FoonLudum Dare ExplorerUsers → Krash01

Krash01

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202455SummoningProject Summoncompo3.222.773.503.883.063.122.253.12
202148Deeper and deeperInto the darkcompo2.642.503.502.782.502.503.21

Performance over time

overall score (left axis) percentile (right axis)

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Fun vs Overall

Innovation vs Overall

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Mood vs Overall

Comments by Krash01

LD55 — Summoning

Project Summon by Krash01 2024-04-15T11:48:43Z

Completely forgot to explain the green spell, my bad.

That spell was created as a Rally spell, it lets you position your created warriors to a point of your choosing.

Thank you both for the bug/crash reports as well.

Project Summon by Krash01 2024-04-15T17:49:53Z

Yeah, the gameplay is very basic, the game's main loop was created during the last half of the final day so I was a little rushed for time and implemented the simplest of gameplay. This section will be getting a full overhaul so that it be more challenging and fun.

The spell drawing system is rather simplistic in its backend setup, so a lot of issues still stem from it. This can and will also be improved once I get back on to the project.

Thank you for your feedback :slight_smile:.

Project Summon by Krash01 2024-04-20T01:04:41Z

Thank you, even obvious suggestions are useful.

Regarding my spell system, I created nodes that I placed around the path of the spell. I then used an Area node that I placed on the player's finger to detect when overlapping, if an overlap occurs, it increases an integer value to detect how many parts of the spell has been touched and its only if that number is above a threshold that the effect happens.

Simple effect with downsides, like not having to actually follow the spell pattern, but worked for the jam.

Help of the Cthulhu by Jiri Hysek 2024-04-15T10:18:24Z

Really enjoyed this. The art style is really nice, the puzzle factor of the levels feels well implemented and the enemies aren't overly annoying to defeat. Feels like the old web games I used to play(In a really good way).

Good job!

💀 Soula Cola🥤 by the neon shark 2024-04-15T10:03:19Z

Enjoyed this. The graphics are simplistic but work well and I liked the main typing mechanic.

GATEWATCH by Vegeo 2024-04-15T09:37:49Z

This feels like one of those games that could have a pretty big following. Gameplay is solid for the time given, the room is nicely designed, the audio stings between days really set the mood for me.

Critique-wise, The time between days is so short that the black screen transition can be quite bothersome.

The stats also feel a little basic, I was assigning classes based on the highest number as it made sense. Maybe something like a passive skillset or something else that would help decide a class. Could even do the opposite, giving the character stats that aren't good for a class but has a really good passive for that class.

Another thing is that the game seemed to go on for a while, this isn't bad as I feel like it makes sense for a game like this.

Either way, I will be returning to this at some point to complete it as I really enjoyed it.