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Hot Day
Hot Day
By sypdev
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 847 | 3.64 | 33 | |
| Fun | 700 | 3.58 | 33 | |
| Innovation | 143 | 3.98 | 33 | |
| Theme | 186 | 4.19 | 33 | |
| Graphics | 810 | 3.90 | 35 | |
Comments
sheinxy
2020-04-22 02:13
A nice exploration platformer game!
I like the art style, very minimalistic and clean (I feel like something could be changed to improve it, but I don't really know what, so it's probably just me being tired, it looks great anyway!)
The game plays nicely, I love the controling time mechanic!
It feels like some background music could have been nice, but it's a minor detail in my opinion!
(However, there seem to be a level summary in front of each level, stating how many coins were collected etc., but it didn't change when I finished a level, is this a feature you didn't have time to implement?)
Overall, I like it!
New_Piskel.gif
sypdev
2020-04-22 11:23
Thanks a lot for the feedback! I fixed the save game bug. I will update the game more after the jam :)
wmute
2020-04-24 04:47
I think this is a good iedea!
sypdev
2020-04-24 07:38
@wmute thanks! :)
jsmars
2020-04-24 07:46
Great idea and execution! Lovely artstyle and I'm impressed with the amount of detail in the levels. The platformer was fun but could have been nice with a bit more air control maybe? :) Good work anyway!
sypdev
2020-04-24 09:03
Thanks a lot @jsmars for the great feedback! I agree with the air control, i will update the game after ld and add it in :)
trexxak
2020-04-24 09:13
Really cool idea! The "sun" could be a bit more forgiving for my tastes though :'D
sypdev
2020-04-24 11:19
@trexxak Thanks for the feedback :) I will add multiple difficulties after the jam.
linluk
2020-04-26 20:30
nice game! i also watched your yt-video i found on reddit :-)
the concept is great and it is really well made,... it feels very polished especially after watching you dev log.
sypdev
2020-04-27 14:33
@linluk Hi, thanks a lot! Im glad that you enjoyed the game and the devlog!
Great, we have something in common :D
sypdev
2020-04-27 16:22
@fabrizio-spadaro Hah, yes we do :D Ice cubes with cute faces UNITE!
Fun game. I liked exploring the rooms, since there were so many different ways to move around. The platforming controls felt a little too slippery because of how small your ice cube is, but I got used to it eventually. Managed to find every coin!
edalbung
2020-04-27 17:01
I liked a lot the graphics, simple but clean, I think that it is a very efficient art style ! The concept is fresh (appropriate adjective for your game, isn't it ? :P), I liked the fact that we can move the shadows, in order to protect the character !
However, I found that the jump mechanic was too imprecise, it made the game too hard for me. But, apart this issue, you did a good job here ! Well done !
sypdev
2020-04-27 17:05
@boxedmeatrevolution Great job on finding all of them! Also thanks for the feedback. Yep the controls are not the best :D Hope I can improve them in future update :)
sypdev
2020-04-27 17:08
@edalbung Thanks a lot for the review! I will surely fix the jumping!
Very cool mechanic, love the art as well. It was fun to see your development process in the devlog, I felt a personal connection the game once I played it hahah!
sypdev
2020-04-27 18:58
@james-shipp Thanks! Im glad that you enjoyed it that much! :D Your game was super fun!
Awesome entry! Really original and fun. The controls felt a bit loose and floaty but that could just be me. Overall great game
e-server
2020-04-27 21:08
Great game! loved the parkour and melting mechanic. The only thing I think you could have done is limiting camera position / rotation so that you couldn't look straight up and camera wouldn't go inside character.
Very clean art style. Kudos to you for the unique idea of incorporating the shadows into the gameplay! I love how the expression on the ice cube changes when he's in the sun :laughing:
Is this really necessary?
WhyIsThat.png
haiyoooo
2020-04-28 05:56
i love the ice cube's face, and how it changes and lerps away when you jump and the mechanic of being in and out of the shade is great,, adds an interesting depth to level design
camera could be improved, but its great for a 48h game
cant believe you even had a youtube video, nice job
sypdev
2020-04-28 07:03
@justin-toyo Thanks, Im glad you liked it! Yep, the controls need a bit of work.
@e-server Thanks for feedback and great idea I will add it for sure :)
@teammonumental Thanks! I think spent more time looking at that cute ice cube, than developing :D
@gustavo-christino Im sorry, Im new to itch and didnt know you had to have an account. Should be ok now! Thanks for letting me know :)
@haiyoooo Thanks a lot for the feedback! It was a bit stressful as this is only my second jam but was fun!
@sypdev, thanks. :) Downloaded.
zalop
2020-04-28 18:34
I love the artstyle! Love the mechanics and overall game! Great work
sypdev
2020-04-28 19:45
Thanks @zalop Im glad you liked it!
