Into The Dungeon depths by chs_flws 2025-04-16T01:44:52Z ♥ 2
I didn't/don't understand where I have agency in this as a player. It seemed like once I committed to a door, there wasn't much I could do except go forward. Perhaps I was not clicking on the right thing, but it seemed like I always had to enter the closest door, and then was stuck moving along through the room. Was I playing as intended?
LD59 — Signal (2)
Ludum Dare 59 - Cell The Signal by baknik 2026-04-20T02:05:49Z ♥ 1
I had a similar idea. Your presentation is much nicer than where I was able to get to! My biggest feedback was that it is difficult to visualize what populations are contained within a tower's range due to the isometric perspective coupled with apparent height. I couldn't tell if the source of the "signal" was coming from the 2D screen position of where the tower's antennas were on the screen, or somehow if it was being "orthogonalized" within the fictional world. Not sure if that make sense - the gist of what I'm trying to say is that I couldn't tell which tower location would be best suited to capturing a building.
My uncompleted version of a cell network sim is here: https://jclayton128.itch.io/signal
Heist Boss by Tony Li 2026-04-20T01:52:51Z ♥ 1
Oceans 5! Great job pulling this together in a weekend. I enjoyed trying to figure out the timing of the different roles. It took me a couple tries to figure out what they would each be used for. For a jam, I think the decision to keep them on preconstructed routes was smart - I wasn't sure if I was going to need to direct their pathing as well as give them the 'start' command.
Screenshot 2026-04-19 205046.png