Foon → Ludum Dare Explorer → Users → Deruitda
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | 👥 | Capo Collector | jam | 731 | 2.83 | 2.45 | 3.26 | 2.95 | 3.33 | 2.95 | 2.78 | 3.02 |
| 2025 | 57 | Depths | 👥 | The Depths of Gitche Gumee | jam | 327 | 3.69 | 3.52 | 3.34 | 4.24 | 3.65 | 3.51 | 2.68 | 3.56 |
| 2024 | 56 | Tiny Creatures | 👥 | Rex-Terminator | jam | 423 | 3.66 | 3.61 | 3.06 | 3.91 | 3.23 | 3.73 | 3.97 | 3.36 |
| 2024 | 55 | Summoning | 👥 | Hades' Haunted Corn Maze | jam | 969 | 3.21 | 3.18 | 3.18 | 3.98 | 2.86 | 3.10 | 3.54 | 3.22 |
| 2023 | 54 | Limited Space | 👥 | Quicksand | jam | 595 | 3.54 | 3.46 | 3.48 | 3.89 | 3.03 | 3.09 | 3.64 | |
| 2021 | 49 | Unstable | 👥 | Unstabled: Zues' Revenge | jam | 1522 | 2.21 | 2.10 | 1.94 | 2.10 | 2.42 | 2.25 | 2.38 | 2.08 |
| 2021 | 48 | Deeper and deeper | 👥 | Spread Your Roots | jam | 1851 | 2.61 | 2.38 | 3.33 | 3.80 | 1.83 |
Could see myself playing this one for a while. Maybe add a way to make the game more challenging than just by increasing the tempo.
Love the art!
Really fun!
Sorry to hear that! I am guessing that you got so many points that the game actually 'froze' because it takes forever to build the tree as it's not as optimized as it should be. So try getting a lower score... lol.
So great, loved the art and music! Really fun to play too!
Really great aesthetics! The sword feels a bit _too_ unstable, but overall looks great and has potential!
Royalty free music from BenSound
Incredible art and atmosphere, pretty fun gameplay too!
Awesome art and music, the wall jumping was really difficult and tough to pull off unfortunately
Cool game, I think having to aim the weapons might make it more engaging!
Liked the art and the sound, the gameplay was unfortunately a bit too tedious for me.
Fantastic game
Cool art style and very chill vibe
So good, the best game I've played this jam
The catapult is very hard to control, I ended up closing myself in a few times and was left with no choice but to refresh the page
Fits the theme great, loved the art and music as well. I think you could make the inventory items that the people want delivered a bit more obvious than they are now
Great art, design and audio. Jumping and movement felt off though... I know you can upgrade them to make them better but it was so hard to collect coins in the first place without having a good jump that it took my dying over and over again to finally be able to reliably collect coins.
That got very hard very quick!
Great vibe, could be really fun but I had a hard time using the hose, it wouldn't put the fires out unless hit from a very specific angle
I might not be understanding something, I didn't know what to do after building the tower. Cool art though!
My the most fun gameplay mechanics I've played so far this jam, simple but challenging. That last level was really tough
Very cool, really tough though.
Amazing, I came back to play it again. Great work!
Really impressive visually and audio wise, the gameplay was very reminiscent of Inscryption for sure.
Love that you guys made a puzzle game, not an easy genre to pull off. Overall it's good, it was difficult to tell who was speaking at times, maybe use different colors for the dialogue to distinguish between who is speaking?
Really well done, the audio was crisp and added to the satisfaction of the game! We made a very similar game for LD54 last year.
So funny, love the art and music. There were definitely a few times where I fell through the ground from placing a chicken directly in front of me but other than that I really liked it!
I loved the puzzle in the first room, very funny too. Wish there were more puzzles similar to the first room so it was longer!
Fun game! Controls were a bit wonky at time but it was intense and fun!
Great use of the theme! Some of the recipes were really intuitive, but some were hard to figure out. Really nice work!
Thanks for letting me know, that is really odd we cannot seem to reproduce that. Can you tell me what browser you're using?
Great thanks!
Glad you enjoyed it! Thanks for playing!
Thanks @cozary, there is some leniency with the symbols like "!", if they are not added to the summon it will still work.
Really simple but fun game, great aesthetic and mood throughout. Nice work!
Love the classic zelda look, music is great too. I do think the summoning mechanic takes you out of the game a bit though, takes a while to summon something.
Hilarious game, loved it.
Very good looking, great sound too. The gameplay starts off a bit too easy for me, I was able to spam wolves constantly in the early levels and never once felt like I was in danger at all. Maybe just a bit of tweaking needed there but otherwise it's cool!
Loved this one, great challenge, although maybe a bit frustrating at times. Overall it was fantastic
Great art and music, definitely a bit rough around the edges control wise and some bugs, but once I figured it out I enjoyed it!