A polished and very well realized game in a genre that is very difficult to polish and realize, well done! My main complaint is that the platforming mechanics aren't quite as tight as they could be. The cube runs very fast and the player doesn't have much control over that speed. He can also jump a country mile, and it's difficult to control where he lands, although I did get the hang of it eventually. There are also some quirks I noticed. At one point I thought I could get an edge by looking up and seeing the light source. I spotted the sun in the sky, only to find that it didn't move when I adjusted the time, it was only a decal on the sky box. Also, while exploring the hub area, I jumped into a candle or something and got launched so high that I landed on top of the walls! Those are just silly things, though. Overall, this game is fantastic, be proud of it!
nsadie
2020-04-28 21:27
I liked it! I think you picked a nice style for the art and that the mechanics of shadow and light fit the theme well and was fun!
I think the controls (especially jumping) was a bit "floaty" and imprecise, but did not stop me from having a good time!
sypdev
2020-04-28 21:32
@quinn-patrick Hah, you are a great tester! Thanks a lot for the feedback. I will surely work on the platforming mechanics I just sadly ran out of time. Im glad that you liked the game! Im planning on updating it after jam and maybe releasing it :)
sypdev
2020-04-28 21:34
@nsadie Thanks for playing and for the feedback! I totaly agree with the movement and I will fix it after the jam. Im glad that you had good time!
peterbuo
2020-04-28 22:19
I love this so much, my favorite game so far! Thank you! You did amazing despite the pressure. And I always love to see fellow UE4 friends
Good game, great idea! Level design was great. Movement felt a little hard to control but I'm guessing that was intentional because the player is an ice cube.
peterbuo
2020-04-28 22:26
That would be my one comment, as @akai-0okami said I feel the movement would feel much better if you tweaked the Jump Z Velocity and the Air Control in the character movement component. That would make a huge improvement but I love everything about it otherwise!
That was a really fun game with an interesting mechanic and a cutsie art style it felt quite polished and I liked the variety of levels. Some audio may be helpful for the melt to indicate how melted you are good job!
cool graphics, entertaining game, but I hate moving the camera with the mouse :sob:
jin9310
2020-04-29 09:17
The art style is so cute and I really like it! The controls are bit tricky to handle but at least it gives it bit more challenge to the gameplay. Also I would emphesize the need of the tutorial even in game. The day changing machanic is really awesome and give this completely new take to the jump and collect kind of platformer. Really great job! Truly one of the best entries. Really inovative, would love to see more. Both in terms of polish and levels.
sypdev
2020-04-29 10:03
@peterbuo WOW! Im so glad that this one is your favourite and that you enjoyed it that much! Im planning on updating the game after the jam so hopefully it can become my first proper game! Also UE4 is super fun game engine to use and thanks for the tips on how to improve the movement.
@akai-0okami Thanks for the feedback! I would love some better controls I just unfortunately ran out of time :/
@majinbuubop Appreciate the feedback! The sounds are great idea I will add it in the next update.
@eduardogacn Hah Im sorry! :D I will try to add some sort of camera switch.
You, @jin9310 and others giving feedback made my day, week and even month! Im so glad you liked it so much. I will update this game for sure with all the suggestions and feedback. Again, thanks a lot!
red-ash
2020-04-29 12:51
Controls are quite harsh. Camera is not your friend when you try to jump, and when i do jump, sometimes i find myself at the other end of the room. I really like the main character's graphic it's a really cute ice cube!
Em partes do estágio, uma releitura interessante do projeto de estágio do Toy Story 2 (escolhas de mobília e algumas referências). PS: Ainda estou em processo de escrita para uma análise completa.
In parts of the level, an interesting reinterpretation of the Toy Story 2 level design (furniture choices and some references). PS: I am still in the process of writing for a complete analysis.
Ice.png
Estágio/Nível um completo!
Stage/Level one complete!
Gogogo!
L1.png
Análise...
1 - Mecânicas, Aprendizado e Fluxo: Avançar através dos níveis evitando ficar muito tempo exposto à luz/temperatura elevada para coletar esferas amarelas (dinheiro, creio). A ideia de perder "vida" em exposição é bastante interessante (e pode ser incrementada com pontos de restauração (geladeiras ou coletáveis) e pontos de maior dano (fornos, luz de lupas etc)). O menu principal pode ser polido/melhorado através de deixar claro que o cursor está em cima de um botão (ter que apertar duas vezes para acessar o botão foi algo um pouco ruim, no primeiro momento pensei que não estivesse funcionando). O tutorial é bem-vindo, achei interessante ter como aprender nele. Isso fortaleceu bastante o aprendizado. O pulo é um pouco difícil, a inércia do cubo de gelo faz perder um pouco o controle (talvez seja proposital, dado que gelo pode ser escorregadio (às vezes, hahahahah)). A câmera poderia ser melhorada (fora do tempo de Ludum Dare); eu sempre tenho problemas com jogos tridimensionais, especialmente feitos na Unreal, porque eu fico meio enjoado/tonto. O primeiro estágio foi um desafio (apesar das colisões um pouco difíceis de dominar). O segundo estágio se demonstrou algo "não passável" para mim, subir numa caixa e percorrer uma linha muito grande, sem melhor controle de pulo/aterrissagem, simplesmente não funcionou bem. O terceiro estágio foi um desafio interessante, e a parte mais divertida (ao meu ver). O fluxo de jogo: creio que (além dos polimentos citados) o segundo estágio definitivamente é mais difícil que o terceiro (apesar de menos diverso).
