FoonLudum Dare ExplorerLD59 → Connection 2559

Connection 2559

By csnxs

View on ldjam.com

CategoryRankScoreCount
Overall3.6111
Fun3.6611
Innovation3.6611
Theme3.8811
Graphics4.0011
Audio3.3311

Comments

moyuowo 2026-04-20 18:16

First of all, I’m also the "C# No-Web" support group like you. I ran into the exact same issue with Godot 4 this time...

Regarding the game, it feels like a classic Shoot 'em up with a "signal" twist added on top. Visually, the game looks great, and the audio fits the space atmosphere well.

However, I found the balancing to be quite tough. The screen gets cluttered with debris very quickly, and the enemy waves are pretty relentless. I also struggled with the repair/healing mechanic; it didn't feel very clear how or when my hull was actually being fixed. It’s possible I’m just a bit of a scrub at this genre, but some clearer visual feedback for healing would help a lot!

It's a solid, classic game loop. With a bit more fine-tuning on the difficulty and feedback, it would be much smoother. Good job on the delivery!

mekuire 2026-04-20 18:43

It's a well-made game, especially the visuals. But in my opinion, the gameplay gets repetitive and everything takes too long, so it gets boring.

steveofstevesgames 2026-04-21 20:00

Very fun, with more content and missions it could be one of the best. I love asteroid type games, i made one a bit like this in the little big plannet 3 game creator many years ago (maybe 20?) so many asteroids.

poshdan 2026-05-03 14:24

Seems when I place a beacon, it triggers a little event that spawns waves of enemies.. I'd like to see the beacon being constructed and protect that. I salute the effort to make a phyics-based game for compo, I struggle even with 3 days at my disposal. Get IceDragon to say pew pew for your audio next time ;)

mashedpotato 2026-05-08 20:37

Interesting game! I like the idea and I think the execution is well-made too. I like the idea that you have to travel and place beacons. I find it hard to avoid hostile bullets and don't get very far after the first beacon, but I think that's okay. Maybe there could be some ship-repair mechanic integrated somehow? :)