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Jiang Shifu
Jiang Shifu
By sn4pi, peringo and nrankin13
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 65 | 4.19 | 41 | |
| Fun | 44 | 4.21 | 41 | |
| Innovation | 6 | 4.43 | 41 | |
| Theme | 373 | 3.93 | 41 | |
| Graphics | 196 | 4.28 | 41 | |
| Audio | 57 | 4.17 | 41 | |
| Humor | 300 | 3.54 | 36 | |
| Mood | 141 | 4.07 | 40 | |
Comments
This concept is really cool, a platformer where you can't even move! I really liked the feel of the movement, especially the hang-time after jumping. I think overall the difficulty was good, but unfortunately I couldn't _summon_ the strength to finish that last room (I just don't think you put enough saws in). Loved the artwork and animations -- I think the levels could have used a bit more decoration, the outside scenery was stunning though! Overall really great job :D
shenon
2024-04-17 11:19
Unique idea and overall really fun, i see potencial in this project that only need a little polish in the tp cause 2 times teleported me to another zone. But a very enjoyable game.
Really good and interesting game. I love this visual, atmosphere and gameplay!
stowy
2024-04-17 11:27
The concept is super cool ! Although it was a bit frustrating at times and it took me a while to understand the fact that you can teleport to the card while it's "traveling". But appart from that, I had a really good time :)
Seriously, once I actually started playing your game, I found it quite hard to put down. Your game is exceptionally well-made, with outstanding music and art design. It's hard to believe this was all done within 72 hours. You've truly accomplished something remarkable.Moreover, your game is so entertaining that I found myself laughing throughout the entire play experience. I wholeheartedly thank you for bringing such a fun game to us; it's bound to put me in a good mood for the whole day.
tokarts
2024-04-17 17:12
This is the best game I've seen yet in LD 55! I hope it wins it all.
Everything - the main mechanic, the aesthetic, the art, music - it's all awesome. The main mechanic specifically is very well thought out, how you aren't allowed to spam it to fly anywhere, but you can control how far you can teleport.
Let me just point that the fact that the clap is timed to the music - that is care for detail, folks! If I am forced to nit pick, then the death animation creates jiggly pixels. Aside from that, it's perfect.!
Edit: [brag.png](///raw/dcb/71/z/6426f.png)
peringo
2024-04-17 18:49
@TokArts I underestimated the random tenacity of Ludum Dare players, haha. 10 Minutes is crazy as well! I am sorry the last level is so unpolished ( there are some invisible elements, although I am genuinely proud of the first saw section. ) Thanks a lot for the plentiful praise! I will check out your game as soon as I am able to, Seems we chose a somewhat similar style regarding art ( Team thick outlines anyone ? ) We should try to get our times on here soon.
peringo
2024-04-17 18:54
@DrgCandle Thanks a lot for the comment. Are you perhaps a Chinese native speaker? ( I visited your page ) If so, I am extra glad you seemed to enjoy the experience. We were trying to explore some cool parts of Chinese mythology and a bit worried we wouldn't be tasteful enough with it :) A taotie that worked like an aimable barrel from Donkey Kong was pixeled and designed, but sadly had to be cut x)
ionbingo
2024-04-17 22:25
Nice art and idea; levels are engaging challenges
deruitda
2024-04-18 01:26
Very cool, really tough though.
wind1e
2024-04-18 01:30
Loved the art, music, and gameplay. It was pretty difficult to gauge how far the idol would get thrown, but that was probably a skill issue.
usenrame
2024-04-18 01:44
Excellent game, enjoyable gameplay, I've increased my precision by factor.
P.S. Want this game as a mobile
The concept was super fun and unique. Fun simple game play and felt smooth! Nice work!
A really unique concept.
Really like the game aestheticswise and gameplaywise, althouth i felt like most of the time i did end up relying more on the talisman and forgetting the jump and also had to stop because at tome point i clipped through a wallstuck.jpg. I am just nitpicking, this is overall one of the coolest games i have tried so far. Grats
This game is easily my favorite of the jam so far! Everything is so on point, from the art, to the music/sfx, the character design, the animation, the mechanics. I love it all, and I would sink even more time into it if it were a full game.
