FoonLudum Dare ExplorerLD59 → DeadWindow

DeadWindow

By koalabear

View on ldjam.com

CategoryRankScoreCount
Overall3.506
Fun3.126
Innovation2.506
Theme3.006
Graphics4.006
Audio4.256
Humor2.335
Mood3.376

Comments

ejunegao 2026-04-20 07:25

The art, music and sfx are done super well! It's satisfying to see the little monsters' corpses lying around.

Gameplay wise, when I play, I felt like wanting something like an area attack because I thought it was interesting how the shots don't damage the enemies but attact them, and signal shot in an area. But without any area attack upgrade, it was unwise to do so because I could only shoot one at a time anyways.

ne-aquilon 2026-04-20 13:24

Very solid game. But I think it slightly unbalanced:

-- I understand why enemies move through walls, but with their speed it's hard to counter them, especially the boss. Maybe walls should slow down enemies?

-- I think signal should knock down already unshielded enemies at least for a small time window.

-- Not a big issue, but I wish to have some kind of laser sight maybe for better aim.

bloodbane 2026-04-29 14:17

Nice top down shooting game. I wish the main gun could kill enemies without requiring weakening signal and the signal stunned enemies instead.

qmdev 2026-05-01 16:40

The enemies look like cute bacteria, funny

bernhard 2026-05-06 08:21

Did it! Nice game!! Impressive compo submission for sure!

deadwindow.jpg