How to Air by kwaku 2020-05-10T09:46:25Z ♥ 1
I AM A GENIUS :D Felt great finishing this amazing!
Foon → Ludum Dare Explorer → Users → Haiyoooo
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | Now you see me | jam | 360 | 3.86 | 3.58 | 3.49 | 4.00 | 4.03 | 3.83 | 4.13 | ||
| 2020 | 46 | Keep it alive | 👥 | Perish alive | jam | 284 | 3.94 | 3.78 | 3.55 | 3.99 | 4.30 | 3.90 | 3.91 |
Haiyoooo leaves an average of 10.5 feedback comments each event.
I AM A GENIUS :D Felt great finishing this amazing!
I laughed so much. I love this! So simple and fun! :DDDD it's hilarous, got me super excited.
What. The. Actual. Flying. Fish.
Are you guys professionals with a bunch of triple AAA experience under your belts or successful indie titles?
Everything about this game is incredible, being done in 3 days is even more insane. Even if it weren't 3 days but 2 weeks, it'll still be insane.
I loved the level design and the secrets. Adding a leaderboard linked to a server too omg, and seeing the other's timings made us realize there must be something hidden. Really smart design to showcase the leaderboard to get players to find these easter eggs.
The controls are amazing too, at first we only thought of using the control of throwing the flame to get to the olympic ending sooner. But man, after we found the easter eggs. i'm sure there's some deeper strategy to do with throwing that we havent figured out yet too, maybe some combination of the different controls to open access to more areas or different ways to overcome wind and rain. wouldn't be surprised if it existed.
And the level design was very mindful of the camera, I didn't get any of the motion-sickness i usually get from 3D games with a rotational camera made in such a short time. Usually the camera slams into the wall, or gets blocked by level design pieces, or field of view wasn't considered in level design layout and entrances... but man.
The jump doesn't feel floaty at all either, it feels great and responsive and heavy. Really suitable for such a high-paced speedrun focused game.
I. Love. The. Lerping. UI. And how the sound is synced with everything. What.
The fx is beautiful too, simple but cool.
Affordance and feedback design is incredibly polished. When you die, you know exactly why and you're aware that you died because the pacing and timing of the transitions let you realize your torch is out, and notice details in the level which might have killed it. The flavour text at the end is cute and funny to read too.
The only thing I had to read instructions for were the controls, but even then that was mapped from popular shooter game controls so there wasn't much confusion there.
Freaking. Awesome.
i love the ice cube's face, and how it changes and lerps away when you jump and the mechanic of being in and out of the shade is great,, adds an interesting depth to level design
camera could be improved, but its great for a 48h game
cant believe you even had a youtube video, nice job
lol cute, I liked the art style I like the twist on keeping it alive being about the virus It took me a long time to figure out level 1, I know it said spread the virus outside but i didnt realize there was a trigger box near the exit. Also, I kinda got distracted trying to infect everyone because that was fun xDDD
Great job
Full points. This is incredibly amazing. I could go on forever about how amazing this is.
I was attracted just by the photo, it looked fun just from the photo because it was a handphone and I could already tell I had to charge my phone somehow LOL. And when I found out it wasn't a puzzle game (as it looked like from the level design) but a skill based game, even better.
Controls: Not only that, but i love the way the controls work with the acceleration based on mouse distance. It's so simple to implement but it provides such deep gameplay and mastery curves omg. I've started trying to "brake" by switching my mouse positions from front to back.
Also, it's genius adding the green and brown blocks.
Love all the attention to polish, detail, affordance and feedback design. The bounce was a nice touch, that i'm guessing was also simple to implement if it took advanatage of Unity's physics engine and material. Ingenius.
Everything in this game came together and synergized very well, from visual design, gameplay design, sound, mood.
What acceleration or formulas were used for the movement of the plug? Omg i'm so curious.
One difficulty i face is the controls for restarting. When i click "play again" because my mouse is hovering over the button, the plug immediately starts going retarded for the center. So i feel like I get punished unfairly, since i sometimes lose time. And i have to wait till the entire level times out before I can try again. Some levels are so tight for me, even miliseconds count (which shows the game is amazingballs). I have to time my reaction really well after clicking the button. It's a minor detail, this game is so polished that I can start giving feedback on the tiniest details.
