I was a little confused on what to do at first. I was just enjoying flying around wondering what all the pretty structures were for lmao. Suddenly a battle! Which I promptly lost. But after that I caught on that I had to collect elements from the structures in order to make my warriors stronger.
I will say, the game is pretty grindy, which im not a big fan of. Like I spend all that time gathering resources to make a big warrior, but then they're gone after 1 battle even if they survived? And that's not to mention all the resources lost from failed battles. Which means most of the game im just sitting there spamming E to gather resources.
Another hinderance here is the timer. Sometimes I need more than a minute to gather what I need. So I would go gather, fail the battle on purpose, then gather more. Other times, I already had a ton of resources and wanted to get to the fight right away, but had to wait the full minute.
I think that the early levels were a little more interesting because you had to carefully balance your limited warriors. Something that would help a lot with this is health bars, because as is, it's hard to tell just how tanky your warriors are OR just how good their damage is. That sort of feedback is important to a player when they have to spend resources on defense or attack stats.
The later levels are kinda tedious because you have so many warriors to summon, which not only means gathering more resources, but also having to drag down resources for every single warrior during summoning.
Also, is there a final level? I got to level 11 before softlocking myself with a silly bug I found...
infiniteCatGlitch.png
I found out that spamming the "next warrior" button lets you summon A LOT of warriors lol. But yeah, unfortunately I softlocked there so that's where I stopped.
Overall it's a very well made game with appealing art and music, very well done on that! But I would say it needs work on the core gameplay loop.