pavel11 2024-04-15 14:52
Great Game, Love From China!!!
Foon → Ludum Dare Explorer → LD55 → Squiggle Sorcery
By loongyi, boysheo, WIllO, Pavel11 and SpongeBob
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1090 | 3.00 | 28 | |
| Fun | 1150 | 2.63 | 28 | |
| Innovation | 967 | 2.92 | 28 | |
| Theme | 541 | 3.73 | 28 | |
| Graphics | 347 | 4.03 | 28 | |
| Audio | 772 | 1.86 | 20 | |
| Humor | 800 | 2.64 | 23 | |
| Mood | 955 | 3.14 | 26 |
Great Game, Love From China!!!
:)
What a crazy game!Amzing!
Hi! Game sounds cool - how can I play it? I can't see a link to a playable version :eyes:
Hi! Game sounds cool - how can I play it? I can't see a link to a playable version :eyes:
看到没有下载链接,尿一地……😰
Art is great!I like your Cthulhu style. Hard work!
Truly well done in such a short ammount of time, art is great and gameplay is fun
I like the art and the card mechanic!
@boysheo @pavel11 for some reason the download file doesnt work for me, when i click on it it just bring me to a white page saying file not found
I love card game games... great job :)
The Card designs look very nice and I love that everything is a tentacle, but I admit that I don't understand the logic behind the battles. Whats the difference between the different tentacle types and how do I know what to chose when?
I think I found a bug :) When I put all cards on a table and then tried to replace some card I got warning that I must select card to put (however, I have already selected one). Also the gameplay is not quite clear for me. How can I understand my chance to fail/win? Is there any relation between cards on a table and my chance? Probably, it should be better described in Help menu
P.S. Graphics is awesome!
@congeesetador I re-uploaded the game files, please try again!
@locksmitharmy @atomicptr @archaeognathus @yaroslav-gozak
Thank all so much,thanks for reviewing our game! our gamerule is base on the levels of cards,different races of tentacles and the different element to caculate the total play power.And then base one the position of the 5 cards slots,it is calculated whether the neigboring cards have the same rece and element.
sorry for that we have no time to explan the rule in the game,we will add the explannation of the rule and modify the numerrical calculation in the future game ver.
Final,thank you so much to all of you who are kind enough to pay attention to our game!Again, thank you for your love of our fine art, we're really happy about it!:)
First off, this has some of the best 2D art that I've seen in the jam yet. It's expressive and eccentric at once, elevated by a clever implementation of Unity's post-processing system that gives this a slightly off-worldly feel.
The idea of summoning gods from different components is interesting, but I was able to beat each of the three enemies by just using the cards with the highest values, which seems to be perhaps unintentional (in the sense that I think that the card race is supposed to be crucial to the player's strategy). All that said, I enjoyed my time with the game and think that you could do something with this concept.
Good to see other teams making card games!
Took me a few minutes to work out how the game determines who wins, but once I did I was able to win. I got to a point where I was able to keep playing cards and swapping them out, but there were no more demons to fight.
The art on the cards is really lovely.
Gorgeous art but I'll admit the mechanic itself was a little underwhelming once I had figured out the rubrick for power. The lack of any audio is a little diappointing, some light clicks and thwacks can really improve the tactile feel of a card game. I also missed the "You win" message so thought it had locked up :D
The art is great, but the most obvious problem is that player almost has no sense of interaction. Here are some suggestions: 1. for the card, hovering of mouse can change its size, rotation or add outline 2. for the introduction, it can be fit into a performance in the beginning instead of a "?" button for us to learn the background. 3. for the fight part, it's a bit numerical, maybe add some special mechanics is better 4. add sounds and effects(simple is enough).
and there's a bug that if you choose a card but not place it and end round, you can never place any card again :)
I love Lovecraftian stuff so this game was right up my alley! The combat was good but I would've appreciated more feedback on what I am doing. There were a few moments were I had no idea if I was doing something good or not. Other than that, it was really fun!
As I already said, the artstyle is amazing and I enjoyed seeing the designs of new creatures. I would love to play a post-jam version that features some improvements!
Cool game, love the artstyle!
It's an interesting concept, I like art. Good job!
I like the art of the game, and it looks like it could be expanded into a good game. But the combat was a bit confusing, I just selected the rightmost five cards, and was able to beat all enemies with it, and then it stopped spawning new ones. So I think there is a little diamond in the rough here, especially on the UX part.
But the gameplay aspect looks like it took quite some time to develop, so good job on that, and I know how painful UI development under time constraints can be...
cool!, looks a bit jarring, love the kinda green glowy effect, the art is amazing tho, i also found i dont restart when i die?, thats all the feedback i can give, cool game!
Quite a visually appealing game. The gameplay is somehow too complicated and too easy at the same time. I didn't fully understand how I should be combining cards, but I was able to make a strong enough god to defeat all the enemies with ease.
But regardless, it is an interesting concept. Well done!
The art work is excellent; the cards are beautiful.
Running this on my rig, I found the ratio didn't line up with my display, meaning a lot of information was cut off. I think I also lucked out with my initial play, because I was able to win all the rounds without changing anything. Pulling cards off the summoning circle and drawing more would have been helpful.
Good job; I think this could be really neat if you choose to continue developing it!
This game looks visually appealing, and I do like some of the artwork made in the cards.
It was difficult at first to see how to play this game at first, and I think there could've been a message at first when you play instead of hiding it behind a "?" button. Also, it seems like when I die, I have to press alt+f4 to quit the game and reopen it instead of having it restart for me. But otherwise, I think this game can be further explored and developed.
Good graphics and interesting mechanism of summoning warriors by different cards combination. Good job.
Cool! There's a lot of potential here. The presentation and the mechanics are well made, I love the concept of building a monster and swapping parts as the game progresses. The enemies are super cool as well. It's a bit short (After turn 6, I don't get any more enemies, and I've tried playing several times), but what's there is good, and fun to play with.