zevsehg 2024-04-15 11:01
Enjoyed the game. It was fun and challenging. Didn't beat third level, interface is covering up most of the bottom capture point.
Foon → Ludum Dare Explorer → LD55 → wow, demons
By colourarc
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 963 | 3.22 | 31 | |
| Fun | 853 | 3.17 | 31 | |
| Innovation | 1025 | 2.86 | 31 | |
| Theme | 715 | 3.50 | 31 | |
| Graphics | 1018 | 2.76 | 32 | |
| Audio | 605 | 3.15 | 31 | |
| Humor | 968 | 2.31 | 27 | |
| Mood | 1059 | 2.94 | 31 |
Enjoyed the game. It was fun and challenging. Didn't beat third level, interface is covering up most of the bottom capture point.
An interesting game. It passed for the third time. You can win very quickly if you immediately capture the enemy's base)
This game is pretty awesome! I love the "gridlike" background and how everything feels very "blueprint-like" didn't get the controls at first, and then realized I didn't read the tutorial, so after I did that it was really fun! Only thing I think I would really make a suggestion about is making the capture points and the places you could spawn lil guys from look a little more different (I know they look different already, but I kept getting them mixed up) anyway though, super fun game!
This game is similar Eufloria, but it's good. I really like these mechanics.
Slow down the speed a little, and you could play longer.
Reminded me of Winter Maul Wars back in the WC3 Battle.net days. Cool game, wish there was time to polish it a bit further
I'm not too great at strategy games, but was able to finish it anyways. I'd have played more if there were more levels; just as I got my head around it the game was already over :D
Constructive criticism: Honestly, i think the game is pretty solid. The art direction reminded me of how people in the late 80s / early 90s imagined the internet to be at one point which was really cool. When I saw the main menu i was slightly unsure about how i feel about the font and such since theres a lot of games that care little about the ui and i assumed this was going to be another game with a first-project-vibe, but getting into the game it absolutely came together and made sense. That said, I'd probably have the button-corners be only very slightly rounded since there are barely any round edges in game. Also, I'd suggest redisgning the three capture/spawn-points. The "this is where you can spawn"-point and the "this is what you have to capture"-points are very simple and similar-looking, while the one where you cant do the most important thing - spawning - is the by far most prominent and important-looking one. I'd add an equally big symbol to the spawning-points to have them at "equal weight" (like, looking at them and getting the feeling they are equally important). Also, I'd probably recolor the resources-counter, since white on bright green is very hard to read. I'd suggest going with green on black to lean a little more into the 80s-tech-vibe?
Altogether, I had a lot of fun playing it, looking at and listening to it; a great contribution to the jam! :)
Fun TD game. I ran into what I think was a bug in the last level where I had 2000 points but couldn't spawn anything despite having other points. Pretty fun though, is exactly what you'd expect it to be.
Enjoyed this a lot! It's got a cool look to it and there's quite a satisfying learning curve to it. Each level also has quite a nice pace of like, gathering momentum - feels good!
fun and challenging game
This was kind of fun, challenging but fun. It could be a little slower to my taste, though.
My strategy of rushing the enemy base proved more effective than I expected and I beat all 3 levels doing that lol. Altho I did go back and beat the 3rd stage by spreading out my units and engaging the enemy where they were attacking. pretty fun! I also like the music too, great job!
This is a really interesting game mechanic. Well done