Foon → Ludum Dare Explorer → Users → goddzeproject
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | SoundSummoner | compo | 355 | 2.24 | 2.15 | 2.18 | 2.05 | 2.85 | 3.20 | 1.71 | 1.92 | ||
| 2023 | 54 | Limited Space | PSI | compo | 330 | 2.88 | 2.65 | 3.60 | 3.24 | 3.26 | 3.15 | 2.87 | 3.24 |
goddzeproject leaves an average of 17.0 feedback comments each event.
It was hard to play! Everything is a danger! Nice
Thank you, it was like an adventure into a children's fairy tale that teaches the rule of choice-consequence). At first it was difficult to control from dragging objects, intuitively tried to use drag&drop. I wonder why the single-click control method was chosen?)
Very creative idea, another proof that it doesn't take much to make a good game! I admit honestly, it was difficult to understand the rules, but the interest to solve the riddle in conjunction with a nice visuals, did their job.
Reminded me of an old flash game about a bartender in a bar). But this additional space limitations, transformed the gameplay, became more focused and competitive, it's not just mindless clicking on sprites. But over time this underachievement, starts to get really annoying, if the author wanted to create such an experience, then congratulations. Good job!
I felt like a lonely watchman in a distant warehouse, whose only entertainment is a hand-held generator, one socket and a couple of light bulbs. But, suddenly, there's someone else in the warehouse who wants a hug;) It felt good, but lacked dynamics and tension. Didn't see the theme of limited space.
A creative reimagining of the Tetris mechanic. As far as I understand levels are generated randomly, and puzzle pieces with the condition of the possibility of installation. An interesting task for programming. Good job! I lacked only the juiciness of the details: add a little more volume and softness (like clouds) pieces, and change the black color to a warmer, it would be magical! P.S. Very strange title, I wonder what it means?
I've always wanted to grow mold and here it is!) And seriously, the game is super addictive, fascinated with the head, the first 3 playthroughs were educational, and then, when I realized the strategy of development of the colony went games! Great wagering jam theme, scouring the terrain makes you think..... Perfect choice of graphics for the realization of this idea.
Wow, great play on the theme, the interconnectivity of the limited playing field and moving platforms makes for a good head scratcher. Great puzzle! Minimal graphics harkens back to the days of the NES:)
The gameplay is reminiscent of the old checkered paper game, where each player takes turns drawing a piece of the checkerboard. A good continuation of this idea. I would also like to add the ability to choose the size of the field to control the playing time;)
At first I thought that this was another VS clone with a limited field. But after I realized that the field is not static, the game was transformed, the gameplay became more dynamic! Also nice visual style! A little lacking in variety of upgrades!
Oh, very interesting controls, there is a little inconvenience in this, but in general, if you get used to the behavior of the body, you can go through the levels quite quickly.
Overall not bad, I liked the improvements that were invented. It was possible to go further in developing the idea and create dynamic constraints. There is a problem with visibility during battle, due to the fact that the color of the field changes - it is difficult to see where the enemies are and where the bullets are.
Good game! A good implementation of the survivor subgenre into the idea of data corruption. Well-tuned difficulty and timely variety of enemy mechanics. I can advise you to do a Web build and add English
Well-written dialogues and a well-developed plot for such a game!
A good idea, but it was difficult to understand the rules initially, there wasn’t enough tutorial.
Please, add a web build if this possible
well, it’s not bad at all, the idea is certainly not new, but the cartoon graphics and sounds were a pleasant surprise!
LD55 — Summoning (13)
Against the Titan by CodeRaurus 2024-04-30T14:43:37Z ♥ 1
Interesting gameplay, especially at high speed, some more variety and this would turn into OSU
The Summoned by CataclysmicKnight 2024-04-30T11:29:13Z ♥ 0
Wow haven't seen anything like this, interesting way to implement the game.
Summon Shuffleboard by thyoi 2024-04-28T06:54:39Z ♥ 2
Now that's really something out of the ordinary!
Resisting Summons by Noobman64 2024-04-28T06:54:06Z ♥ 1
Great point of view on the topic of jam!
Graveyard Kerfuffle by Lone_Wolf 2024-04-23T06:46:52Z ♥ 1
Tomb Raider Pyromancer Simulator
Sacrificed by Klemmbaustein 2024-04-23T06:43:22Z ♥ 1
Very stylish, well played out theme
Cthulhu Defense by Flying Dog Fish 2024-04-18T07:05:05Z ♥ 1
Interesting TD, but lacked competent management
Eulerian Demons by ghettobastler 2024-04-18T07:03:12Z ♥ 0
well played the theme, only problem is that you can not reuse the points that are already involved in the call, so it would be possible to call even more variants of figures = body parts
Slimemancer by chusmimax 2024-04-17T07:11:37Z ♥ 1
Footballer simulator))
The Last Summoner by atomicptr 2024-04-17T07:08:15Z ♥ 0
a bit lacking in realization, but overall good!
Life of a skeleton by Pimeko 2024-04-17T07:06:33Z ♥ 1
khkhkhk, very interesting idea!
The Great Salmmoning by OadT 2024-04-15T19:59:23Z ♥ 1
It's very funny, but fu.. I never got to catch a fish
Help of the Cthulhu by Jiri Hysek 2024-04-15T19:55:27Z ♥ 0
4 for the sounds and visuals. Otherwise, nothing interesting.