Palipop by Junyi_Chen 2024-10-08T22:50:51Z ♥ 1
Hallo hallo! I'm here from RED xDD. I like how the gameplay uses match-3 as an inspiration and innovates from that. Instead of clearing out everything, our goal is instead to save the pal, which feels new to me. The claw adds some tension into the gameplay that is needed. It also makes me feel like I'm in a claw machine, which is pretty interesting as well. In the end, the art style also works well with your gameplay. It's cute and relaxed. Overall this is a complete and well-rounded entry. Great job!
LD59 — Signal (6)
Sleep ArthonBru, Sleep! by hotaloca 2026-04-27T17:04:38Z ♥ 1
I probably spent an or more hour trying to beat the game. Much more than any other game lol because this game's concept is so intriguing. The complication lures me to try to figure out what's going on. Furthest I got was 2 bars away. I wonder if the shapes below the symbols mean anything? But I just can't piece out the clues and find a solution. Also, when we draw a line between symbols, depending on the timing, every time it could be different which makes it really hard to try different solutions because getting the connection to the colors you want would take multiple tries. Although I wonder if this is because we haven't found the real solution yet? Is the solution supposed to be like perfectly positioned where no matter what timing you click them, they always make the color you want?
I really wonder if anyone has beat the game. Is it the game or is it me, lol. All in all, great job on the game!
Consensus by moyuowo 2026-04-27T15:51:09Z ♥ 1
It would be nice if after we fail, our last commands can be saved and then edited to made correct. Otherwise it's kind of annoying to add them all over again. Great job on your first game. It's such a cool and unique concept for a first game!
Broken Jukebox by Pimeko 2026-04-27T15:43:53Z ♥ 1
I love the art. The jukebox being the theme is super catchy, and the clubber silhouettes are simple and work well. The game mechanics are simple but effective. One thing that I'd loved when I played was getting feedback each round instead of at the end of the game. I could feel that I was getting faster and faster, but I don't necessarily see any feedbacks from the game other than clubbers leaving. It would be nice if when we do it really fast, some clubbers join, and when we do it slow, we clearly see stages of clubbers leaving. Currently, I can feel that I'm getting better and there's intrinsic motivation coming from that, but some validation from the game would definitely reinforce that.
Ziggy Zapper and the Robot Factory by rogual 2026-04-21T08:49:58Z ♥ 1
This game is just really well done! I'm usually not a puzzle game fan and at the beginning I thought I wouldn't last long. However, the mechanics are super intuitive, and I feel like the challenge curve is so well layered that at first, I wasn't immediately scared away. And then I saw some more challenging levels and I was able to do them as well and it felt accomplishing. By the time there were some hard levels, I started to think, "well I'm already here, there's no turning back!" All in all, my experience just tells me that the challenge provided to the player is designed so well here.
I also really like that the game seems to have a more lenient range for passing the entire game if I'm not mistaking. I remember that I didn't figure out how to do the right bottom level, but still managed to pass the game with 14 triangles.
Lastly, the art and audio too are very well done. The robots are so distinctive and the art definitely helped in the mechanics being so intuitive. I especially like the yellow robots. The color taught the mechanic here well by grouping these bots.
DeadWindow by koalabear 2026-04-20T07:25:13Z ♥ 1
The art, music and sfx are done super well! It's satisfying to see the little monsters' corpses lying around.
Gameplay wise, when I play, I felt like wanting something like an area attack because I thought it was interesting how the shots don't damage the enemies but attact them, and signal shot in an area. But without any area attack upgrade, it was unwise to do so because I could only shoot one at a time anyways.
Blacksmith's Apprentice by ellaris 2026-04-20T07:11:16Z ♥ 1
I see "blacksmith" and I instantly clicked. I've always wanted to play some cool blacksmith game and it's super cool how you incorporated the theme with signal and theme is incorporated perfectly here in my opinion.
I love the concept of a master/teacher that slowly becomes less reliable. It's a humorous and fun design. The removal of signal and addition of noise can really be felt in each level which is well done. The music accompanies the mood well too.