DailyLife(morning) by look_for_happiness 2023-10-03T00:52:19Z
@daspanjo, I'm sorry for your problem, but it works as I click it.
Foon → Ludum Dare Explorer → Users → look_for_happiness
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | Clue Collector | compo | 167 | 3.04 | 2.71 | 3.71 | 2.54 | 2.47 | 2.57 | 3.11 | |
| 2024 | 56 | Tiny Creatures | Observing | compo | 260 | 3.07 | 2.81 | 3.23 | 3.76 | 3.38 | 2.55 | 3.33 | |
| 2024 | 55 | Summoning | Summon Dots | compo | 126 | 3.64 | 3.60 | 3.00 | 2.83 | 3.77 | 2.50 | 3.25 | |
| 2023 | 54 | Limited Space | DailyLife(morning) | compo | 2.68 | 2.45 | 2.72 | 2.50 | 2.36 | 3.22 | 3.00 |
@daspanjo, I'm sorry for your problem, but it works as I click it.
@daspanjo, Thanks for your help a lot, it's fixed now. It's my first time to join in LD, and there're many things to learn. Sorry for that.
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Nice idea! But it has the following problems: 1. The game seemed to only have round1. 2. The mana UI had bug and it was frozen. 3. The third spell was a bit unclear -- due to the color I thought it was a pastor, and due to the icon I thought it was a stronger soldier, but it was only a pointer. Maybe you can set a flag planting animation to hint. 4. The summoning interaction was interesting at first but later it was getting tiresome. Maybe you can summon 2-3 Goblins once. 5. The camera was a bit difficult to move(small problem).
I hope you do better next time:)
Great entry!!! With healing effect and damage enhancement I reached round 10, but if I can view the enemy lineup before start, it might be more strategic. I'm also a bit confused about how the combination works, and the collision check of small loots like lichen are a bit too precise that I drag them to the small circle but failed.
Great entry!!! The level design is great, and I was mainly stuck by level 13 for almost 1h. The music sounded nice, but I was a bit dizzy after a while, maybe it was due to the puzzle. Anyway, good job!!!
Hey dude, looks like the game lose some dll. Did you pack or submit your game correctly?
Every side is great, and each mechanic is explored by ourselves and easy to understand, and they fit with the level well. But I have to say when level gets bigger I just find a close orb and get, and find a platform with a barrier and set a tunnel, which might be less strategic. Anyway, I like it!
The interaction is interesting, and it's kind like grabbing an item from another space. But I have to say that following a bunch of instruction is tedious. Maybe the fragments(GlyphPage) can be scattered in the room and you can find clues about the final shape. Anyway, keep fighting and you can do better!
I'm pumped up in the boss battle, and the mechanics are greatly integrated with it. Nice entry!
@drgcandle, no problem! And I've played one of those actually :)
@pebkac, thanks for playing, if you have any problem, you can watch the video above as a reference:)
Good story, it's a bit humorous and meta!
The art is great, but the most obvious problem is that player almost has no sense of interaction. Here are some suggestions: 1. for the card, hovering of mouse can change its size, rotation or add outline 2. for the introduction, it can be fit into a performance in the beginning instead of a "?" button for us to learn the background. 3. for the fight part, it's a bit numerical, maybe add some special mechanics is better 4. add sounds and effects(simple is enough).
and there's a bug that if you choose a card but not place it and end round, you can never place any card again :)
Every time I thought the puzzle had reached its upper limit, the next level gave me a shock right now. Great Imagination!
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Interesting! I love it!!!
The audio is quite humorous and the concept is interesting, but I have to say that I felt a bit upset after I made more bees but the time was running out. Maybe giving more time or sustainable options could be better:)
The idea is interesting and controlling two rollbugs truely made the game a bit mess and caused nerve and fun :)
不明觉厉, 凶手是他? 还是她? 还是它? 还是我? 根据标题和观察者的话, 也许我就像小白鼠一样被丢入他们精心设计的牢笼, 其他的"我"也在不断经历着相似的"轮回", 或者是自己每次在轮回但清除了记忆, 所以谁是凶手也许并不重要, 重要的是观察者想要怎样的结果...
@ejunegao 很高兴你能喜欢, 这也是我坚持下去的动力之一, 让我们一起加油😃
@stormburpee I'm quite glad you like it, but it's just a little sparkle in LD giving a cozy feeling, that's enough, so the further development depends. Thanks again :)
@mal I will do better guidance in next game, thanks for playing :)
感觉还不错, 虽然有点简陋但该有的都有了(我甚至还可以抢其他史莱姆吃剩的笑死), 然后我稍微提点建议: 1. F键离WASD太近了, 如果想单手操控进食按键可以换成空格, 如果想双手则按键可以换成回车什么的(多从玩家角度考虑) 2. 地面有点死, 你可以画些简单的帧动画, 会摆动的草和花什么的(就是这些细节让玩家感觉游戏活了起来) 3. 吃苹果的动画还是挺明确的, 但我不知道吃到什么程度了, 所以要么给苹果加个血条, 要么多画几帧动画, 还可以让苹果被吃的时候适当的缩小(说到这个, 感觉让苹果被啃几口爆一次经验会不会好点, 吃完整个再爆感觉有点突兀, 然后这个爆也可以整点粒子效果(你可以提前准备好一个粒子系统脚本), 而不是直接生成在脚下) 4. 然后就是感觉流程有点短, 刚爽起来就结束了, 我感觉这个可以参考球球大作战霸屏, 你大到一定程度就可以无限膨胀, 然后以撑满边界作为游戏结束条件
差不多就是这样, 然后你第一次打的话顺便提醒你一下, 这几天你最好多给别人打分评论什么的, 这样你也能更容易获得他人的评分和评论, 看到自己做的游戏被他人喜欢, 这种感觉真的很棒!
The mechanic is interesting, but there's a small problem that you can control blue ball permanently by click continuously without costing any "stamina" lol.
Interesting mini game! I love the funny audio and admire your great imagination!
The idea is interesting, and the interaction is quite fun. But I have to mention some small problems:
1. TheSpawnPoint seems to be placed incorrectly, and I was stuck in the grid after respawn. I casually move around and suddenly found myself in the end area lol. Snipaste_2024-10-07_11-00-27.pngSnipaste_2024-10-07_11-00-40.png 2. Getting of the ground you can still jump. It's not a coyote time or double jump. If it's an intended design, ignore this.
The movement could be more smooth, and the best strategy seems to only serve the first bug. Maybe slowing down the speed of bug's entrance and enhancing player's speed could be better. All in all, it's a nice try :)
Snipaste_2024-10-07_10-28-30.png Interesting!!!
Nice game:), but my keyboard's ghost key made the experience a bit bad:(
Interesting!
Snipaste_2025-10-06_16-07-03.png
good puzzle, good music, good art, good game!
Snipaste_2025-10-06_18-32-16.png
My code is T84IOLLT, there's a pink gem in the left(see the picture above) and a orange gem in the right.
It took me about 30s to figure out how to jump, 2 minutes to figure out what to do, and 5 minutes seems too short.
All in all, it's a really cool idea!
@petitlu , Thanks for playing! Zoom to see the whole story structure is indeed a good idea, sorry for not realizing it during the development, I will pay attention to this later :)
@jojocanard , Thanks for playing! For the normal narrative part you can unlock the next box with one click, and for the observing or thinking part, you have to click multiple times to unlock the next box as @petitlu mentioned above, which is designed to make a feeling of thinking and collecting clues
@nekobones , 收到🫡, 感谢游玩!
Thank everyone for playing, I will make better game next time!