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Help of the Cthulhu
Help of the Cthulhu
By jiri-hysek
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 9 | 4.33 | 30 | |
| Fun | 25 | 4.14 | 30 | |
| Innovation | 48 | 3.98 | 30 | |
| Theme | 63 | 4.07 | 30 | |
| Graphics | 28 | 4.28 | 30 | |
| Audio | 16 | 4.14 | 30 | |
| Mood | 7 | 4.35 | 30 | |
Comments
krash01
2024-04-15 10:18
Really enjoyed this. The art style is really nice, the puzzle factor of the levels feels well implemented and the enemies aren't overly annoying to defeat. Feels like the old web games I used to play(In a really good way).
Good job!
iluvatar
2024-04-15 14:38
First I thought it was just a simple platformer, but I really enjoyed the well designed puzzles! The atmosphere was amazing (as always). My favorite part was summoning Cthulhu haha. The sound design is crazy good. Good job Jirko :)
Great job. The puzzles are really good.
That is a big ol' Cthulhu you've got there. Great game. I really liked the art and sound. The puzzle element is a bigger part of the experience than it first appears. It kept me engaged enough that I finished it. Lots of fun all round. Good stuff :8ball:
4 for the sounds and visuals. Otherwise, nothing interesting.
pimeko
2024-04-15 23:58
Amazing, it reminded me of Limbo/Inside. Really grasp the dark atmosphere. Loved the trades between elements of gameplay and overall had a great time! I expected Cthulu to actually attack enemies but it was interesting to combine platformer and logic :) Good job!
outstar
2024-04-16 08:49
This really surpassed the first impression! I thought it's going to be just a regular slasher platformer, but the puzzle element of planning your moves and help from Cthulhu was a big surprise and very fun in the end. I'd love to see this expanded with more puzzles in the future :)
rincs
2024-04-16 09:03
That was really cool. I like how you kept the slain's hearts and used it to trade off for skills and puzzle solving! Very cool~
iaselar
2024-04-16 10:22
Great vibe and really like the puzzle aspect of the abilities/lives economy, plus excellent visuals, awkward controls for action platforming though. More of this please!
bry
2024-04-16 15:25
Great entry. Difficulty was balanced well and the puzzles were not too easy or too hard. Art style was a smart choice for a compo game.
lereveur
2024-04-16 19:33
Nice little puzzle plateformer! It took me few minutes to understand how to finish the last level, but it was fun, and I like the mood of this game, so: well done!
stanov
2024-04-16 20:31
This was just impressive, for compo, hands down!
At this stage of polish, this could be a full release.
Just impressive.
Thank you for stopping by at my stream, it was an honor!
Also cheering for a fellow Czechian from Brno :)
oznarox
2024-04-16 22:40
I like the art, I like the sound. It's a creative game. There must be some solution I haven't figured out, which is why I got stuck. Unfortunately, I can't find a restart level button.
@oznarox there are often a couple of solutions, in what level you got stuck? I can make a play through. Anyway, there is R button for restarting the level (too bad you didn't noticed it on the game description :) And I can also spoil the hidden shortcut for testing purposes - if you press Shift+N, you'll go to the next level :)
incd021
2024-04-17 14:38
"You may live".. LOVE it! :heart: Great graphics, mood and gameplay. Got nothing negative to say, all round great job :thumbsup: I really loved that I twice in a row, sold my jump and was stuck. :laughing: Great idea. Needs more levels that's all. :smiley:
@incd021 Thank you, I'm glad you liked it! Btw. if you sold jump for killing all, you should receive a bunch of hearts for that killing. If it's in the place I think it is, you should be able to buy your jump back ;) Also, if you'd like to try some later levels once more, I left a debugging shortcut Shift+N that moves you to the next level ;)
tudvari
2024-04-17 18:35
Awesome game Jiri, were moody! :3 Also liked the "trade puzzles", it was nice when I managed to find out the optimal solution. The controls are suprisingly really polished also, great job! :) The game is an interesting combination, I don't think are many... "action puzzle platformers" on the market ^^
The mood and what I can only describe as "grit" is palpable. I really like the concept and who doesn't love a good Cthulu appearance. This is honestly the best way I've seen someone take this theme and make it something slightly different. I'm also a sucker for platformers. The puzzle elements seemed well thought out and I wasn't stuck on any particular part too long. If you went further on development you would need to do some serious play testing with a few different people, especially those unfamiliar with game dev, as some of the things I'm taking for granted here might not be so obvious to a regular player.
The music/sound effects fit perfectly, and the movement/combat felt great, reminding me a bit of Swordigo's (a 2d platformer mobile game I like). The intertwining of the puzzles with the combat was neat too, I'd be interested to see what comes of that being explored more.
The summoning system felt clunky (it appears to force you to swap from keyboard to mouse to select things each time?) and caused me to have to constantly redo the level you added flying in, since I wasn't sure how exactly the flying worked, and would get blasted moments after the game unpaused from summoning while I hurriedly switched back from using the mouse. 'Infinite jumps' might have been a clearer name, although 'Flying' is nicer.
On the starting level when I first summoned Cthulhu I tunnel-visioned (maybe fight or flight triggered when they rose up to face me?) on the first option and immediately went "No way, I must worship you, not attack you", looked for a no option, and walked back to the start of the level looking for something else I could do before I realized I had skipped over the middle option, which cleared up the confusion upon reading it. My bad, but you might be interested to know. :P
With that said: Nice work. This is a really solid entry, and I'll be sharing it with a Cthulhu-loving friend
@lone-wolf Thank you for your feedback! Beeing able to choose a trade by keyboard is definitely a good idea. I should have think about it or design the last level in a way it wouldn’t matter. I was thinking to call flying an infinite jumping or at least flapping (it works like a flappy bird) but yeah, flying sounds better :) But I didn’t think the first choice of attack could be understood as attacking cthulhu. Good point!
jin9310
2024-04-18 13:57
Really nice entry. The atmosphere really sells this one and the Cthulu almost gives you a chills on the back of your neck! I am just sad that there are only 6 levels, which is not a complaint! I would just love to get more of it :) great job
schwede
2024-04-19 19:17
It was wonderful to have you on the stream sharing your game last Wednesday! Thanks a lot!
This is an impressive entry for the compo! Good Job!
As atmospheric as we've gotten used to from you! I didn't really believe you when you said I wouldn't need to restart any levels, and indeed I had to restart all of them several times :) But I got through to the end!
Very well done! The Music, artstyle, and gameplay work together perfectly!
kirsybuu
2024-04-19 21:28
Let me say I enjoyed your game! All aspects came together well, especially the Cthulhu. Curiously I found each puzzle a bit easier than the previous one; I think the first one did a good job teaching the basics and then the rest gave some approachable challenges of those skills.
Very very cool game, even though this is not my favorite genre i really enjoyed this game. Probably one of my favorite games i ever played in ludum dare ever. Only note i have is that the sound is a bit annoying very quickly. Everything else is ready to release with some more levels and maybe a tutorial.
iroroi
2024-04-20 09:56
Cool game! A bit difficult to get through, but I made it through!
yngvarr
2024-04-20 21:52
Now that's an ideal unit of mood! I love how you refine your own style with each Ludum. This game looks and feels flawless: platforming is smooth, mood is over the top with sounds, music and visuals working in sweet harmony. And most importantly, game design that allows different approaches to solving the puzzles. I think, you've hit the sweet spot! Easily, one of the best entries for me. Thank you!
Stellar game dude. It's just really good. Puzzles hit hard, and solving everything was really fun.