I think if I have criticism, It's mostly about the hitboxes and teleports. Sometimes it's hard to tell EXACTLY where you'll teleport to, which is very important in precision platformers like this. There was also one time where my back was up against some spikes, and when I turned my character turned around, my hitbox shifted enough to kill me on the spikes. But these are more minor hinderances than anything.
jiang1.png There was also this spot in the last level. I think there's an invisible saw there? I don't know how else I would've died.
jiang2.png There was also this random safe spot lmao. Pretty minor but fun to share regardless.
jiang3.png
That last lantern will haunt me... but I loved every minute I played! Great job ya'll :smile_cat:
peringo
2024-04-18 19:47
@courtneylapin Congratulations!! Hope you are the last to beat it now with that bet, haha. Thank you for playing and engaging with it! Our coder has recoded the collisions post jam and now all of these edge cases are fixed and we have a lot more level design possibilities due to it, but the jam version is the jam version :) No plans to make this a full game though sadly. The last level has a couple of insivisble talisman refills and two spikes where you died due to negligence in my cleaning it up, I made the level in the last hour of the jam x) Sorry for that, although most players luckily dont encounter it due to the better angle on the right.
I liked the concept, simple but functional, very good.
This game is a gem! It reminds me of Celeste due to the collectibles, the movements, the graphics, and the challenge. Managed to finish it! Only one complain, I would have loved to be able to recall the talisman with a right click. Overall, I feel bad not to have bought it.
finish.png
saryah
2024-04-19 13:34
Everything is awesome. I had so much fun playing. No notes.
sevadusk
2024-04-19 13:35
Very nice concept, but it would be very nice to get an indicator of where the talisman will land instead of guessing and hoping haha. Thank you for submitting!
denhette
2024-04-19 13:46
I loved how smooth everything was! It all feels so polished! Loved the way the soundtrack and the claps went together.
jrevel
2024-04-19 13:46
Ooops, I think I broke it :3 Jiang Shifu - A Ludum Dare Game.jpg Still playing, I'll write a review when I reach the end ! (or when I give up, we'll see ^^')
The unusual way to move and the unexpected way to respawn makes this game quite tense but fun at the same time :)
@nikiprotiv that's one of my favorite parts. @sn4pi and @peringo did a great job programming the movement.
kanity
2024-04-21 17:36
The movement is so unique, gives those ninja vibes too. It didn't open in fullscreen for me though, so it was bit inconvenient as at one point my cursor was just always leaving the game window, and it wasn't even at the corner of that window!
cursor.jpg
Cursor isn't shown on screenshots, but I marked where it went.
The tension of leaping through the air relying on the talisman was very cool. At one point I died just being in the air, not falling down. Not sure what that was, a limited amount of times I can stay jumping about in the air?
deadHead.jpg
Tried again, and no, I jumped about 3 times (which is less than I did to get to the lantern) and I get this result in the air, not touching spikes or anything.
So, it is a bit unclear what went wrong here. I am pretty sure I should go up, but my character keeps dying in the air for no apparent reason.
Overall: the visual style is fantastic (background!! so good!!), the music is just the right vibe, and I love the unique mechanic. I just wish it felt a bit more comfortable to control (don't let cursor leave the window / allow fullscreen) and conditions on dying midair were a bit more clear.
peringo
2024-04-21 18:13
@kanity The windowed bug should be fixed by a restart or pressing alt+Enter. The other thing is a killbox, you can enter the door by clicking on it. Sorry you had that experience x)
kanity
2024-04-21 18:28
@peringo I tried alt+Enter then, didn't seem to work. Tried to open the game again right now, and restarting seems to have worked, thanks! That helped a lot as before I essentially couldn't go right at all so I assumed I am not even supposed to and missing sth on the left ^^'
I got a bit further and got to see bit more of mechanics and animations, and they are all pretty cool!
spikes.jpg
My feelings about this part are expressed on the picture. x)
tucan
2024-04-22 00:41
Oh no! No Webgl version! I'm not running Windows so I won't be able to run your game, please let me know if you upload a Webgl version! This game looks really cool and I would really like to give it a try!
nazorus
2024-04-22 17:11
Cool game, the zombie summoning itself looks hilarious and that "clap clap" never gets old! The game feels too long for a jam game so I'm not going to beat it, sorry (still played until the rooms with green bouncy stuff on the floor).