Humours, relatable and get use of existing schematics in a person's brain.
Dude i can go on forever about how amazing this is so I'm just going to stop. xD
Innovative!!! It was a little abstract with the diagonal arrows, cause my brain was stil thinking in left right down up relative to the person.
Super easy to pick up and understand, very clear, not confusing at all. Great feedback. I didn't even read the instructions to figure out how to play
If it's aimed at children, the jump in difficulty from level 1 to 2 might be too abrupt. Maybe some levels in between for a more gradual increase?
I love how you used "scary" to describe the red tiles, it shows you're thinking of your audience.
Damn, loved the title screen and the sound effect that went with it. Generally great idea and themematic execution :D The weeks went by too fast for me xD It was week 4 and I still hadn't figured out some of the stuff but i was overloaded with ingredients. the tool tips helped
LD48 — Deeper and deeper (13)
Keep moving and nobody falls by vetu11 2021-05-07T07:44:33Z ♥ 1
Fresh and interesting twist on the mindsweeper game! You should take it further than just the Jam!
Depth of Death by KenForest 2021-05-07T07:40:54Z ♥ 1
Amazing two-liner intro hook to the game. Great setting and world building! Enjoyed going underwater close to the end of the game!
Going Down in Fishstory by Jonas Tyroller 2021-05-07T07:34:42Z ♥ 2
wtf. 72hours. wtf. Level design and progression is insanely polished wtf. and shaders. and mood.. and what voice acting... whaaat. great job
Deepahead by kill0u 2021-05-07T07:13:07Z ♥ 0
Interesting implementation of human psychology. Love the 3D puzzle mechanic. The game was intuitive and i did not need to read instructions or have a tutorial to figure out how to play the game. However, i was unsure if i collected all the item but a suggestion would be to list the total amount of items needed for the level e.g a quest counter "3/3 found"
Aftermath by Peace Of Cake Games 2021-05-07T06:47:27Z ♥ 1
Muauahuahua vengence! Muauahauuhaaaa! I loved the mood of this game! Very good choice of color palette and music
Deepenguin McPool - Wants a deeper pool by Bruyère Alice 2021-05-07T05:12:46Z ♥ 1
Amazing work!!! Great sound, great graphics! I was wondering how ya'll worked with so many artists and only 1-2 devs, and when i started playing I knew xD Great choice of focus and making it all come together. Great interpretation of the theme. I'm just super sad auto clicker didnt work
Archeomoleist by aniur 2021-05-07T05:05:58Z ♥ 3
comepleted it :) Very innovative, combining tetriz puzzle mechanic with the typical dig-for-treasure game for a fresh spin! Great job! In my playthrough it was really easy, I always had >8 moves. I had worms everywhere, so i just went down.
Abysmal by Pulni 2021-04-27T09:14:35Z ♥ 3
This is so amazingly beautiful! Loving the color palettes and abstractness! Also loving how procedural and systemic this base is! Can really see the potential here. Very clean UI, very intuitive resource display.
I'm tempted to leave it on overnight to let the number roll higher haha!
I may have spammed too many ants, hahah it's a little laggy!
depthscraper by lexi 2021-04-27T09:08:24Z ♥ 2
Crazy amazing, i would download this if it were an app. Not kidding. I had no idea what i was doing for a whhile but once i got it... muahua Also, the lerps rock.
Nostril Navigator by Xenon27 2021-04-27T08:51:56Z ♥ 0
Dude, this is just so ridiculously goodlol
Bunny Bunny Dig Dig by ZakAmana 2021-04-27T08:49:26Z ♥ 1
crazy amazing work for the time of a jam really love the art
Deep Sleep by Zanzlanz 2021-04-27T08:32:01Z ♥ 0
Loving the lighting! 🛏 Very child-like world!
The case of the door in the woods by jonah 2021-04-27T08:24:04Z ♥ 2
Totally clicked in because i liked the art style, did not dissapoint :) I opened the door!
I really love what you did here I'm not normally one for music or text-heavy games but this was rather fun! I really liked how the 3-frame animations matched up with the music beats. Everything matched very well, including the choice of simple walking animation and transitions! Nicely done :D