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DeadWindow
DeadWindow
By koalabear
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 3.50 | 6 | |
| Fun | | 3.12 | 6 | |
| Innovation | | 2.50 | 6 | |
| Theme | | 3.00 | 6 | |
| Graphics | | 4.00 | 6 | |
| Audio | | 4.25 | 6 | |
| Humor | | 2.33 | 5 | |
| Mood | | 3.37 | 6 | |
Comments
ejunegao
2026-04-20 07:25
The art, music and sfx are done super well! It's satisfying to see the little monsters' corpses lying around.
Gameplay wise, when I play, I felt like wanting something like an area attack because I thought it was interesting how the shots don't damage the enemies but attact them, and signal shot in an area. But without any area attack upgrade, it was unwise to do so because I could only shoot one at a time anyways.
Very solid game. But I think it slightly unbalanced:
-- I understand why enemies move through walls, but with their speed it's hard to counter them, especially the boss. Maybe walls should slow down enemies?
-- I think signal should knock down already unshielded enemies at least for a small time window.
-- Not a big issue, but I wish to have some kind of laser sight maybe for better aim.
Nice top down shooting game. I wish the main gun could kill enemies without requiring weakening signal and the signal stunned enemies instead.
qmdev
2026-05-01 16:40
The enemies look like cute bacteria, funny
bernhard
2026-05-06 08:21
Did it! Nice game!! Impressive compo submission for sure!
deadwindow.jpg