Connection 2559 by csnxs 2026-04-20T18:16:48Z
First of all, I’m also the "C# No-Web" support group like you. I ran into the exact same issue with Godot 4 this time...
Regarding the game, it feels like a classic Shoot 'em up with a "signal" twist added on top. Visually, the game looks great, and the audio fits the space atmosphere well.
However, I found the balancing to be quite tough. The screen gets cluttered with debris very quickly, and the enemy waves are pretty relentless. I also struggled with the repair/healing mechanic; it didn't feel very clear how or when my hull was actually being fixed. It’s possible I’m just a bit of a scrub at this genre, but some clearer visual feedback for healing would help a lot!
It's a solid, classic game loop. With a bit more fine-tuning on the difficulty and feedback, it would be much smoother. Good job on the delivery!