FoonLudum Dare ExplorerLD55 → wow, demons

wow, demons

By colourarc

View on ldjam.com

CategoryRankScoreCount
Overall9633.2231
Fun8533.1731
Innovation10252.8631
Theme7153.5031
Graphics10182.7632
Audio6053.1531
Humor9682.3127
Mood10592.9431

Comments

zevsehg 2024-04-15 11:01

Enjoyed the game. It was fun and challenging. Didn't beat third level, interface is covering up most of the bottom capture point.

bassilij 2024-04-15 18:11

An interesting game. It passed for the third time. You can win very quickly if you immediately capture the enemy's base)

sicosiber 2024-04-15 18:16

This game is pretty awesome! I love the "gridlike" background and how everything feels very "blueprint-like" didn't get the controls at first, and then realized I didn't read the tutorial, so after I did that it was really fun! Only thing I think I would really make a suggestion about is making the capture points and the places you could spawn lil guys from look a little more different (I know they look different already, but I kept getting them mixed up) anyway though, super fun game!

semenov 2024-04-16 15:44

This game is similar Eufloria, but it's good. I really like these mechanics.

Slow down the speed a little, and you could play longer.

cmakota 2024-04-16 22:46

Reminded me of Winter Maul Wars back in the WC3 Battle.net days. Cool game, wish there was time to polish it a bit further

shanzhai 2024-04-16 23:19

I'm not too great at strategy games, but was able to finish it anyways. I'd have played more if there were more levels; just as I got my head around it the game was already over :D

Constructive criticism: Honestly, i think the game is pretty solid. The art direction reminded me of how people in the late 80s / early 90s imagined the internet to be at one point which was really cool. When I saw the main menu i was slightly unsure about how i feel about the font and such since theres a lot of games that care little about the ui and i assumed this was going to be another game with a first-project-vibe, but getting into the game it absolutely came together and made sense. That said, I'd probably have the button-corners be only very slightly rounded since there are barely any round edges in game. Also, I'd suggest redisgning the three capture/spawn-points. The "this is where you can spawn"-point and the "this is what you have to capture"-points are very simple and similar-looking, while the one where you cant do the most important thing - spawning - is the by far most prominent and important-looking one. I'd add an equally big symbol to the spawning-points to have them at "equal weight" (like, looking at them and getting the feeling they are equally important). Also, I'd probably recolor the resources-counter, since white on bright green is very hard to read. I'd suggest going with green on black to lean a little more into the 80s-tech-vibe?

Altogether, I had a lot of fun playing it, looking at and listening to it; a great contribution to the jam! :)

benjaminw 2024-04-17 05:56

Fun TD game. I ran into what I think was a bug in the last level where I had 2000 points but couldn't spawn anything despite having other points. Pretty fun though, is exactly what you'd expect it to be.

jhax 2024-04-17 10:34

Enjoyed this a lot! It's got a cool look to it and there's quite a satisfying learning curve to it. Each level also has quite a nice pace of like, gathering momentum - feels good!

ig-gamer 2024-04-20 03:52

fun and challenging game

tapehead 2024-04-20 06:22

This was kind of fun, challenging but fun. It could be a little slower to my taste, though.

courtneylapin 2024-04-24 00:55

My strategy of rushing the enemy base proved more effective than I expected and I beat all 3 levels doing that lol. Altho I did go back and beat the 3rd stage by spreading out my units and engaging the enemy where they were attacking. pretty fun! I also like the music too, great job!

ildfuglen 2024-04-28 10:35

This is a really interesting game mechanic. Well done