took me a sec to get a feel for it, but it was worth it. One tiny tweak that I think could make this *really* good: if the player is playing perfectly, the sun should get no closer. Then every mistake is essentially an attrition that "delays the inevitable" and is perhaps not recoverable. Or perhaps is recoverable when you get the blood droplets, and then you could just build up the difficulty over time? Either way, this is a solid foundation for something more interesting if you were to continue to work on it! Good job.
Haha, funny take on the theme. I have no clue how people got 2k+ scores! At a certain point I felt like I was only getting obstacles and no way to increase the score. Still, I had fun with this game. Good job!
Man, I really wanted to play this but the game hung on the godot screen and then crashed the system. I tried again but it happened again. I'm trying on ubuntu, for what it's worth.
I like the art style for the cover art. Reminds me of lo-fi girl and made me think we have similar taste in music. If my intuition was right and we have similar music tastes, you might like the music I made for my game (there's two, one for the title screen and one for the main game once you click through and start playing).
Edit: would you consider uploading a playthrough on youtube? I'd love to watch.
@cubanfrog Thank you! I really enjoyed it. Great art and sound and concept.
Cool stuff! Intuitive and good pacing. Love the humorous voiceovers.
Cool challenging game!
Nice graphics and vibe! A bit of improvement on the controls / physics would go a long way.
Blasted my ears with the music haha. But cool concept, and I like how unforgiving it is!
Great idea. A bit tough! Tweaking the hit boxes and sizes of the levels could go a long way in making this super fun.
Haha, really funny concept. The art and animation are really good! Congrats.
Wow, really great concept and art and mood! Could see this being a full-fledged game.
Interesting concept! Gets really difficult really quickly. I like the idea of discovering the dances, but I found it difficult to do anything pretty quickly even after I knew two dances (are there more?).
I really like the vibes, graphics, and sound. Quite a nice little package that's well put together. I played through the whole thing. Good job!
Congrats! We saw your game during the rating period and were blown away. Funny we had such a similar concept taken in a different direction. Y'all really blew it out of the water and deserve every bit of the success!