I liked the art, unfortunately I got myself soft locked a few times in the short time I played. Was unable to progress because the summons would die or I accidentally placed them wrong, which prevented me from progressing. Would be nice if there was a way to recover the summons or something to prevent that.
Cool game! I think it could be great if you fixed the camera and made it not so jarring, also the main character needs to stand out more it's very hard to track a brown blob that blends in with everything else.
Really great looking game! The writing was good too.
Great work, simple mechanic and beautiful to look at. I think maybe shortening the game just a bit might have been better since the gameplay remains pretty static throughout the 5 mins. But overall so freakin good!!
Beautiful game!
Finally an RTS for this theme, I haven't encountered one yet! It has good potential, I think some polish on the UI would be great but nice job!
Seriously amazing in every way, especially impressive given it was a compo game. Really well done!
So good, I love the vibe and the slow mo!
Really nice, chill, and simple.
The audio is incredible, and the gameplay is fast and intense! Not really sure how this relates to tiny creatures but was great none the less!
Great audio
Love the idea and the music!
Cool idea, like the graphics it's very tough tough. I would have liked maybe one or two easier levels to start with so you can better understand the mechanics. Also it would have been great if the levels completely reset on death so that the orbiting objects / satellites would be in the same position every time the level starts, it would help the levels feel more consistent and probably a little less difficult. Nice job!
@chartle agreed on the movement, we just tweaked it a bit. Thanks for the input!
@alxje thank you for the kind feedback!
Feels really polished, the music and SFX are SO good.
The combat was fun! I think it could use some more variety of attacks but overall it was satisfying to rack up combos.
I love the hand drawn / paper art style and the car noises, the handling can be a bit out of control but this was really good!
Pretty cool concept, although I am not really sure how I won. I wasn't able to really know who I was supposed to be appeasing in the crowd, it seems random if I can pick the "correct" stance on something depending on the audience?
Looks incredible but I ran into a softlock. Cool concept though!
Very cozy, loved the music and the sound effects, they really made it satisfying to pull off the puzzles even though they were simple.
The graphics and music are great!
@defrag thanks for the kind words! Sonar was a core idea from the get go, I agree about the proc gen needing to be more interesting!
So satisfying to play when you get some big combos, nice work!
Amazing vibes! Love how dark everything feels, I think the energy loss might be a bit too aggressive right now it was hard to get around and I got stuck at a certain point without a way to get more (at least not that I could find). But I liked how you told a story along the way!
Incredible, the best game I've played so far. Great work!
Cool feel, I was struggling trying to figure out what to do with the white and blue orbs. But great mood
Puzzles games are so tough to make so kudos to you for attempting one! I can see the potential in it.
Graphics and audio are incredible, the mood is amazing too and fits the theme very well. I personally don't like having pickup / drop on G it's a bit of a reach when using WASD controls, maybe F instead? Or just use E for everything? Also the spooky face guy that chases you is great but is way too difficult to run away from
Incredibly atmospheric, just feels and looks so good to play. Really great work
Love doodle jump and this is a great spiritual successor!!!
Excellent audio and visuals, straight forwards gameplay. It was a bit of a slow start but really liked it overall.
Cool atmosphere and graphics, I also got a crash when trying to go deeper. Also that mouse sensitivity is crazy high!
Solid platforming! Really addicting and challenging.
@siria-games chill man, most people don't even finish a game in a jam, these guys should be proud they made something. I'm sure you've made some "trash" games in your career, like everyone has when they're just starting out. Try giving constructive feedback or don't leave any comments at all.
Really fast paced and difficult, I liked it!
So unsettling, the art and SFX are top notch I love it all!!
SO GOOD! I love the SFX and the graphics were a nice vibe. I finished with $33k and felt like there was still so much I missed!
Amazing art, SFX and concept in general. I think it was a bit confusing trying to understand what all was going on, but we also made a game that is entirely UI dependent so I know just how hard it can be to make a game like this intuitive in such a short period of time :smile:
Yeah this was our first attempt making a game so UI heavy and it was a big learning curve for us. Learned a lot in the process though
Funny! Wish I could rate it
Hilarious sound effects!
Very chill game, love the music and the fact you have multiplayer is a nice touch. Those saw blades are no joke!
It reminds me of Katamari Damacy! Nice work
This is probably the best card collecting game I've played this jam, the art is so good and it's funny too! I like the code sharing aspect too
Man the art and the mood are top notch, we made a submarine game with similar mechanics as yours for the last Ludum Dare jam. I was not really sure where these treasures were though, were they the green triangles? I collected a bunch of them but the UI never marked anything as "collected" once I absorbed them
sound effects and music are great, I was locked in.