Age of Aquaria by mahalis 2020-04-21T07:12:14Z
Death Stranding part two >_<. Great job!
Foon → Ludum Dare Explorer → Users → WMute
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | 👥 | Toad-O-Mental | jam | 671 | 3.49 | 3.25 | 3.36 | 4.12 | 4.21 | 3.16 | 3.40 | |
| 2020 | 46 | Keep it alive | 👥 | ChargeMe | jam | 1711 | 3.27 | 2.90 | 3.43 | 3.71 | 2.83 | 2.55 |
Death Stranding part two >_<. Great job!
It reminded me of the "Avatar legend of the Aang" and the endless swamp where all the trees were one.
I think we will continue to work on ChargeMe. We have a lot of ideas to make the game better. The game was done from a scratch without any third-party libraries. Unfortunately not too much time to implement everything we were planned. It was our first LD event and we gained a lot of experience. Thank you for your feedback positive or negative.
@nsadie We are thinking about robot upgrades to make them be able to do another things. I don't think the family will grow. It's just a story about two service robots =) Regarding indicator I have thought about it. it's a good idea but for now I don't know how to make it organic from the design standpoint. Flashing light could be solution but I would like to see a battery bar. Because it's top-down view there is not much space to place it.
@thearchitect at this moment it's a finish of the tutorial. Just try to stay active as more as you can. You need to collect resources to refuel the generator which will allow you to charge your robots. Just keep in mind the game was done in 60 hours =) It has very basic mechanics. After the end of the event and based on feedback we will decide what we will do with this game. We have a raw plan regarding the game and I'm really would like to keep work on it.
Nice puzzle game! Interesting level design.
You have created even a cut scenes! Great job!
Gorgeous style and concept, but a bit unclear how setup branches
Yes toad buts was our focus! The game was built on top of them!
@radjax Yes we have same filings regarding enemy/ally identification. Thinking how it can be organically highlighted.
@namnam You need to place tods on field. they have different behaviors. fire - moves and attacks enemies, earth - holds the ground, and the water - heals you and your toads. you need to defeat the enemy. There a few mana tiles which can restore your mana points. earth toad can help you with it ;)
@gdmage The earth toad is a key to win =)
Good art style
In the first moments of the game, I didn’t understand what to do. And then I really liked the concept.
Fun game mechanic
I like your game style
Original idea
The game has a good idea with cycle, but it's unclear how colors is affecting the result? If I place creature with no connections I getting a rat, with one connection also a rat. How to get more slots?
I broke my fingers to type the last name!
Kutulu-glider lol. Love the idea!
Interesting mechanics
Simple but curious game mechanics. I guess it could be scaled with different behaviors of minions.
Seems like HTML 5 version doesn't work.
Unfortunately unable to load the game
I like the art style. But game mechanics looks unpredictable.
Please make game screen bit smaller in WEB. It's bigger then Ludum page frame. There some issues in character rotation.
Such gorgeous art style
So lovely at style! Bit I completely failed my date
I like CCG =)