jojocanard 2025-10-06 11:43
I was really wondering what would happen next but I quickly got stuck there : clue_collector.png Clicking on the boxes didn't help.
Foon → Ludum Dare Explorer → LD58 → Clue Collector
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 167 | 3.04 | 23 | |
| Fun | 186 | 2.71 | 23 | |
| Innovation | 51 | 3.71 | 23 | |
| Theme | 204 | 2.54 | 23 | |
| Graphics | 199 | 2.47 | 22 | |
| Humor | 129 | 2.57 | 23 | |
| Mood | 130 | 3.11 | 23 |
I was really wondering what would happen next but I quickly got stuck there : clue_collector.png Clicking on the boxes didn't help.
Got to the end, it is an interesting way to tell a story, I wish I could have zoomed out a bit to see the whole path I took to get to the end. For @jojocanard and others who got stuck, you have to click these boxes multiple times in a row.
@petitlu , Thanks for playing! Zoom to see the whole story structure is indeed a good idea, sorry for not realizing it during the development, I will pay attention to this later :)
@jojocanard , Thanks for playing! For the normal narrative part you can unlock the next box with one click, and for the observing or thinking part, you have to click multiple times to unlock the next box as @petitlu mentioned above, which is designed to make a feeling of thinking and collecting clues
挺有意思的小品,让我想起文字密室逃脱;视效和音效配合得很好;“大脑宕机”的“宕”显示不出来;如果有一点点分支谜题什么的就更好了!
@nekobones , 收到🫡, 感谢游玩!
This is an interesting concept! I can imagine something like this working well as part of an investigation game - it would be quite satisfying to see all the various strands of logic retracting back into the center once the mystery was solved. Nice work!
cool
Interesting twist of the theme with a clever execution. The way the player manages the interface is really well done - smooth and organized. Clicking on the clues, I had fun investigating. An interesting concept - an interesting entry. Thank you for this experience in memory. I wish you the best ++
Interesting and surprisingly engaging way to read through a character's thoughts. The clue collecting didn't feel too interactive in terms of just gameplay, but just as a way of delivering a story I really liked it. The machine translated English seemed good to me.
Interesting to see the dialog options appear one by one... It's like an internal RPG dialog :-)
Pretty cool story and an intersteing idea, love it! ^^
Interesting (and innovative) way to present the dialogue "tree". I played it on my stream, liked it. Heres the VOD in case you are interested (I start playing your game at roughly 32min32s into the video):
https://youtu.be/xb6qFs9kJPE?si=dk8AEmTpL2De65lM&t=1943
I've been wondering how the could would look, good writing and narrative!
Thank everyone for playing, I will make better game next time!