moyuowo
2026-04-20 18:16
First of all, I’m also the "C# No-Web" support group like you. I ran into the exact same issue with Godot 4 this time...
Regarding the game, it feels like a classic Shoot 'em up with a "signal" twist added on top. Visually, the game looks great, and the audio fits the space atmosphere well.
However, I found the balancing to be quite tough. The screen gets cluttered with debris very quickly, and the enemy waves are pretty relentless. I also struggled with the repair/healing mechanic; it didn't feel very clear how or when my hull was actually being fixed. It’s possible I’m just a bit of a scrub at this genre, but some clearer visual feedback for healing would help a lot!
It's a solid, classic game loop. With a bit more fine-tuning on the difficulty and feedback, it would be much smoother. Good job on the delivery!
mekuire
2026-04-20 18:43
It's a well-made game, especially the visuals. But in my opinion, the gameplay gets repetitive and everything takes too long, so it gets boring.
Very fun, with more content and missions it could be one of the best. I love asteroid type games, i made one a bit like this in the little big plannet 3 game creator many years ago (maybe 20?) so many asteroids.
poshdan
2026-05-03 14:24
Seems when I place a beacon, it triggers a little event that spawns waves of enemies.. I'd like to see the beacon being constructed and protect that. I salute the effort to make a phyics-based game for compo, I struggle even with 3 days at my disposal. Get IceDragon to say pew pew for your audio next time ;)
Interesting game! I like the idea and I think the execution is well-made too. I like the idea that you have to travel and place beacons. I find it hard to avoid hostile bullets and don't get very far after the first beacon, but I think that's okay. Maybe there could be some ship-repair mechanic integrated somehow? :)