FoonLudum Dare ExplorerLD55 → Nerdfence

Nerdfence

By okk and Badrains

View on ldjam.com

CategoryRankScoreCount
Overall8253.3624
Fun7603.2724
Innovation4093.5424
Theme4863.7924
Graphics3913.9724
Audio3723.5624
Humor1893.7724
Mood3583.8123

Comments

hangovergames 2024-04-16 06:53

Oh, atmospheric ;) Like this style

aucguy 2024-04-22 01:24

The setting for the game was something that I was not expecting. Good idea for coming up with it. The music and art style were unique (and good), which is good for a game jam. The game was too difficult as I would die pretty easily without giving much chance to summon or fight back. It also took me a couple of restarts to notice the selected friend that I could summon, so you might want to make that bigger or mention it in the description.

goddoesplaydice 2024-04-22 09:14

I have to say, it took me a little while to get into it. But once I got into it, I loved it! It's a really original atmosphere. Well done!

cafe-spectrum-studio 2024-04-23 02:57

Oh yeah, bully 2

goldyxen 2024-04-23 13:44

The art reminds me of old games like Samorost or QWOP. The music does so as well.

The amounts of bullies are overwhelming and i am not quite sure what to do since fighting back via summoning is not effective.

doctor-zeus 2024-04-24 00:13

It took some tries, but I became a winner!

I enjoy this kind of control style a lot - Magicka is probably my favorite version of it, but there's also some similar (in spirit) mechanics in games like Helldivers. There's something cool about slamming a combination of keys that's perfect for the situation. I guess the appeal is that it's how I imagine it'd feel to really cast a spell.

When playing this game, I enjoyed splitting my attention between running away from enemies & typing out the summons. Executing both halves at the same time was satisfying, and it gave me a good feeling of control.

About the game's presentation: The fact that you have a variety of options to summon (and the fact they all look so different in entertaining ways) is really nice. The book at the bottom of the screen was difficult for me to understand at first, but I eventually figured out what each part represented.

I know it can take a lot of effort to make the UI communicate game information in an intuitive way, so I appreciate the work you put into the summoning book at the bottom of the screen. Playing a sound effect and making the pictures of your available summoning options glow when ready were both really helpful.

By the way, the art style was cool! The music was too, I was rocking out as my 6 dads put the smackdown on those bullies.

Gameplay-wise, I've already mentioned that I like the core mechanical concept. The gameplay that sits on top of it ended up being pretty bare-bones, though, and the way fighting works (everything stacks on each other and attacks immediately) meant that either my summons or the enemies would eventually turn into an unstoppable ball of death.

The times I won mostly came down to getting Dad down early and snowballing into additional summons until the enemies were always completely overwhelmed. Having more obvious tradeoffs between different summoning options would be cool to have, or having enemies with varied strengths & weaknesses. It's definitely possible that those kinds of plans were in your original designs - the jam's time limit always leads to things getting cut, in my experience.

I can imagine lots of ways to add variation (enemies spawn in different assortments, or allies / enemies move in unique ways that prevent them from stacking up as easily, hand-designed scenarios with objectives like 'go get this special thing') which is pretty exciting! If you decide to expand the game I'd be interested to see what you do with it next.

To summarize, I thought the look and sound of the game was very cool. I appreciated some very handy (though initially tricky to understand) UI elements as I played, and I thought the core mechanic was fun and has a lot of potential for expansion. The gameplay itself didn't have a lot of longevity to for me, though, and the outcome (whether the forces of good or evil became an unstoppable blob) usually got decided pretty early.

You did an excellent job getting the "complete package" of gameplay together with really nice presentation, and the gameplay offers lots of ways to expand in the future! Nice work, and thanks for making the game.

bimbim 2024-04-28 23:34

good job, attentive work with atmosphere

ne-mene 2024-04-29 18:21

Cool graphics, very very nice music.

nubels 2024-04-30 08:05

I like the unique art style and the music is great. Something that was quite frustrating for me was that the Z button was not working. I couldn't figure out how to summon allies until I noticed that I have to press Y because I have a QWERTZ keyboard. I'd assume Unity provides a simple solution for this issue for your next games. You might want to update the description so other players don't run into the same issue. Great game though!

kjscott 2024-05-01 07:47

The graphics and idea were cool, though it did feel like a few times when I was trying to summon allies that the keys weren't registering in the order I pressed them in, or at all? Was never 100% sure but something about the summoning input didn't quite feel right.

khelian 2024-05-04 19:16

Okay that was quite funny, especially the artstyle, though kinda hard to get a hold of with an azerty keyboard. Good job!