Foon → Ludum Dare Explorer → Users → Klemmbaustein
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | Sacrificed | compo | 67 | 3.87 | 3.85 | 3.32 | 4.02 | 3.85 | 3.59 | 3.28 | 4.07 |
Klemmbaustein leaves an average of 14.0 feedback comments each event.
LD55 — Summoning (14)
Autobahn to Hell by Revetoon 2024-04-28T19:57:28Z ♥ 1
Nice game! I liked the sense of speed and handling of the car, and the visuals were nice. I think it could've used more sounds, ramming other cars could use some more feedback (camera shake maybe?) and in the last level I found it a bit hard to figure out which bubbles would actually slow me down and which ones were in the air or shadows. Otherwise I don't really have complaints about this one, it's a good entry!
Asmodeus Web Summons by snesgaard 2024-04-27T17:02:46Z ♥ 1
I couldn't figure out the combination through the game. You mentioned the solution is hinted at in the book, but I don't know the language it's written in. In the end I did what others here did and looked at the source code to find the solution.
It is good to know that unlike my game, this game is 100% memory safe.
Portal Me Away by StudioCherno 2024-04-27T15:05:25Z ♥ 2
The fact you made this in your own game engine is impressive and I always think it's interesting to see people use different tools/game engines than just the regular Unity or Godot to make games for Game Jams.
It could've been interesting, but sadly the game seems unfinished.
The camera angle is really awkward, making it difficult to see. The camera often clips through the main building. Allowing the player to rotate it vertically would've helped a lot. The movement is *really* slippery and in the house there seems to be no friction at all. And after my base got destroyed, I lost the game and died. But could still move around, attack and place towers in this state. There also doesn't seem to be any way to restart the game once you die, so you have to close and re-open the game each time.
ShapeSummoner by frederikja163 2024-04-27T14:18:58Z ♥ 0
The Windows version has broken graphics. The window is just purple until you resize it. Text looks really blurry and the text bitmap flashes on the top right corner of the screen often. It also crashes a lot. I tried debugging it with the Visual Studio Debugger, here is a crash I encountered: ShapeSummoner Crash 2.png
The constant logging seems to slow the game down by a lot.
I tried running the Linux version under WSL2 but it told me: ``` ./ShapeSummoner: /lib/x86_64-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.32' not found (required by ./ShapeSummoner) ./ShapeSummoner: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.38' not found (required by ./ShapeSummoner) ```
Alea by ne_mene 2024-04-27T11:10:24Z ♥ 1
Fun game, I played it a couple of times.
Seeing a game that isn't based on Unity/Godot is always nice to see.
Skelly-Tons by Jajo 2024-04-27T10:58:57Z ♥ 0
Fun game. It could've used with some more feedback for summoning/defeating enemies and what the colors do was unclear at first before I re-read your game's description. Adding some effects when hitting enemies at the right/wrong time would've helped, I think.
Braid 3 by magicdweedoo 2024-04-27T10:25:10Z ♥ 1
Great game, really funny. Maybe I'm just bad at video games but the game was too hard, even though I managed to beat it in the end.
Summoner's Sanctum by Prismapunch 2024-04-27T09:42:23Z ♥ 1
I really like the visuals and sound, but the game isn't very balanced. The best strategy is placing archers in the back. I really think this game could use some kind of ending once you reach a certain room. I got to room 22 before quitting the game.
Campo by Braulio_JG 2024-04-27T09:18:13Z ♥ 1
I enjoyed the game. It's a good concept. Farming a lot of plants and seeing your "arsenal" grow more and more was satisfying. I also got stuck in the last level without pumpkins. In the last level you can get stuck pretty easily if you don't have any pumpkins, a "reset" or "go back home" button would've probably helped with that. The game could use some sound and the movement felt to floaty and slow, like others here said. Overall I still had fun with your game.
po-jo-pé by kiv 2024-04-27T08:36:41Z ♥ 1
Nice game.
The movement mechanics were unique and I liked the hints at the end of the game.
Rebellious Honking Penguins by hijomo 2024-04-27T08:26:07Z ♥ 1
Does anything happen in this game? Or is it just offering fruits?
Rain Summon by Alexandru Barbanoua 2024-04-22T16:08:42Z ♥ 1
I liked the visuals of the game, but i felt like the platforming was too simple and the controls could've used a bit more polish.
Uncanny Inscriptions by Juss 2024-04-22T15:42:52Z ♥ 3
I really liked how the game looked and the monster designs. But I felt like the drawing mechanic was very inconsistent and it felt really random if it would actually register what i drew. When I had to draw the shape with the 5 points, I eventually gave up.
Colormancer by ildfuglen 2024-04-18T19:13:53Z ♥ 1
I liked the graphics style of the game and the sound felt fitting too. The puzzles were satisfying to solve and i enjoyed my time playing.