There's really not much I can criticize, the art looks great, music and sound effects are top notch, maybe the gameplay could be slightly more polished so it feels more responsive. Sometimes the hitboxes do feel a bit unfair but it was alright.
Overall this is a very high quality entry, good job!
blank-3d
2024-04-23 13:40
Really cool entry! I love the mechanic, it makes you feel like a ninja, which in a game where you cannot walk or run is very impressive. The graphics are great and the music is spot on. I am really struggling to think of any actual feedback to give you guys. Maybe there could be a more clear indication where you will appear. Anyway awesome work!
gizmo199
2024-04-26 15:07
Amazing! Such a cool and unique mechanic! I had so much fun playing this!
@kanity , I'm a little late, but did you try jumping and throwing your talisman? :)
kanity
2024-04-26 16:12
@nrankin13 I think that's kinda like what I tried to do, the rectangle doodle on my screenshot is 1st placement of my talisman (jumping up that way) and throwing it again to the left, but maybe it was hard for me to input all that carefully so I don't graze the thorns? :') Maybe I'll try again sometime %) I think also the way how I have to get the lantern again every time I fail the level was a bit too much for me to do everything all over again >_> (tho I think game said lantern collecting doesn't give any achievements and is just for fun :'))
@kanity throwing two talismans in that spot is kinda rough. If you opt to try again, right clicking will cause Jiang to jump, preserving the talisman throw. :) (The lanterns are just for fun; we tally them at the ending, but that's just for lulz)
Loved the art and the mechanics, unfortunately I couldn't complete that level where the door is in a small platform surrounded by saws - whenever I teleported right besides it I'd fall to (re)death again and again ;_;
Given how hard it is, I wish there was at least a way to resume playing later, like a level select screen or something (on my first attempt, as soon as I left the first level I thought "wait a minute, it said every level has a lantern... so shouldn't there be a lantern there as well?", then i found I couldn't go back to a previous level unless I restarted the game)
But other than that (and the occasional clipping out of bounds that happened at some points), everything else was very, very good.
sozey
2024-04-30 15:54
Awesome work! The concept is very celever and the execution works great, with polished graphics and controls, as well as the audio. Congratulations to the team!
Good game. The art is VERY beautiful! And the mechanics are very interesting. There is something that needs to be polished in time when he reappears. To become more reflective.
Congratulations for the game! :)
tyrannas
2024-05-01 18:52
Oh waaaaaw such a good game ! The art is so well done, I especially like the roofs design and backgrounds, you don't see them a lot in the game and yet they are super nice looking ! The music is awesome too, catchy, and not too repetitive, with great asian vibes. I payed extra attention to the death animations since you mentioned them in your comment on our game @sn4pi haha, they are indeed funny !
About the gameplay itself the summoning mechanic is really fun, and you crafted some good levels ! I especially like to collect the lanterns even if it does not give any rewards, it gives some feeling of being a "good" player and it's quite satisfying haha (and it's great you had the time to add them)
One thing that bothered me a bit was that the summoning does not teleport you, but makes you travel from point A to point B, and kills it kills you if there are any spikes on the path. I don't know if it's by design or not, but I feel that the visual is giving a feeling of teleportation and it was sometimes frustrating to die while being "teleported".
Lastly some small improvements could be on the fluidity, I feel like the jump and the summoning could be slightly faster to be even smoother, even if you need to put a little more cooldown before summoning again.
Anyway, great job, congrats to the three of you !
eriku
2024-05-03 01:30
This game oozes style, nicely done. Very well executed for so little time - excellent delivery on intricate level design. Your group knows what they're doing! Unfortunately I hit the same out-of-bounds bug that others did - wish there was a reset button just for this purpose. But overall massive props to you all. Had a lot of fun.
Don't forget to post your source!
This was really cool! I soft-locked the game a few levels into the blue stages (seems to happen if I alt-tab out of the game while dead), but I got all the lanterns up to that point. Some of the levels were tricky, and I enjoyed figuring out strategies for each of them.
Some of the instant-recharge items were a bit redundant, since you could also fly through the air with short throws. Not sure if that was an intended mechanic.
Loved the art and sound, they were a real vibe.