promzona 2024-04-15 21:06
Game is good. Had small problems with UI - some panels were above everything, hard to navigate. Art is super cool, tutorial is convenient. But game is short, would like to play against more advanced opponents
Foon → Ludum Dare Explorer → LD55 → War of the Necrocaster
By tomisgreen and drahmen
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 578 | 3.56 | 38 | |
| Fun | 382 | 3.66 | 38 | |
| Innovation | 867 | 3.05 | 38 | |
| Theme | 394 | 3.91 | 39 | |
| Graphics | 523 | 3.81 | 39 | |
| Audio | 450 | 3.44 | 37 | |
| Mood | 852 | 3.29 | 38 |
Game is good. Had small problems with UI - some panels were above everything, hard to navigate. Art is super cool, tutorial is convenient. But game is short, would like to play against more advanced opponents
This is fun, great job
I like CCG =)
Nice. just wish the texts were a little bigger and brighter.
Ooooo that retro arcade-y style was great! Made the UI feel more unique - just wish we could see our little minions under that "Summons" panel - Nice work
Great work. This was a lot of fun to play, I think we as the player could be balanced more, I found myself rolling over the enemies pretty easily by just upgrading my mana. I wish there were more levels!
Your game is in my top games from this jam so far. My only critique is about the balancing - after purchasing just a few mana regen and max mp upgrades, you can simply summon whatever creature and victory is guaranteed. This makes the presence of various creatures useless since you can win using just one in any situation. I understand asking for perfect balanced gameplay for a game jam game is a bit much, but it's the only thing I could point out as a critique. Also the tutorial, this is by far the best tutorial in the games I played - a perfect balance between presenting the information and speed, without sacrificing comprehension. I know many full-release Steam games that don't have a tutorial this good. Well done.
Happy this ran on linux for me. However the full screen presentation resulted in some of the info being cut off.. the screen was too wide for my monitor. Perhaps if there was a way to set to windowed mode I could have had a better play experience. Alt enter did get me a window, and I saw more -- didn't see (or notice) the upgrade button on the spawned creatures until I did this... Some buttons I couldn't read all of like the ones to left.
Or maybe my 1680x1050 monitor wasn't big enough?
Great work and great game ! I like the graphics and the music/sound design ! Same thing as the other comments, maybe a balance is needed ^^. I found myself into two situations : I use the mana upgrades and I won, or I don't and the enemy is summoning way to many enemies at the same time. And you don't have enough time or resources to fully use the last two creatures, which is sad, they look fun to use. But overall great game for this game jam ! Well done !
94CDAFB429743372FF2AB002D6151A8E.png It looks like there's a little problem with the UI, but I still beat it! The flow is a bit short but the strategy feels rich and I get to try out different styles of combat, great work!
Very cool game! I had some issues with the UI scaling causing the summons box to cover parts of the mana upgrade buttons (im on a 2k monitor), but overall pretty neat game! I love the art style
Spamming skeletons ftw
Hey. The game has a neat idea but I felt the excecution not too fun at the moment for me. It was a little buggy ui wise and too easy. The different Summons did not really had an impact. Could easily beat the game with only the first one. But I think its rather nice, promising concept. With a little bit better balancing, progression and polish it could be a really sweet game. :) Haha. That sounded rather negativ. Its still a really cool entry for a three day game jam. :)
@dekara Thank you for your feedback! Did you play all 3 opponents? We didn't have time to make them look very distinct, but the opponents get harder
Nice idea, a bit too easy probably. Nice arts to.
@promzona, @ha-kuro, @langit, @luc-creationallabs, @runningopenloop, @deloriand, @moonblast, @benjiehotwheels, @dekara, @raimondosenpai: Thank you all for the comments <3 I've addressed these common issues in the update comment (only fixed the UI as it was a 'typo' bug. Balance values were all simply placeholders I didn't have time to tweak)
@tomisgreen Hey. Yes I played through the whole game. Maybe my strategy was just right. Updating Mana Regen and mana and just pumping and updating the number 1 summon. :)
I really loved this game. I would love to play a post-jam update with a few more levels! The current levels felt a little easy.
The best I tried so far. Super love the pixel art.
Great entry!! Sadly to short
Great game! I really liked the art style and it was fun. Sometimes the enemy HP bar wasn´t visible which was a bit distracting but otherwise I loved it.
A fun one! Getting the right balance of summons took some practice!
Small but funny. I tried to max out my hp and mana, and stream summon 100 skeletons at once, it was fun).
Great game! Really enjoyed playing it! One of the best tutorial I've seen here, totally will learn from it! Btw it would be even more interesting, if you made game a little bit harder
Cool graphics, kinda shallow gameplay as i could just spam the mana upgrades and then spam the first troop leveled up and win every mathch.
The graphics are so cool, mechanics are good but i think the game is quite eazy.
I agree with a lot of the other comments here. The graphics are cute, although I was having a lot of issues with the enemy HP bar just disappearing off the screen, so I didn't really know how much HP he had left.
Music and sound effects were a bit repetitive.
The game was pretty easy, either spam small units, or upgrade a couple times and spam small ones. Or, upgrade your mana / mana regen, then spam bigger units.
Pretty good entry. A quit button would be nice so users don't have to Alt + F4 out of the game.
Very good and surprisingly mechanically deep entry! Music and graphics were great, and the amount of interconnected features and things going on is very impressive. I think there's a bug where mana is transferred between rounds, so I was able to get through it pretty easy... unless upgrades are always meant to transfer? The general balance and flow could use some work, but overall a great effort. Nice job!