FoonLudum Dare ExplorerUsers → FloatingVertex

FloatingVertex

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202250Delay the inevitableGlidecompo3733.323.433.563.583.212.353.04

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by FloatingVertex

LD50 — Delay the inevitable

Manpowered spaceship by Feng 2022-04-04T06:33:47Z

Interesting but quite frustrating when you mess up and have to restart as there is nothing new in subsequent attempts

Asteroid Defense Force by benbennett 2022-04-05T06:54:18Z

Neat little minigames, It took some practice to start getting the astroid shooting part. Great job on the presentation side, the art-style was cohesive and polished for a 48 hour game.

Magma Melt by Boon 2022-04-05T16:13:35Z

Neat visuals, made me think of creeper world somehow. My high-score for World 3- 4:06 by building a wall around the town and waiting

The Great Flood by cassowary 2022-04-05T04:49:49Z

Fun game. It was kind of easy until the 10th level which took me a while.

I like the puzzels overall and how the game loaded quickly unlike many others.

Rocket Lawnchair by jitspoe 2022-04-05T03:09:31Z

Had issues with the game loading, tried it two times it would actually freeze up Firefox completely, making it unresponsive for a while. Eventually it would unfreeze but the game still wouldn't be loaded, it might be RAM issues on my system but am not sure

Gladiwaitor by Lone_Wolf 2022-04-04T01:57:52Z

Got error: "null function or function signature mismatch" on screen when I tried to play

Gladiwaitor by Lone_Wolf 2022-04-05T02:38:32Z

Combat was great, nice to have the voice acting and talking to opponent mechanic both were unique.

The volume started at 0 for me, had to increase the setting before I heard anything, didn't even realize there was sound at first. Also volume slider for me goes from -20 to 20 instead of starting at 0

Gladiwaitor by Lone_Wolf 2022-04-05T04:06:51Z

@lone-wolf Oh ok, In that case the real issue is the volume was so low at 0, I didn't hear anything until I turned it up to 20

Wormy by PetTurtle 2022-04-05T16:09:06Z

Most polished/complete games I have seen. I managed to get a 126 score

Battery Low by Milestone Games 2022-04-08T21:24:33Z

I like the attention to detail with things like the rover leaving tracks

Volcano by ABRDs 2022-04-05T03:00:20Z

Great graphics and presentation, love the game over animation of volcano erupting. I think it could use some more challenge in getting debris to the volcano/ more debris further away and less debris right next to the entrance.

I did manage to launch myself out of the world by pushing debris ball into wall but that sort of thing doesn't detract from the game.

Planet Saver by PashaLoban 2022-04-05T02:48:36Z

Very simple and good execution, I liked the art. Could use more things for the player to do/make decisions on

NAP GUARDIAN by nethead 2022-04-05T02:25:55Z

The game is well balanced and polished. Art is great, having a tutorial is nice, only real complain I have is the controls are a bit hard to get used to. Overall 5/5

Trash Panic! by Defrag 2022-04-04T20:25:25Z

Was a bit confusing first time around but having the instructions visible at the start really helps. I liked the art and game was fun overall.

The game seemed to freeze up when I lost

Overflow by Haydads 2022-04-04T06:22:59Z

Fun simple gameplay

The Final Day by Very Bad Bunny Studio 2022-04-05T04:36:13Z

Very impressive for a COMPO game for the sheer content. I like the mood of art-style. The details make the game work even though its just menus. One of my favorites from the Jam so far.

Glide by FloatingVertex 2022-04-04T08:29:10Z

Thanks for the feedback, I do the plane on FixedUpdate and camera on Update. Not sure how I would resolve the jitter unfortunately, the camera has to stay on update to keep it feeling smooth for looking around while the plane is a rigidbody and physics only updates on FixedUpdate. Not sure what the optimal way to handle this type of situation is.

I think what happened is the the game window has to be clicked for the browser to allow the mouse capture and due to now having a start button, its not a natural thing to do at the start. I think that would be fixed by adding a start button so the mouse gets fully captured and controlled before the game begins. I was testing in non WebGL versions and the issue is unique to the web.

Glide by FloatingVertex 2022-04-05T00:44:26Z

I have pushed out a bug fix for the Browser not letting the game capture the mouse issue: You now need to click in the game window to start playing to ensure the capture happens