Foon → Ludum Dare Explorer → Users → ne_mene
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | Alea | compo | 120 | 3.67 | 3.55 | 3.85 | 2.90 | 3.92 | 3.72 | 3.42 |
Sadly my brain can't even begin to comprehend the puzzles, but i did rate it in graphics, mood and theme as these were awesome.
Very cool! I love that you managed to squeeze in different enemy types in such a short time, the particles were a nice touch too. You could also add in some squashing and stretching easily in raylib to add extra polish for free basically :), good job!
Cool concept, btw when you have a sound that is being played often you can randomize the pitch to make it seem more varied (or add multiple sounds)
Cool, but the mechanic was a bit awkward because when you shoot at enemies you are expected to get the skeleton back, so you have to wait for the enemies to move which is encouraging a very boring playstyle, i guess you tried fixing this by giving the skull some knockback on revive, but this isn't a good enough reward/incentive because you have only 1 health. Awesome graphics and vfx as others were saying and also the sound effects and music were appropriate. Good submission as always!
Such an awesome submission! Very good graphics, sound design was nice and especially the voicelines, great job!
Such a cool mechanic even though it was a bit clunky, very cool pixelart, wish there was some more vfx, very nice submission, good job!
Very cool graphics, i love the weird metaball light. The game was fine, but it felt like there wasnt much thinking involved, i just placed demons where i saw at least 2 humans and that was enough for me to win
Reminds me of Yugoslav cinderblock buildings in my country, very interesting game, quite moody and funny!
Cute, i love the cat :)
@rillep thanks for playing and rating, yeah the instructions arent as good as they could be as i made them at two am on a school night :D, anyways yeah, the game is pretty easy, but i think thats a good thing in a game jam because generally it would suck if someone didnt see the cutscene or the end win text. Jam games are better easy because most people dont expect to play them for more then 5 minutes from my experience. Thanks again for playing!
@zirrrus tysm for playing! i had the game not destroy dice when they were in the back of another dice, but this made matches close wayyy too quickly so i opted to disable it due to a lack of res which i admit was pretty silly to make a 160x90 game with so much ui. Well anyways thanks for playing again!
Very nice graphics and silly comic. Loved the premise, only thing that you could make better is player feedback and some more polish (such as making it easier to see that swallowing a rock made me jump less which took me waytoo long to figure out), anyways very cute submission, great work!
Cool, would be nice to see some better keyboard controls also i love the text in game lore wise its very well written, but maybe it could tell you a bit more about the game mechanics?
Cool mechanics, i love how the summons are a bit differentso you, for example, don't want just the big guys because they would be too slow. Good graphics, i ust wish there were more vfx to spice things up, some impact particles, some effects to make picking stuff up more satisfying, things like that. Awesome for 2 days, gg!
Simplistic pixelart was quite nice, i couldnt understand the game though :(
Cool graphics, kinda shallow gameplay as i could just spam the mana upgrades and then spam the first troop leveled up and win every mathch.