adamg 2024-10-07 02:31
Very cool. it started out a little slow, but once I got to the later levels it was a good challenge. I love the cute animals.
Foon → Ludum Dare Explorer → LD56 → Feeding the Farm
By zamizmi
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 216 | 3.33 | 26 | |
| Fun | 189 | 3.27 | 26 | |
| Innovation | 156 | 3.37 | 26 | |
| Theme | 247 | 3.16 | 26 | |
| Graphics | 202 | 3.33 | 26 | |
| Audio | 140 | 3.31 | 26 | |
| Humor | 152 | 3.06 | 25 | |
| Mood | 188 | 3.26 | 25 |
Very cool. it started out a little slow, but once I got to the later levels it was a good challenge. I love the cute animals.
Thank you @adamg! I wanted to teach the mechanics for the players in the game without having a wall of text. I agree the first levels feel a bit underwhelming, but the later levels are a bit trickier.
Thanks for playing :)
Nice game, I like the animals art. Pretty short, for a second I was worried I might need to remember what each animal likes, how fast they walk and eat for an ultimate culmination. One thing I would like to see is maybe having the food automatically switch to the next available one when it's done, I did notice I could click on it in the corner, but it would save me that precious click and I usually placed the foods in order, maybe others did it differently, but why sit on empty food when you can't do anything with it anyway.
@ellaris thanks for the feedback, that was my intention to create but ran out of time for it. Will definitely add it after the voting period is over for Compo!
Will definitely add more levels to the game too :)
The voiceovers are awesome hahaha. I also really like your design of tutorial levels. They conveyed the game's mechanics well, and the process of learning them by example actually feels awarding. The last two levels did require some thoughts, too. Overall, I really enjoyed the vibe of this game and I believe the game elements are having a good chemistry with each other to create it (especially the voiceover imo haha)
Very good puzzle! At beginning it looks simple. It need some description on animal, to understand how to supply food before launch
@ejunegao thanks you! Making all the audio was quite encumbersome, but I think I was able to capture the animals sounds in the end. I used a lot of time to get the first levels as understandable as possible, so really happy of this feedback!
Appreciate the feedback @arstotzk. I hoped the first levels to give an idea what to do, but I do agree, the first level could have some visual cue too!
I had so much fun playing your game !
Simple but entertaining game! It took me a bit to figure out what to do, but once I got the hang of it, it was fun. Gj!
The game was a real treat with cute animals and interesting puzzles. 🐾 The first levels are a bit easy but then the challenge really increases making the game more fun! 💡 The voice acting is just awesome, it adds fun and atmosphere! 😂 Overall, great job! 👏
Funny)
Nice game, cool mechanic! Love the way the different animals are gradually introduced. Well done
Thank you @sviborg! I focused on the level design quite much to avoid longer instruction texts and wanted players to try something and retry. Thank you for playing the game!
What a great little puzzle game! Well done.
The sound effects are brilliant! It's got a lovely little gameplay loop with nice progression.
I like how there are a few different ways to approach the levels; whether by placing everything beforehand, then test and adjust - or drop stuff on the fly.
Great job.
Solid and decent challenge! I would love a bunch of new challenges, maybe in the way of different maps/paths options! But this is still very impressive for the time <3
Btw I played on both mobile and PC. I would say it works perfectly fine on PC (but no restarting, which is a very nothing missing feature).
Thank you @baconeta for taking the time to play! The quick restart is indeed missing from the mobile version, and I intend to add it there.
I like the simple graphics, reminds me of hitman go or tomb raider go. The mechanics are easy to pick up and each level works to teach you new combos before testing you on them. Its got a very good flow.
Thank you @tinykidtoo for the feedback and praise! I focused on the scope this time a lot and feel the end result is a nice, coherent game! Recreated the first levels multiple times to make sure players can learn the ropes with minimal instructions and I'm happy with the end result.
Wish I had more time for additional levels, but 48hrs is very demanding for compo.
This must be the cutest game I've seen this jam. Originally I thought there was no challenge here but the later levels really needed some thinking. I like the art and sounds and everything works well and intuitively which is awesome.
Thank you @bradur for the kind words! I wanted to make something cute this time and I'm happy you liked it. The first levels were made easy on purpose as I wanted to avoid any longer instruction texts, as I personally feel those are quite lazy game design wise. Glad the later levels provided more challenge!
A fun little entry that fits the theme well, good work!