2 - Gráficos, Áudio e Narrativa: Gostei de boa parte da arte gráfica, lembrei-me bastante de Toy Story 2 (por conta da tridimensionalidade e da própria mobília utilizada). O gelo ficou engraçado, tanto no modo normal, quanto fazendo cara de "dor/sofrimento" enquanto esquentava. O áudio pareceu muito baixo (tive que colocar no volume máximo aqui para conseguir ouvir a trilha sonora). Os efeitos sonoros não demandaram isso, então estavam em volume razoável (ao menos no meu computador). O barulho de pulo ficou meio repetitivo (sugeriria haver variações ou uma reconstrução, caso a ideia seja você dar continuidade pós game jam). A narrativa é simples e direta. Não há muito o que comentar sobre ela.
3 - Cultura: Com os devidos polimentos, creio que o jogo possa se tornar uma boa peça de jogo tridimensional de aventura e alcançar (também como peça experimental) um patamar de conhecimento.
4 - Monetização: Creio que (polido) o jogo possa vender em stores como itch.io.
Analysis...
1 - Mechanics, Learning and Flow: Advance through the levels avoiding being exposed to light / high temperature for a long time to collect yellow spheres (money, I believe). The idea of losing "life" on display is quite interesting (and can be increased with restoration points (refrigerators or collectibles) and points of greater damage (ovens, magnifying glass, etc.)). The main menu can be polished / improved by making it clear that the cursor is over a button (having to press twice to access the button was a bit bad, at first I thought it was not working). The tutorial is welcome, I found it interesting to learn how. This greatly strengthened learning. The jump is a little difficult, the inertia of the ice cube makes you lose control a little (maybe it is purposeful, since ice can be slippery (sometimes, hahahahah)). The camera could be improved (outside Ludum Dare's time); I always have problems with three-dimensional games, especially made at Unreal, because I get a little sick / dizzy. The first stage was a challenge (despite the collisions a little difficult to master). The second stage proved to be something "not passable" for me, climbing on a box and traveling a very long line, without better jump / landing control, just didn't work well. The third stage was an interesting challenge, and the most fun part (in my view). The game flow: I believe that (in addition to the aforementioned polishes) the second stage is definitely more difficult than the third (although less diverse).
2 - Graphics, Audio and Narrative: I liked a lot of graphic art, I remembered Toy Story 2 a lot (because of the three-dimensionality and the furniture used). The ice was funny, both in normal mode, and making a face of "pain / suffering" while heating up. The audio sounded very low (I had to put it at maximum volume here to be able to hear the soundtrack). The sound effects did not demand this, so they were at a reasonable volume (at least on my computer). The jumping noise was a bit repetitive (it would suggest variations or a reconstruction, if the idea is to continue post game jam). The narrative is simple and straightforward. There is not much to comment on.
3 - Culture: With the proper polishing, I believe that the game can become a good piece of three-dimensional adventure game and reach (also as an experimental piece) a level of knowledge.
4 - Monetization: I believe that (polished) the game can sell in stores like itch.io.
randdir
2020-04-30 10:03
Really like the art and the gameplay. Keep it up pal !
sypdev
2020-04-30 16:04
@gustavo-christino Thanks for the indepth review! The movement will be fixed after the jam. I also like the last stage the best! I will try to improve other ones too. Hope the second one could be done with better controls. I didnt even think of toy story but you are right! Will check the audio levels for sure, I didnt notice that. Again thanks a lot!
sypdev
2020-04-30 16:06
@randdir Thanks a lot! Your game has Beautiful art!
kaeveris
2020-05-02 12:04
Cool concept, well done! Art is amazing, congratulations on making all these models! The movement is quite hard to navigate, especially jumping when the camera is changing
sypdev
2020-05-02 18:08
@kaeveris Thanks! Most of the models were made by my teammate Fecik, but unfortunately he gave up in about half of the jam so I also used some of the models from kenneys furniture pack. I will try to fix the camera and movement after the jam :)
A really cool concept that you should definetly build upon. It feel like you can stay alive much longer if you keep a mouse button pressed while playing so the shadows keep brushing you every now and then. Maybe it would help if the game would freeze when you adjust time making it a bit more strategic. Additionally some sound queues might help telling you when you start melting. And a spot to regain life e.g. a freezer would be nice in some levels.
It is a really solid game, but I do need some more lore. Why am I an icecube in need of coins? What happens if I melt? whose house is this to begin with? I am so confused!
Really well done for a jam game and I am hoping to see more!
sypdev
2020-05-04 20:40
Hi @andidebob, thanks for the feedback! You have some really great suggestions. I will definitely continue developing this game and implement some of them :)